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Quake Champions Cheats

Quake Champions

Cheat Codes:
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Submitted by: David K.

Keep Moving:
------------
This is probably the most important thing, always keep moving, never stop.
Don’t linger in the same room for a long time, don’t try to ‘camp’. Plenty 
of weapons in this game heavily punish a stationary target/style.

Even in a 1v1 fight, its important to move:
Strafe left and right against Machine gun/Shotgun/Lightning gun/Railgun.
Delay your strafes a bit against Nailgun.
Keep jumping against Rockets/Tri-bolt.

Try to not chase your opponents. Easiest way to get ambushed, die a horrible
way. If your target escaped, go find health and armor, and look for the next 
opportunity to murder them.
 
 
Keep yourself topped up:
------------------------
Watch your health and armor. Look for health pickups and armor pickups if 
you’re not full. Taking a fight with less health than you could will almost
always end up in you dying horribly. Just try to be annoyed when you’re not
full health, and be comfortable when you are. Try to remember where the 
health and armor are on each map, to know where to retreat after a fight.

 
Use different weapons:
----------------------
The starter machine gun is powerful, however you can frag faster. Look for 
other weapons to pick up whenever you spawn. They are more powerful and 
easier to kill with.


Mega health and Heavy armor:
----------------------------
These two are located usually at the opposite corners of maps, it’s important 
that you try to pick them up, they give you +100 hit points and can give you 
50 points more than your maximum.

-=VERY IMPORTANT IN DUEL=-
In a 1v1 situation, every point of health/armor you have over your opponent is 
crucial. Being able to have 50 more is insane. These items are very high priority
and try to get them every time they spawn. Time the items. When you pick up one 
of these, glance quickly at the timer at the top of your screen, and add 30 
seconds to the timer. That’s when you have to come back. 
(Church of Azathoth has 45 second timers)


Champions:
----------
No character in Quake Champions is overpowered. No ability is gamebreaking, and 
everything can be nullified by 1-2 well placed rockets. Don’t fall into the trap
of thinking that one character is broken because you see someone go 43-2 with them.

A good player will do well on every character.
Play EVERY champion. Try them all throughout MULTIPLE games, use their abilities, 
their passives, see if they fit your style. Try to pick three champions that you 
want to learn and master. Do their rune challenges, find out what’s the best way 
to use the abilities. Ranger is a very well-rounded character, easy to learn and 
do well with.

Smaller characters (Anarki, Nyx, Slash) are for people who enjoy outplaying their 
opponents, dodging shots left and right, picking your battles.

Medium characters are for people who consider themselves decent aimers, and like 
having every advantage they can get over the other.

Tanks are brute force. They are for people with raw, good aim, straight into the 
fray, and just outaim and outsurvive the opponent.


How to Quake:
-------------
Written by Berd.

Clear and understandable guide for starting out in Quake Champions. 
I've played Quake for 18 years.

-=Menus, Configuration, Binds, Gear etc.
Let's get started. Quake is not and easy game to get into. You will need dedication 
and practice. For that, you need to be comfortable. Make sure you have the right gear.
Quake is one of those games where speed matters a lot. A light mouse which suits you 
and has a top optical sensor will be good. For the duration of early access, I'd 
suggest that you drop all video settings to low at 1080p for maximum fps. 
This will make the game stutter free and smooth.

-=Sensitivity
This is a very subjective topic, but here's how to measure your effective DPI. Your 
in game sensitivity x your DPI. If the above value is under 900, you are good to go.

To find the right sensitivity, there are three factors:
* Able to track moving targets perfectly
* Able to track stationary target while moving
* Comfortable 180° flicks

Start off at sensitivity 5 and change by 0.5 more or less until all the above factors 
are satisfied. If you are coming from CS, just use your CS sens. Its the same.

-=FOV
This is purely subjective. Stay above 105 and you're good.

-=Binds
Thumb rule: DON'T USE THE SCROLL WHEEL TO CHANGE WEAPONS. This is because quake is
so fast paced, you'd get fragged while switching through each weapo n trying to 
find the right one.

Bind the three main ones ie Rocket Launcher, Lightning gun and Railgun to easily 
reachable buttons and learn to use the buttons to select. I personally have mouse4
bound to rocket, Q to railgun and e to LG. Bind the gauntlet to a key as well. It 
could be handy. Everything else bind it however you feel comfy. 
That's it, practice and learning the game is up next.

The Basics:
-----------
Quake Champions right now has 4 game modes, namely Duel(1v1), Deathmatch(DM from 
now on), Team Deathmatch (TDM from now on) and Sacrifice. In DM and TDM, there is 
10 minutes of really fast-paced all out aim-arena action. If you want to stand a 
chance against veterans that are currently dominating, you need to know some stuff.

-=Items
There are several in game item pick ups that are essential for survival. 
There are two types: Weapons, and Utility.

-=Weapons:
There are three types of weapons available in Quake namely Tracking, 
Leading and Instant Hit.

