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Rise of Industry Cheats

Rise of Industry

Cheat Codes:
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Submitted by: David K.

Enabling Debug Console:
-----------------------
You can open the debug console while the game is in progress by pressing 
INSERT key. From there you can insert cheats. 
(alter gameplay but disable score)

Code          Effect
-------------------------
einstein   -  You get 1 point in all trees.


Gameplay Tips:
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Written by Waervyn

Constructing your buildings close to each other has two advantages. The first one is 
of course that trucks simply have to spend less time trucking from one place to the 
next, and time is money. However, there is a second reason why this is beneficial. 
Whenever trucks get dispatched, a 'dispatch cost' is charged. This cost is based on 
the amount of distance the trucks have to drive. Therefore, having short distances 
not only directly saves you time, it also saves you money. 

Trade routes can be set up using the little arrow symbols in the top right of the 
screen as per the tutorial. The way these work on a financial level are not clearly 
explained though. When you set up a route, you can add goods to be transported. In 
the case of trucks, the used trucks actually carry more goods than the normal 
transportation trucks can. Each 'slot' in the traderoute windows represents one 
truck. This means you can have a maximum of four trucks in a route. 
Now the important part is that a trade convoy with 4 trucks costs exactly the same 
to dispatch than a convoy with 1 truck. Therefore, setting up one route with 4 goods 
is more efficient moneywise than setting up multiple routes with one good. 

One more about trade routes! The trade route window allows you to do some more 
complex things. First of all, you can add more stations to the same route. Let's 
call them building A, B, C. Let's say you want to bring for water from A to the 
others, and both B and C should receive 2 of these waters. To do this, add both B 
and C as extra stations, and fill up the four slots with water. You will now see 
four red icons showing water in station B. However, this means we would unlock 4 
water at B, and not have any left for C. To amend this, click on the little icon 
next to the X on a slot of building B(looks like a pause-button turned 90 degrees). 
Now these will turn grey. This means they will not be unloaded to B, but will be 
transported to C instead, which is what we want. Normally a new convoy is only sent 
out when the first one has finished the entire route. 
To change this, you can increase or decrease the number of 'convoys' assigned to 
a trade route. This means multiple can be active at the same time. 

Don't make your trade routes too complex, as you can easily get stuck due to the 
lack of options the game currently provides with storages. Let's say I have a trade 
route from A to B containing four different products. All the producers bring their 
products to the truck depot, and they are shipped from there. The problem is that 
a storage only has limited space. If one of your goods produces faster than the 
others (hard to prevent), you'll start flooding the storage with this good. As 
soon as even one of the goods is not present in the storage anymore, the traderoute 
will not drive anymore, and you'll lose out on a lot of money. Therefore, either 
plan supercarefully, make multiple traderoutes from the same storage, or use multiple 
storages. 

I personally prefer career mode over free mode, as it's way less overwhelming to 
a new player, as there are basically less options available at the start. However, 
be very careful when choosing your initial unlocks, as you can easily get stuck 
here. For example, if you unlock the textile factory as your first one, you will 
not be able to use it for a looong time, as it needs to have access to cotton, 
which you only get from a tier 3 farming building. When you unlock wheat farms, 
they can't do anything with their products except sell to the state, until you 
unlock something like animal farms. Safe buildings to start with are 1): Water 
siphon + orchards, as you can directly sell apples, grapes and oranges to many 
towns or 2): Lumberyard + papermill, as the wood provided to the papermill can 
be turned into paper and cardboard, which in turn can be turned into carton. 

You can buy products from the wholesaler! Let's say you start an industrial start 
with the lumberyard + papermill. The papermill will also be needing water, but you 
can't produce it as you used your unlockpoints for the lumberyard. To circumvent 
this problem, go to a town and click on the wholesaler to see if they have water 
available for you. If so, click on 'destinations' just like normal and send the water 
to your industry. This will cost you money, but will allow you to produce your goods 
and still sell at a profit. 

Watch out for the upkeep costs of trucks. Whenever you set up a 'destination', the 
game immediately assigns 3 trucks as a default. However, if you build stuff close by 
each other, you won't be needing 3 trucks. This means the trucks will not be doing 
anything, but they will still cost you upkeep costs. Decrease the number of trucks 
you need to prevent this from happening. 

It is very easy to over or undersupply things in this game, which can completely mess 
up your traderoutes etc. Unfortunately we do not yet have tool to help us with this 
problem so for now we'll have to do some calculations. Let's say I want to know how 
many water siphons I need to supply my wheatfarm with 4 fields. Each field needs 1 
water every 15 days, while each water siphon provides water every 7.5 days. 
To calculate how many siphons we need we can do: (7.5/15)*4 = 2. This means 2 siphons 
will be able to 'fuel' the wheat plantation. You can use this calculation even for 
more complex buildings which need multiple inputs. 

Production buildings fully stop working when even one of their outputs is full. A 
cattle farm produces three things: meat, leather and milk. I can sell the meat to 
the city and use the milk to make cheese, but let's say I haven't got a building 
that uses leather yet (you cannot sell it directly commercially , although you can 
sell it to the state at a bad price). Even if you cannot use the leather, make sure 
you take it out of the cattle farm (either to store or sell to the state). 
The reason for this is that the farm will completely stop working if it is full of 
leather, even if there is no meat and milk at all and you have plenty of resources 
to make cows. It simply will not start anymore. Therefore, make sure the 'output' 
part of a production facility is always cleared out. 

There are so many things you can produce in this game it can easily get overhwelming. 
To make this a bit easier to understand, make sure to have a look at the recipe book 
in the game (click on the book icon in the top right). Here you can search for something 
you're interested in, either by clicking on the titles or by typing in the search bar. 
The nice thing is that you can click on the inputs in order to figure out how to make
 that particular thing. Let's say I want to know how to make summer clothes. I find 
them in the list and click on them. It needs fabric, but I don't know how to make 
that, so I just click on the fabric icon and it tells me how to make fabric etc. 
etc. 
 
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