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Ori and the Will of the Wisps Cheats

Ori and the Will of the Wisps

Cheat Codes:
------------
Submitted  by: David K.

How Drain Poison Red Water:
---------------------------
All you need to do is use the lever at the edge of the map. You do not 
need any special abilities to drain the water but you will need double 
jump and sticky to get to the red water location in the first place.


How To Solve Flower Music Puzzle:
---------------------------------
You will notice some standing stones. You will need to look out for them 
as they can be missed. Each stone represents a flower. The tallest stone 
is the left-most flower. The middle stone is the right-most flower. The 
tiny stone is the middle flower.

The following is the solution to this Ori And The Will Of The Wisps puzzle:
* Left Flower
* Middle Flower
* Right Flower
* Right Flower
* Left Flower
* Middle Flower
* Left Flower

Use the bash ability on the flowers in order to open up the way to the burrows. 
You will notice another blocked passage that is leading to a tree. Unlocking 
this path can get you another ability. 

The following is the solution to this puzzle:

* Left Flower
* Middle Flower
* Left Flower
* Right Flower
* Right Flower
* Middle Flower
* Left Flower



How to Hammer Boost:
--------------------
Written by DaantjuhB

Hammer Boosting is a way of gaining a fair amount of height. This can be used in 
the early stages of the game to unlock areas which would otherwise only become 
available in the later stages of the game.

-=Requirements=-
* Spirit Smash Ability.
* Double Jump Ability.
* Triple Jump Spirit Shard (optional).

-=How to unlock these Abilities & the Spirit Shard=-
* Spirit Smash is available for purchase from Opher in the Wellspring Glades.
* Double Jump can be unlocked in the Inkwater Marsh, the Image underneath shows 
  the exact location for this Ability.
* Triple Jump is available for purchase from Twillen, who is also located in 
  the Wellspring Glades.

-=How to Hammer Boost=-
1.Jump, then immediately use your Spirit Smash whilst holding left or right.
2.As soon as the Spirit Smash animation is finished, repeat Step 1.
3.(optional): If you also have Triple Jump, repeat Step 1 yet again.

If you want to go in a single direction, keep holding left or right the entire 
time. If you want to go straight up, hold left with the first Jump & Spirit Smash, 
hold right with the second Jump & Spirit Smash, etc.




Infinite Projectile Loop Guide:
-------------------------------
Written by Quickglove

How to create an infinite projectile loop with portals.

-=Introduction=_
Welcome! In this brief guide, I will tell you how to make an infinite projectile 
loop in Ori and the Will of the Wisps. Keep in mind that this trick is for fun, 
and only works best in one location. Beware that this guide is useful only in 
the endgame, and contains some spoilers for the story.

-=How to Find the Best Place
To start off, you will need to get to Willow’s End, an endgame location. 
To get there you must:

* Go to the Windtorn Ruins and (spoiler!) restore the fragments of the light 
  together.
* Go back to where the Silent Woods connect with the Windswept Wastes.
* Go up and left into the Weeping Ridge.
* Proceed through the Weeping Ridge into Willow’s End.

Once there, make your way through the area until you get to the location with 
Ori’s head on the map; you will not immediately be able to make it there if this 
is your first time in the area.

Be careful as there are many hazards around, including an enemy who is necessary 
for this trick (because of the projectiles); keep in mind that you will have to 
be on a wall, which is made easier by the Climb spirit shard.

-=What to Do for This Trick
Once at the location, there will be an enemy that shoots projectiles at you and 
portals lined up vertically.

To do this trick, wait for the enemy to shoot projectiles and then Bash them 
into the portal below (be mindful of where this sends you); once they go into 
the portal, they will be directed to go down vertically; because the portals 
are lined up this way, the projectile will keep looping (going into the portal 
below, then coming from above and going back down) as long as you do not Bash 
it or run into it.

Be mindful that as the number of projectiles increases, you will have less 
space to do this trick.

You can do this as many times as you want (though there may be a projectile 
limit) to get what is nearly a wall of projectiles.
 
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