Kenshi
Cheat Codes:
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Submitted by: David K.
Weapons Guide:
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Written by JaredTriesGaming
One of the very first things you should do (Assuming, of course, you wish
to survive) is to determine what type of weapon you're going to focus in.
This Guide will explain the different types of weapons and their strengths
and weakpoints.
-=Blunts=-
The weapon of guardsmen and bandits alike, this class of weapons will be
the most common weapon in [relatively] safe lands. They're extremely cheap
to buy or craft, and they[With a couple of exceptions] solely deal blunt
damage, which is ideal for keeping a victim alive. However, blunts are also
[usually] crudes weapons; They tend to be heavier then blades of the same
size, and they are most commonly found in bad condition.
-=Sabres=-
The most common bladed weapon class, it is a large, heavy defensive weapon
type that inflicts a mix of blunt and cutting damage. Wary wanders and
guardsmen will tend to use these along with a blunt secondary.
-=Katanas=-
The most deadly of bladed weapons, these are offensive weapons. Their
lightweight nature requires dexterity to use effectively. Good quality
Katanas are hard to find and are extremely costly. However, low-grade
Katanas are reasonably priced and common.
-=Hackers=-
Hackers are axe-like blades, frequently encompassing a Clever-like shape.
They do just as much blunt damage as they do cutting damage, and it's about
a spilt 50/50 chance if the victim dies of bleeding damage or survives.
These are rather uncommon, but they are brutal and useful for fighting,
assuming you don't care about the fate of the victim.
-=Polearms=-
Probably the rarest weapon class, alongside the Heavy Weapons class,
Polearms are spear or glaive-bladed weapons[With the exception of the
staff]. Their long reach means they can go on the offensive against most
swords and blunts, and they handle exceptionally well against all sorts
of animals. Perfect for the average gate guard.
-=Heavy Weapons=-
These hulking piles of metal are extremely unwieldly for most everyone;
The pure weight and size of them means you'll need both strength AND
dexerity to use them. However, a warrior who can wield one of these
monsters is a terrifying foe; Their damage[Some use cut, others blunt,
and even others both equally] is unmatched, and one swing with enough
force can take down a whole group.
Improve Performance:
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Written by Dalendos
Do you have a NASA computer but still have Kenshi crashing and instable frames?
Do you have a Coal Powered computer and struggle to run Kenshi? What about a
low framerate? Do you have screen tearing? If you anwsered yes in your mind to
at least one question, follow two easy methods further in this guide to have a
stable Kenshi experience.
You can choose a combination of those methods or only choose one method -
whichever works best for you.
-=Method 1: Display Settings=-
1.Right click on desktop.
2.Select 'Display Settings' if on Windows 10.
Select 'Screen Resolution' if on Windows 7.
3.Select 1066x768 under 'Resolution'.
4.Run Kenshi in windowed without borders at the launch menu.
In this resolution it will run just as in full screen.
Now your computer can display Kenshi with 20% more efficiency!
-=Method 2: Less Foliage and Rocks Mod=-
This mod removes much of the fauna in Kenshi. A lot of people miss the old
Kenshi build where most land was barren. Do you need extra frames or crashing
during gameplay? Want the old Kenshi feel back? Thanks to Ashlander001, this
mod is there waiting for you. The mod solely belongs to Ashalander001,
In my opinion it is one of the most useful mods so I've decided to share.
-=Method 3: No Shadows and V-Sync ON=-
The most common cause of frame problems and crashing in games generally are
the in-game shadows. It is the bane of most computers, no matter the specs.
Simply go to the settings panel in-game and lower the shadows to nil.
Having V-sync on is like telling your computer to run, walk, run, sprint,
repeatedly - it drives the computer insane. Just tell it to do jogging
instead by turning V-sync on.
Early Money Making Method / Hashish Running:
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Written by Creekside Wing Wednesdays
-=Hashish Running=-
This is a guide focusing on early money making method - running hashish. I will
provide the steps to the method as well as some tips to make the method more
efficient as you progress.
1.Acquire Hashish
There are multiple methods in game to get hashish but in the early game you
might be limited by resources (squad members, cats, squad skills) so we will
focus on buying hashish from vendors. A traders backpack or two are necessary,
always keep hashish in your backpacks and not your main inventory.
Hashish costs between 100-155 cats each.
Hive Traders (Vain Region) - this is an easy route to follow: starting near the
Hub, go west toward the first Hive Village, then follow through as far as you
want potentially ending north of the "Lost Library" that is to the west of New
Kralia. In each Hive Village, visit the general store (Scales Sign if you hold
ALT) and you will most likely find a very talkative hive salesman. Trading with
him you'll find 1-9 hashish being sold. Hitting up 6 villages in a row yields
around 3-4 stacks (9 each) of hashish and if you hit the villages on the way
back to the Hub you might be more efficient if they restock in time.
