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Lambda Wars Cheats

Lambda Wars

Cheat Codes:
------------
Submitted by: David K.
Written by Offlcer_Sam

* Getting Started
* Make sure you have the Console enabled by looking in.
* Settings ] Keyboard and mouse then click enable dev console and then done.
* Then use ~ to open it

Then you need to start a map of some kind using:
map [map name]

Then enable cheats via:
sv_cheats 1

-=Gameplay related=-
wars_giveresources [ResourceName] [Amount] [Player|optional]
Give resources

wars_build_instant 
build units instantly (ignoring build times)

unitpanel
Show a panel for spawning units

unit_create
Create an unit from the console.

abilitypanel
Show a panel to execute abilities.

wars_abi
Execute an ability from the console.

playermodifiertool
Show a panel to modify some player instance data like the color.

attributemodifiertool
Show a panel for modifying attributes of units.

load_gamepackage
Load a game package.

change_ownernumber
Change your owner number. 
Is used to indentify which units you can control.

sv_unitlimit
Controls the maximum population per player.

wars_setgamerules
 Change the gamerules.

-=Map related=-
wars_editor
Open tools for the flora editor and navigation mesh

sv_fogofwar 0
Disable fog of war

noclip
Free fly mode

-=CPU/AI Player related=-
wars_strategicai_enable
Enable CPU Player for specific player

wars_strategicai_disable
Disable CPU Player for specific player

wars_strategicai_debugprint
Prints debug information about a CPU player

-=Nav Mesh related=-
recast_build
Builds the navigation mesh

recast_draw_navmesh
Visualizes the navigation mesh



Combine strategical tips:
-------------------------
Written by epiccoolgamer4126

Some tips I’ve picked up for our favorite supressive overlords from 
playing the game a bit.
 
-=Rollout=-
The rollout is an extremely important piece of every game. Your rollout 
can determine if you win or lose in certain situations. 
Rollouts are pretty simple, but here’s how I usually like to do mine: 

1. Build energy core. 
2. While energy core is building, buy 1 more stalker and 3 loyal citizens. 
3. When new stalker gets bought, send this stalker to the nearest scrap 
   reserves; place down energy collectors on all scrap piles. 
4. When citizens get bought, send them to the closest flags, each one going 
   to a different flag. 
5. Build a battery, or a couple batteries. 
6. Hopefully you’ll still have enough requisition to make a garrison, if you 
   do, build a garrison. 
7. Once the stalker finishes the energy producers, bring him back to home base, 
   you’ll be using him to build future buildings. 

That basically wraps up how to efficiently prepare yourself for the game to come. 
Feel completely free to make adjustments based on the current situation, if you 
feel like you need more stalkers or citizens, go right ahead, this is just how I do it. 
 
-=Earlygame=-
* Earlygame is also important, how this goes will effect how much ground you hold. 
* Assuming you have atleast 1-2 flags captured, you should make it a priority to 
  upgrade those flags; this makes them significantly harder to capture. 
* Get an armory ASAP, this will allow you to make use of all the utility this unit 
  has to offer: the civil protection unit. 
* When you get the armory, research floor turrets. 
* Use your garrison to make SMG civil protection. 
* These civil protection can be applied to nearly any situation, and are best 
  used in locking down certain points. 
* Set up the turrets in areas you find your enemies commonly showing up in, 
  and use it to defend certain flags. 
* These guys are going to be VERY useful to you in earlygame, as they are cheap 
  and a great defensive option. 
* I’d set up a couple of turrets on your furthest out flag, this will deter enemy 
  forces from trying to take it earlygame, leaving more of a window to upgrade it. 
  It also provides 2 targets for the enemies to focus on, the turret and civil 
  protection will both be doing damage. 
* Manhacks deployed by civil protection don’t really have much defensive use, good 
  for scouting and good for earlygame offense, so it can distract and thin numbers. 
* Outside of this, I’d also consider getting a mechanical factory (apologies if 
  it’s not called that, it’s that thing that can make manhacks and stuff) for some 
  offensive rushes, although this isn’t required, it can save you a bit of 
  requisition ’cause no civil protection will die from this. 
* Assuming all goes well, you should have a point defended and protected by turrets. 
  Consider the covered area a temporary “safe area” as rebels won’t be able to push 
  through yet. Further units should be sent to provide backup. 
 
