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Freeman: Guerrilla Warfare Cheats

Freeman: Guerrilla Warfare

Cheat Codes:
------------
Submitted by: David K.

Unlimited Credits & XP Cheat:
-----------------------------
If you press “END“-button (not delete or backspace) there will be aditional buttons 
at the left side (for example on worldmap) where you can get 10.000 credits, 10.000 
EXP, invisibility, kill all enemy or kill yourself.


Money/Item Glitch:
------------------
1.Go to a town, open the weapon vendor (or any vendor).
2.Click on your inventory (it will open ‘behind” the vendor screen).
3.Choose items like normal. Notice they go into your inventory screen inventory, 
  not the normal one that they would go in when you buy things.
4.Close YOUR inventory.
5.Reopen your inventory.
6.Close your inventory again, and the vendor’s. Leave town.
7.You should now have your stolen items. Have Fun! 

Note: This glitch was performed on an unpatched version of the game. 
It is likely to eventually get patched.


Strategy Guide:
---------------
Written by ZetaCrit

A comprehensive guide to strategy in Freeman: Guerilla Warfare. Note that this guide assumes 
you wish to specialize in Rifle, and ignores combat vehicles due to their low cost effectiveness 
and clunky AI as of the current update. 

-=Futureproofing=-
As an alternative to this section, you can regularly save & reload your game, however this can 
be seen as a less immersive experience

-=Recruiting Units=-
Recruits will naturally cycle if given enough time, but it can take a while. You can speed up 
the process by hiring & disbanding squads you don't want. Note that you should remove all but 
one unit from the squad before hiring it to save money. 

-=Quests=-
A town will not be able to spawn new quests if it has quests that have not been accepted yet. 
To combat this, you should always accept all quests that a town offers, and then abandon the 
ones you are not interested in.

-=Setup=-
As soon as you start your game, you should assign all of your skill points to Marksman, and all 
of your weapon points to Rifle. Then, sell all of your items except food, your pistol, the ammo 
it holds in its holster, and 2 medkits (If you find a town with Flour, sell your food and buy 2 
bags).

After selling your items, buy a KA13 Rifle and some ammo. 

Now, to set up your party. You won't need any Female Militia for money farming, so disband all 
but 2 of them. For your top squad, put Anna in the first slot, and your 2 remaining Female 
Militia in the last 2 slots. Put all of your Militia in another squad. Note that these squads 
should travel together in combat until they are both full.

-=Marskman Training [Level 1-7]=-
Your first phase is Marksman Training, you should be fighting small Bandit squads.

While fighting bandit squads, you should be training Militia for Train Soldiers quests. When you 
have extra funds, buy a squad of Militia (Remove the females first!) and level them up to Freedom 
Fighters, but DO NOT upgrade them to Freedom Sniper / Veteran Freedom Fighter until you have enough 
to turn in a quest. 

With your extra funds, buy yourself the best armor in the game. I'm not going to list what that is 
here, that's for another guide entirely, just compare the numbers yourself for now. 

Once you've reaches Level 12 Marksmanship [Should be at Level 7], buy the VIM Marksman Rifle 
(And ammo!) and equip it. Your marksman training is now complete!

-=Intelligence Training [Level 8-19]=-
Before we move ahead, I want to note that you will be doing the Train Soldiers quest for the rest 
of the game. Some people get confused because I put it in the first section. 

Now, this phase is essentially the same, except since you have the VIM, you can engage Vehicle-Only 
squads by yourself (It gives good XP). Some vehicles can be hard to take down, so you should train 
on squads with just PA64 Assault Cars first (They're the easiest). 

Everything else is the same, except your points should go into Intelligence until it reaches level 12.

-=Leadership Training & Growing Your Army [Level 20-31]=-
During this phase, you're going to be taking on your first other faction, I reccomend CFR, since 
they're usually the weakest. 

When the opportunity arises, you should attempt to take generals from a faction. Note that you 
should only go to war with ONE faction at a time (Excluding Bandits & Uman). 

You'll also be setting up your first combat squads during this phase. A combat squad consists of 
a General, 6 Ponza Sharpshooters, & 2 Combat Medics. As you can afford it, you should give your 
combat units the best armor in the game & fully upgrade their Health & Accuracy. Your Generals & 
Combat Medics will also need guns as well, so pick up extra VIMs when you can. 

During this phase, you should be putting all of your points into Leadership until it reaches level 12.

-=Lategame [Level 32+]=-
Just keep doin' what you're doin', there's not a lot of advice I can give you here because it doesn't 
matter too much what you do now. Personally, I like to get my Constitution up to Level 12 so that 
I can max my inventory space.

I guess you could wipe out the other factions, get their commanders for your squads, and take all 
the towns? All I can give you from here is good luck!
 
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