Dangers: Vain is filled with Beak Things that constantly attack the villages,
make sure to stay indoors when in the village if you are ill-equiped to fight
beak things. The positive is that you can also make some money by picking up
the animal skins from them and either selling them or keeping them to make
into leather. Gorillos are also around, less frequent though.
Benefits: If you are in the midgame you might want to utilize the resource
plentyful hive traders for fabric, leather, skins, armor plates, as well as
the lanterns to equip your squad.
Swamp Villages (The Swamp Region) - a route of medium difficulty, I haven't
confirmed all the locations listed but the trend holds up. You can hit up the
following: 2 Swamp Villages, Mud Town, Grayflayer Village, Rot, Stone Rat
Village. Each village has a fisherman like trader, usually on the deck of an
unmarked building, he will sell 15+ hashish as well as some fish. You can run a
round the villages and collect a ton of hashish but this method in my opinion
is slightly harder due to different enemies.
Dangers: The swamp is filled with a lot of Swamp Ninjas, Red Sabres and Spiders.
All these enemies are very fast compared to a newer-ish character. Sneaking will
be a smart choice and more management will make sure that your character doesn't
die.
Benefits: A bigger hashish haul.
2.Running and Selling
Hashish is an illegal good in all major faction cities, anything that belongs
to the Holy Nation or United Cities, etc. That being said those are the best
places to sell. You cannot sell hashish to any vendor, you can only sell to the
Shinobi Thief Trader in the tower located in most cities. Each region has a
different price mark-up for hashish which is available on the wiki. The best
marked up cities at 1200% are Bark, Heft, Heng, Sho-Battai, Stoat (I don't
remember if there is a tower here) and are located in the Great Desert.
This is the most worth while place to sell.
Note: If you are part of the Shinobi Thief Faction you will sell to them at
a discount but the price per unit is still 800+ cats. Depending on the amount
of hashish you have to sell you might have to wait a day or two for the trader
to restock his cats, his usual purse is around 25,000 cats.
This is definitely an easy way to earn money at the beginning and can be
kept going into the mid to late game as well. Hope this helps and hope you
guys enjoy Kenshi as much as I do.
How to Go From 0 to 100 Faction Relations in One to Two Days:
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Written by Endgunner
This works on any major faction and is very much a major exploit.
So if you don`t like a HUGE amount of cheese then you should not read this.
-=Step One=-
Fill up a faction`s prison by ether waiting for a big battle or leading a
bunch of bandits to the gates.
-=Step Two=-
Get 2 bandits with bounties, the amount does not matter.
-=Step Three=-
Turn in one bounty to fill up the warden`s arms.
-=Step Four=-
Tun in the second bounty, the warden will not be able to take it and it
will give you a + to relations but will only give you cats once. Turn in
the second bounty over and over again raising relations by 2 or so.
After doing this 50 (Less if bounty is higher.) times you will be allied
with the faction.
-=Step Five, Profit=-
I hope this guide was of some help. This is very OP! And i am very sorry if
i have made anybody feel as if their progress in-game was meaningless.
Tips for Newcomers:
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Explore the world and make what you want of what you encounter. Find things
that interest you and do what you feel like doing.
This may be relevant beginner information though:
* Your characters need to feed regularily (other than robots/skeletons). They
will automatically eat as long as you have a food item in their inventory. Food
items have a nutrition value. Items like water and alcohol do not count (no
nutrition value). If the food item is in a character’s backpack anyone in the
party can eat it. Therefore, get a backpack or pack animal early. Hunger
negatively affects a character’s performance. Stats are decreased while a
character is starving and he may eventually die. Enslaved characters are fed
automatically at a low level as long as they are obedient. No need to worry for
them.
* Characters heal automatically if their condition is not too bad. But usually
a damanged body part will worsen until treated with a medkit. Your character
may pass out and die if you do not treat it in time. Medkits are dirt cheap,
always carry a few with you. Skeletons must be repaired instead and therefore
require either an expensive robot repair kit or a skeleton repair bed (prefered
method if you can find one). Knocked out or severely wounded characters can be
carried around by your other characters. Keep this in mind if someone slows down
your party because of damaged legs or similar.
* Some environmental conditions may cause harm your characters. The most common
condition is acid rain. The most harmless is probably the dust storm because it
does not hurt your characters directly but it will significantly lower their
combat ability. Get protection gear if you encounter such conditions and still
want to traverse an area. Very important for acid rain territory: get boots or
your characters’ feet will melt off in no time! Skeletons are immune to many
environmental conditions.