-=Midgame=-
Midgame is around when it starts to ramp up, things start heating up a little, and 
the demand gets higher for powerful units. It’s beneficial to build quite a few 
batteries here, and upgrade your population cap. If you find yourself low on requisition,
upgrade/capture more flags. If you find yourself low on energy, send some stalkers out 
to the 2nd closest scrap dump to set up more energy generators. Midgame should be focused
on getting more requisition and getting synth factories. There’s a button in the citadel 
that says “Combine faction abilities” in there, it shows a picture of a dropship. Hover 
your cursor over the dropship and check all of the requirements for it. You should try 
to build all of the buildings on this list as fast as you possibly can, unless there are
some dire circumstances that require your immediate attention. Outside of all of this, 
I would maybe research AR2 around now, and I might send out a few AR2 overwatch soldiers
to my furthest point just to be absolutely sure it doesn’t get taken. I’d also use these 
AR2 overwatch soldiers as a kind of “spearhead” to repel against attacks to your flag, 
and to capture more flags. 

If you manage to get a synth factory, start making yourself striders ASAP, if you have
an abundance of resources, start making multiple synth factories ASAP. 
 
-=Endgame.
You made it far! You should have a large abundance of resources, and you should be 
focusing more heavily on your striders. IF you have already met the requirements of 
the dropship in combine factions tab, send it out to your furthest point. At this 
point, if I have not already, I would completely max out my population cap, 
and I would focus on producing: 

* Synth factories. 
* Garrisons. 
* Field units (AR2 overwatch soldiers suggested.) 
* Striders. 

* Try to make as many striders and as many field units as possible. Upgrade the 15 
  overwatch soldiers deployed from the airwatch with AR2, then use them as another 
  “spearhead” to go around and attack flags. 
* Make the rebels focus on those 15 overwatch soldiers. Make the rebels want to take 
  them out. Wear down their offensive capabilities. 
* All the while, you are mass-producing striders and MORE overwatch soldiers back at 
  base. 
* Make all of the striders and overwatch soldiers at home base group up into one 
  gigantic group. This is your own army, this is what you will use to continue the 
  fight to their home base. 
* Once you are satisfied with your army (I suggest 15 AR2 soldiers and 6 striders 
  at the least) retract whatever is left of your previous spearhead you got from the 
  airwatch, combine these 2 groups to make an army that makes the 7 hour war jealous. 
* Make sure they all stay in a group and have them march towards the enemy base. 
* Rip and tear. Cross your fingers that you hold through and thwart the enemy. 
* Pay attention to the airwatch recharge. 15 more combine soldiers can turn an 
  unsuccessful push into a successful one. 
* Hopefully you will win from this final push. 

-=Tips=-
Some tips and tricks I found while squashing enemy like bug. 

* If you are fighting rebels, pay CLOSE attention to their units. If they like using 
  vortigaunts, make sure that you send your striders in with backup, as vortigaunts 
  are a counter to striders. 
* If you want to use headcrab canisters, put them behind cover but close to where you 
  want to strike. Send in a rollermine that doesn’t have the command to attack. The 
  durability will give you plenty of time to launch your shells before it gets taken out. 
* Striders are best used with other units. Striders are good on their own, but can be 
  countered. Give the enemies lots of targets and use the strider to support friendly 
  units by doing extra DPS and using dark energy shots to take out high priority/high 
  health targets. 
* ALWAYS use synths. Synths make the game so much easier for you, and it’s alot more of 
  a challenge when you can’t send a unit with 1125 health with a death cannon mounted 
  onto it. 
* Lay off of the civil protection when you get to mid-late game, rely more heavily on 
  overwatch, this is as the civil protection will prove less and less useful as time 
  goes on, good for some defence and you still can use them, but it’s best to use 
  the overwatch. 
 
 
-=Conclusion=-
I really hope this helps you on your journey to dominating as combine! 
Remember: keep spamming those striders!
 
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