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Metal: Hellsinger Cheats

Metal: Hellsinger

Cheat Codes:
------------
Submitted by: David K.

All Weapons List:
-----------------
Written by Shiikarii

Here is a list of all weapons in Metal: Hellsinger.

-=TERMINUS (sword)=-
"The Unknown’s Blade"

Unlocked in: Always available
Range: Short
Ammo: None
Ultimate: fires a rapid series of slashes in a straight line in front of you.

-=PAZ (lightningbolt-skull & the narrator of the game)=-
"The Pulse of the Universe"

Unlocked in: Tutorial
Range: Short to medium
Ammo: Infinite
Ultimate: summons a bolt of light that spreads to nearby enemies.

-=PERSEPHONE (shotgun)=-
"Queen Death"

Unlocked in: Voke
Range: Short to medium
Ammo: 8
Ultimate: fires off a massive burst of bullets, dealing heavy damage to 
anything in its path.

-=THE HOUNDS (dual pistols)=-
"Orthrus & Cerberus"

Unlocked in: Stygia
Range: Medium to long
Ammo: 12
Ultimate: create a clone of you that fires a volley of bullets over a period of time.

-=VULCAN (arbalest)=-
"Soulbreaker"

Unlocked in: Yhelm
Range: Medium
Ammo: 2
Ultimate: creates a gravity well that temporarily traps enemies in its orbit.

-=HELLCROW (two throwing scythes)=-
"The Traitor Sovereign"

Unlocked in: Incaustis
Range: Medium
Ammo: None
Ultimate: creates a storm of crows around you, dealing massive damage to 
anything that comes near you.



Performance Fix Guide:
----------------------
Written by SirOogy

Hey! Do you have a low end PC or have almost the equivalent to the recommended 
specs or minimum specs and still for some reason running slightly below 60fps?

Let me help by making this tutorial as these helped improved my FPS over 60 
despite my system able to run it at max slightly below 60.

-=Graphics=-
* Display Mode: Fullscreen or Borderless (This may vary for different people),
* V-sync: Off.
* FPS Cap: Refresh Rate or Unlimited.

-=Graphics Quality Setting=-
* Anti-Aliasing: Off or FXAA or SMAA Medium or High (Depending on your system).
* Texture resolution: Medium (Balanced) or Low (Most FPS).
* Shadow Quality: Low.
* SSAO Quality: Off or Low (Off for more fps, better visuals for low or med).
* Model Detail: Low, Medium, High (Low most FPS, Medium is a balance, High 
  for more visual fidelity).
* World Detail: Low.
* Motion Blur: Off.
* Refresh Rate: 165hz (in my case, set this to the maximum refresh your display has).

-=Nvidia Control Panel=-
* Set “Shader Cache Size” to Unlimited or what your system can handle.

-=My Current Setup (For the tech nerds)=-
* i7-4770 3.9GHz
* 16gb ddr3 ram
* 1650 GDDR6 4gb




How to Never Miss a Slaughter:
------------------------------
Written by Johan

Tired of accidentally killing an enemy instead of slaughtering when you needed 
the health and / or wanted to change positions? Annoyed with keeping track of 
damage done when fighting many enemies at once, or do you just hate counting? 
You’ve come to the right place!

-=The Trick=-
By tapping your slaughter binding very slightly before each shot, you will 
automatically trigger a slaughter whenever it’s available. Since nothing happens 
when the slaughter isn’t available, you otherwise shoot just like normal, since 
the slaughter input was ignored.

The timing needs to feel almost simultaneous, sort of like you’re “rolling” across 
the keys, so that both the slaughter and the shot would still be in sync to the 
beat. Imagine you’d have two big buttons – the timing is what you’d get if you 
roll your finger across the buttons in one motion, hitting the slaughter button 
first and then the shoot button.

It’s probably easiest to bind slaughter to a key on your mouse, since you will 
end up tapping slaughter together with the shots a lot. To get used to it, try 
to do Voke with the pistols while doing this on every beat (never shoot or 
slaughter separately – do the entire level with only this slaughter -> shoot 
method) and see if you can make the slaughters trigger every time they’re on 
screen without having to pay attention to them.

The slaughter mastery torments are another good place to try it out and will 
make beating the final one significantly easier, since you easily land slaughters 
on the big enemies.

It takes a bit of getting used to, but once you’re used to it, it takes away the 
mental load of having to keep track of how many hits an enemy has taken, since 
you automatically slaughter on beat each time instead of accidentally killing 
them. It can be a bit disorienting to land some slaughters that you didn’t even 
notice, so I wouldn’t necessarily do it all the time.

-=Option Selects=-
The “trick” is a type of option select for those familiar with fighting games.
 
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