* Limbs may be cut off during combat. You then need to replace them with a
prothesis. A lot of people cripple their characters on purpose because robotic
limbs have specific stats that may be helpful in combat or other tasks (they
also have downsides though and good replacements are expensive).
* Some of the characters that you can recruit are unique. Unique in the sense
that they have a special backstory, usually higher stats, may say few special
lines and always look the same. Many can also be found in the same location in
every game. Most other recruits are generic and randomly generated. It’s
difficult to distinguish these from each other on your first playthrough unless
you consult the wiki. As a rule of thumb: if a recruit asks for 3000 or 6000
cats then he is probably generic.
* Buiding an outpost early on can be problematic due to attacks. Better to
learn more about the world and develop your characters first. You can also
just buy a house in a town (click on the house or ruin – there will be a buy
button) and build some early crafting stations there if you feel like crafting
or researching. Or just place a bed down for healing, some storage crates, etc.
Newcomers Tips:
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Written by Hatsune Neko Gaming
* Food is consumed at a steady pace, working of fighting doesnt change how fast.
* You don’t need to mine.
* This is what I do:
* If in Holy Nation, (must be human) head to the cities near the green zone.
Follow patro9ls as they go around wiping out raptors. Loot them for leathers
and meat.
* Non humans, head to united cities in the great desert. Follow patrols of united
cities troops, loot the skimmers they kill. You can do this around cities too.
Get into fights with starving bandits. ( Rebel farmers ) with teh troops near
by to help you (They will not heal you until your relation’s are high enough).
Down side is your more often captured and made into a slave. But being enslaved
has its benefits too (usually i play solo, or a team of 2 or 3).
* The heavier your backpack, the faster you get hungry.
-=Biggest tip=-
Keep an eye on your surroundings. People get killed so often for not paying attention
and using the max speed of the game. I use that when I’m in a bar healing mostly.
Very rarely do I use it for any other time.
Tips for Training Recruits:
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Swamp turtles are practically harmless, barely being able to harm you at all when
they do manage to attack. (Which they don’t have an animation for lol).
And their combat stats are usually ranged from 7-10.
So swamp turtles are perfect for training recruits from combat level 20-30.
Also great for martial arts!
Note: Nother tip, the nearly harmless swamp turtles are found in frequently in
the swamp but are very common in the southern wetlands.
Tips to Progress:
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Make a base while your peeps are not combat skilled is not viable early game. Use
the Hub as preliminary one. Buy buildings there – there are a couple of large/
medium buildings . This place also allows you to build small wind gen on roof tops
for added power. Only crafting machine you cannot use effectively there is weapon
smith. This is because it uses steel bars & fabrics. Quite a lot.
Further do research until Level 6 Tech Tier while stationed in the Hub. Armor
smithing is easiest to increase while stationed there. There is an iron node just
out side to the west gate. Plate beating station does not require power nor light.
For building materials just buy from the Trader in Vain / Tech Hunters waystation.
Build a building material storage in one of your houses & stock pile it. Usually by
the time you are ready the materials will be more than enough.
However I must caution you that traversing through Vain while your peeps are not
combat ready is quite risky. Also make sure everyone wears shoes. Crawling /walking
barefooted will get your peeps acid burns for non Hivers/Skeletons.
Best place for me to do combat stats building is Cannibal Plains. Best enemy there
for this skinny cannibals. Best method for me to increase attributes is mining some
iron then putting it into back packs. Use the mod for advance BP. You can stack up
to 75 per space. Carry around 300 iron then put the BP in your inventory. Get the
overloaded status then walk to raid all the labs/workshops. You can start from the
NW to the South.
You need all the Ancient Science Book/Engineering Research/AI Cores to finish Tech
Level 6. However you need an Anchor to achieve this. Some one needs to be able to
be the last person standing to patch/splint every one else. I use the Heroic Starts
mod for this. So my main will be the one doing this. I start with 4 in my group.
Once they can maintain their grounds then I ‘ll add more. Usually 2 more & repeat.
Shift & R Click a point loop. Then repeat the same for a different point. Then they
will go back & forth if you do it for like 20 times. The downside is if attacked
they will not retaliate. So you gotta baby sit them unless the surrounding is 100%
safe.
As for enemies hassling you choose the biomes with least number of enemies/threat
level. That is why suggested the Hub as preliminary. The animals / enemies are mild.
Just make sure you pick up your people that go down quickly before the Slavers
enslave them. Do some research.
Main thing is your peeps can stand their their grounds then you’re good. For example
those Black dragons that hit you can be stopped if you go & whacked their leaders &
their base. No more raids. HN territories is a trap. Sure it is fertile but once you
get Hydrophonics there is no need for fertility. That is a Level 6 tech research &
requires AI Core. So take your time to build your squad. Good luck.
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