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Rogue: Genesia Cheats

Rogue: Genesia

Cheat Codes:
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Submitted by: David K.

How to Reset Progress:
----------------------
If you want to reset your progress in the Rogue: Genesia game, 
follow the instructions in this guide.

-=How to Wipe Out Your Progress (Save File Location)=-
* DIsable Steam cloud.
* Go to %USERPROFILE%/AppData/LocalLow/HuardOuadi/Rogue Genesia
* Delete every file.
* Launch the game.
* Enable Steam cloud back.
* Close the game.



How to Get The Break The Game Achievement:
------------------------------------------
The achievement is awarded if you clear the final stage in under 120 seconds.

I went full glass-cannon build to do it. Don’t care about regen, HP, defense, 
or even movement speed: just get all the damage/weapons you can. If you kill 
things fast enough, get lucky with an XP boost relic, and get enough “Survive
X time” fights, you’ll level high enough to melt everything including our wormy
foe.

I started with Magic Wand, grabbed Pike, Spear, Thunder Staff, and Flame Ring, 
took every damage and weapon upgrade offered, and prayed I got enough meat drops 
to sustain in the rare event something did get through the gauntlet of death 
I had become.



Tips to Farm Kills with Specific Weapon:
----------------------------------------
For example tou need to do 100K kills with achievement related weapons:

* Katana
* Explosive Vial
* Thorn
* Crystal Sword
* Arcane Beam
* So, don’t pick a weapon talent.

That way, when you start the game, you’ll be given a random pick of weapons, 
and you can use your rerolls until you get one you want.

You can also set the weapon limit to 1 in the options to make sure no other 
weapons show up.

Also, make sure you don’t evolve your weapon, since the evolved forms don’t 
count towards those achievements.



Building for Maximum Damage:
----------------------------
Written by Fernanda

A guide on how to build for very high damage while staying tanky. Able to do a 
500 Corruption Start and do all challenges in the game easily.

-=Disclaimer=-
This guide was last updated as of 0.10 Beta 4.a. If you’re in a later version 
a lot may have changed, but the general tips should apply to earlier and future 
versions for a while.

-=Build Basics=-
Currently there are two builds that are optimized for dealing as much damage as 
possible. Health conversion through Blood Transmutation, along with Crossbow 
into Ballista as regular Rog, and Railgun as Gunslinger for weapons.
Railgun has the highest damage potential in the game by quite a large margin, 
being able to deal 3 orders of magnitude more damage than Ballista. Ballista on 
the other hand start as the quite strong Crossbow and requires considerably less 
level investment.

Because we want maximum FPS to make use of the attack speed (as only one attack 
can be dealt per frame) be sure to cap FPS at 144 (I don’t recommend Unlimited for 
the sake of your GPU temperature) and Weapons to 2. For Gunslinger, the Bolt-Action 
Rifle (Rare-quality weapon, level 50) banishes the Pistol. For Ballista, I 
recommend taking Thorns 7 (for the Damage Mitigation). If you want to play with two 
weapons, I recommend 3 slots for Crossbow+Throwing Knife into Ballista, Death Aura 
and Fire Ring into Jaald’s, and Thorns last. Blood Transmutation is the highest 
scaling damage-dealing method.

Following this every challenge should prove to be relatively easy.

-=Talents:
* Weapon: Crossbow > Ballista or Pistol > Revolver > Railgun
* Passives: Stellar > Solar > Fiery > Tainted Seal > Gilgamesh’s Legacy > Sun / Lunar
* Gilgamesh’s Legacy allows us to take a guaranteed Blood Transmutation at level 15 
  and not fall prey to RNG.

-=Early Game (Zone 1)
* You want to start at the Dawn Forest to get Clover. Clover may not seem much, but 
  4/5 Clover allows you to have exactly above 50% Critical Chance with Absolute Focus
  to enable Rune of Luck to drop.
* Aggressively ban every card that is not part of your final build – a few exceptions 
  might be Fold and Impenetrable because of the Damage Mitigation.
* Plan the route with most Events – you want the Notice Board Event to kill two 
  Champions (2 Artifacts) and, more importantly, Save the Villagers with less than 20 
  Corruption for Commoner’s Guidebook (massive HP and Damage increase).
* Rush Ballista if playing as Knight Rog – your priorities should be Crossbow and 
  Throwing Knife whenever they show up, unless a rare and key card shows up (Blood 
  Transmutation, Fire Spirit, etc). Don’t level Ballista to 7, keep it at 6 so you 
  can level it to 9 at the Blacksmith.
* Take Thorns once Ballista is finished if that makes easier for you to level a weapon 
  to 9. If the Blacksmith lock trip is available, take just the Crossbow.

-=Mid Game (Zone 2)
* Level Thorns to 7 if you haven’t leveled up your main weapon to 9 yet.
* Cap Pickup Radius. You want to have the final stat around at least 33 yards (keep 
  in mind that Bookworm will reduce that, so check the Stats page), ideally 50 by 
  Zone 3.
* Start focusing on economy. If you’re not AFK, run diagonally and grab as many 
  +Projectile, Projectile Speed (Hypersonic is your friend) and Projectile Size as 
  you can so that you can destroy chests off-screen and pickup their gold.
* Invest in Critical. If possible, take Absolute Focus 2, saving it until it appears 
  in the shop then buy from card select and do the shop trick.

-=Late Game (Zone 3+)
* Your priority is taking Durability and capping Attack Speed. At this point (mid of Z3) 
  your build should be complete.
* If you have saved cards to shop trick them into +1, take a look at the Zone 3 route. 
  If there are not too many shops, don’t save them for Zone 4, and instead just take 
  them anyway.

-=Aggressive Strategies
* Don’t ban tainted cards. The reasoning for this is that with Commoner’s Guidebook, 
  each Tainted Card adds to your health immensely, and they cycle in 3/3 (so 6 total,
  ban two tainted cards) for regular shops, 4/4 if you have Adventurer’s License. This
  is much hard to play around in the early game, but since the game works by choosing
  a card from the total pool instead of choosing a rarity first, then rolling a card 
  from that rarity, it’s not as bad as it seems.
* Ban everything that isn’t damage. I usually save Impenetrable and Fold and max them 
  before taking Armorless (which bans them) but you can skip it.
* Ban every weapon of the rarity you want to take that isn’t the weapon of your choice.
  While this increases only slightly the chance of them appearing, it makes much easier 
  for rerolls. For Epic cards, ban the sin cards unless they’re  Greed or Sloth, or if 
  you really want one of them, as they pollute the pool enormously.
* Beeline to the Blacksmith even if you can’t do the +2/+3 trick on the weapon yet. This 
  is because the Blacksmith has a higher chance of containing Ban refills.

-=Conclusion
Your damage should easily get to the high Billions with Crossbow, Trillions and Quadrillions 
with Ballista, and Quadrillions to Quintillions with Railgun. It’s possible, using this 
build, to take on every challenge with Crossbow alone.
 
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