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Heat Signature Cheats

Heat Signature

Cheat Codes:
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Submitted by: David K.

The Seven Step Guide:
---------------------
Written by Sir Brodacious.

A quick tutorial for a strategy that makes difficult assassination 
missions easy, even with starting gear. This also makes certain 
related achievement rather trivial to obtain.

* Find a ship (ideally one that's rather easy to take). 
  This could even be a ship you secured during another mission. 
* Secure the ship.
* Fly it to your base.
* Find a mission. The missions you get are randomized, so you may 
  have to fly to another base.
* Fly the ship directly into the path the enemy ship is on, between 
  it and the station. Be care not to over shoot, big ships have no 
  brakes. 
* Fire at their ship, and then fly into the ship. 
  Be prepared to catch yourself.
* Profit!


Tips & Tricks:
--------------
* Read every tooltip! This one is underline because itís important. Heat 
  Signature tells you almost everything in-game, and what it doesnít 
  explicitly tell you can be inferred based on what it does tell you.
* Hold F to speed up time by 6x. Immensely useful when youíre waiting 
  for a guard to leave their group or when approaching a ship.
* Destroyed rooms act as impromptu airlocks. However, since thereís no 
  door between your pod and the ship, enemies can see you through the 
  forcefield.
* You can attack random ships by just flying around. Ships will usually 
  be specific to the faction whose space you are in, and will always 
  have a time limit (since they are always heading to a station). 
  Useful for gearing up from crates before attempting more difficult missions.
* Guard corpses can be used to prop open doors. Useful for using Sidewinders.
* Thrown objects cause noises when they hit walls. Useful for attracting 
  guard attention without using guns. Be warned: guns will go off if thrown 
  against a wall!
* Guards are not alerted by your unconscious body. 
  This one is a little ridiculous, actually. If a guard spots you, as 
  long as you knock yourself out before they shout intruder, the alarm 
  wonít sound. You can use this to your advantage to prevent an otherwise 
  mission-ending alarm.
* Subverters will remove the lock from a key door. Subverter grenades are 
  especially useful if multiple key doors are next to each other.
* You can permanently advance through sections by using Visitors twice or 
  more in a row. The most recent start location will be your final return 
  location, so with enough Visitors you can effectively teleport the entire 
  length of a ship.
* All guards will die if spaced. If you can lure a guard to a room and then
  cause a breach (shoot out the window or blow the room), if wonít matter if 
  they are shielded or armored.
* You do not have to complete a mission to recharge items. As long as the 
  ship doesnít have a time limit, youíre welcome to go to a station and 
  return.
* Keys of a higher number work on that number lock and below. Since key 
  cloners usually have limited uses, you should seek ouy keys which are 
  one or two higher than your current section.
* You can grab enemies the moment you harm them with a melee attack. 
  Useful to keep them from flying into another guardís vision.


Fastest Way to Liberate Stations:
---------------------------------
Written by Psiclone

This guide shows the fastest way to liberate stations using the Foundry Brick.

How To...

Step #1: Complete a couple missions. Once you have $40 buy the Foundry Brick. 
Step #2: Fly to a station in Glitch space. 
Step #3: Accept an audacious or mistake assassination mission. 
Step #4: If there are none. Go to the character change area and then select 
         your character again to reset the mission board. 
Step #5: Crash into the section of the ship containing the assassination target. 
Step #6: Repeat until your character inspires less than 75% liberation. 
Step #7: Select a new character and go to step one.
 
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