-=Tracking:
These weapons do instant damage and are rapid fire, and usually need following 
the target with your crosshair. These are the Lightning Gun[7 DMG per hit, very 
fast rate, low range], and Machine Gun[8dmg per hit, moderate rate, long range]/
Heavy Machine Gun[10 DMG per hit, other stats same as machine gun].

-=Leading:
These weapons fire projectiles that need clever crosshair placement to land 
accurate sprays. These are Tri-Bolt, and Nail Gun/Super Nail Gun.

-=Instant Hit/Single projectile:
These fire one/one stack of high-damage projectiles or single shot that need 
accurate placement to be effective. These are the Rocket Launcher[up to 100 
DMG per hit, slow-moderate rate, long range], Shotguns[up to 110 damage per 
hit, sluggish rate, close range] and Rail Gun[80-90 damage per hit, slow rate, 
long range].

Utility:
--------
Apart from weapons, there are utility items that are handy as well.

-=Health/Mega Health:
Normal health pickups are blue crosses and spawn all around the map, and 
replenish 25 health until max limit of champion. Mega Health usually spawns in 
a unique location in every map as a blue tall cross, and gives you 100 health 
ignoring the limit of the champion, but it decreases till it is at the champion's
limit. Mega Health spawns every 30 seconds.

-=Armor/Big Armor:
Normal armor pickups are green shields, and spawn a couple in each map, and 
replenish 25 health up to max limit of the champion. Big Armor spawns in a unique
location in every map as a big green breastplate. It spawns every 30 seconds, 
and behaves similar to Mega Health, giving you 100 armor ignoring the limit, 
but reduces gradually till it reaches the limit.

-=Quad Damage:
This pickup spawns usually in the middle of every map, and spawns once every two 
minutes. It quadruples the damage of all your weapons for a short period of time.
It doesn't spawn in Duel game mode.



Tips For Team Deathmatch Maps:
------------------------------
-=Blood Covenant
*It’s easy to take Quad with Scalebearer running through teleporter 1 second before 
 spawn. It can be countered with Galena’s totem and preventive rockets. Slash also 
 is good for taking Quad, but 2-3 seconds before, overcovering the space around the 
 spawning Quad with ‘plasma trail’. Sorlag can always make the place dirty prior to 
 quad spawn, but it’s better to keep the ability off cooldown to increase the 
 firepower in fight.
*It’s better to control the armor from the bridge – you are vulnerable on the ground 
 level to attacks from bridge and from railgun, and most likely you won’t be able to 
 counterattack the enemy on railgun from armor position.
 
-=Ruins of Sarnath
*Scalebearer can take Quad by his ‘Bull Rush’ starting the sprint from below, but 
 it can be easily countered from the bridge. Sorlag can perfectly control the Quad
 point from the bridge. Keep firing preventive rockets to upper passage and to 
 railgun below if necessary.
  
-=Burial Chamber
*This map has the most open Quad spawning position. It’s exposed to fire from all 
 positions, so after taking the powerup disengage as fast as possible. It’s possible 
 to take Quad from the teleporter – exit is right on Quad. Ranger can get there in 
 the most safe manner, other classes can rocket jump, wall jump + rocket jump or 
 rocket jump + double jump, but it’s not as failsafe as Ranger’s ability. It’s 
 safer to engage the Quad from the high ground, however make sure you won’t get 
 mouthful of rockets jumping on Quad.
*There’re a lot of options for being pushed to ‘Ring out’, beware while jumping or 
 running near ledges.
  
-=Lockbox
*This map is very friendly to campers. Galena is the queen of Lockbox, so if enemy 
 team has this champion, don’t use teleporters or be ready to receive some damage 
 running through. If there’re two Galenas, don’t use teleporters at all.
 
*There’re two champions that can counter camping Galena: Ranger and Nyx. Ranger
 can use Dire Orb to take Quad and to engage Galena through the loophole. Nyx can 
 use invisibility to run through the teleporter without triggering totems. At all 
 costs prevent Galena from gaining a foothold on the top.
 
*Jumping on a quad is easier from the railgun spawn. However slow champions will 
 require to strafe jump to reach the Quad. Practice, it’s very shameful to jump 
 short 1 second before Quad spawns.
 
*You can send one to take an acid bath by firing the lock on the wall in the room 
 with lightning gun. It won’t kill the enemy in an instant but surely distract him 
 for a while – the damage is way more intense than in the acid near rocket launcher.
 
*Jumping to the sinkhole, aim to the hole. Try not to roll over the walls like a 
 roulette ball, because you will expose yourself to fire from above.
 
-=Church of Azathoth
*Pretty straightforward map. Open space on Quad with options to keep the high 
 ground before engaging it. Scalebearer as alawys can spit on everyone from above. 
 Quad also can be sniped right from railgun spawn.
 
Room with armor is a place for campers, beware of hideous enemies on the wood 
ledges above.
 
-=Tempest Shrine
*Teleporters can be tricky at the first glance. Make sure you know where will you 
 appear after running through.
 
*Scalebearer and Slash can perform the same trick as on Blood Covenant, but they 
 needs more time to reach the Quad after exiting the teleporter. Don’t miscalculate.
 
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