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Forager Cheats

Forager

Cheat Codes:
------------
Submitted by: David K.

Skills Guide:
-------------
Written by Draco

Guide contains the following: What skills to take. What skills are important. 
What skills to ignore. Skill path to take.

-=Introduction=-
I've played the game vigorously on release, also played it when it was showcased on 
humble bundle. The game is very simple, very easy and relaxing. In 15 hours of play 
I've unlocked every achievement and pretty much completed the game. So here is my 
experience on what skills to unlock to get things done fast and quickly.

-=Foraging Skill Tree=-

Foraging
* Allows beet and wheat to spawn.
* Cotton spawns more often.
* Second to unlock after economy due to Woodcutting and Mining skills.

Gathering
* Gain 4 inventory slots.
* Gain 25% more exp from plants and crops.
* A good unlock at the start but its better to go for resource skills.
* Exp is not important yet since leveling up is easy at the start.
* You can easily craft medium backpack for 8 more inventory slots.

Farming
* Unlocks windmill.
* Unlocks shovel.
* Unlocks bread.
* Shovel is only the real important part of this skill.
* Your not gonna need bread for hp, remember this game is very easy.

Agriculture
* Unlocks sprinklers.
* Crops and animals yield 25% more resources.
* Your not gonna farm a lot in this game, most of the time your mining or 
  cutting down trees.
* Can be ignored.

Woodcutting
* Trees drop 50% more wood.
* Very important skill to unlock after unlocking foraging skill.

Fishing
* Unlocks cooked fish.
* Fish traps catch things 50% faster.
* Also an important skill due to sand being scarce at the start.
* Your choice if you want to unlock early or not.

Cooking
* Unlocks Cookpots.
* Unlocks sugar, mayonnaise and cheese.
* You get so much food that your not gonna cook anything for a long time.
* Can be ignored.

Voracity
* Gain 20% more energy when eating food.
* You get so much food that your not gonna need this for a long time.
* Can be ignored.

Mining
* Rocks drop 40% more minerals.
* Very important skill unlock after unlocking woodcutting.
* All rocks including gold and iron rocks are affected by this skill.

Hunting
* Unlocks short bow and arrow.
* Unlocks cooked meat.
* Not needed for a long time, your pickaxe can do most of the work.
* Can be ignored.

Looting
* Slain enemies drop coin.
* Coins is not as important since selling or crafting coins yields a lot more.
* Can be ignored.

Gluttony
* Gain XP when eating things.
* Good since you eat a lot but requires a lot of investment in foraging skill tree.
* Can be ignored.

Prospecting
* Rocks drop gems 10% more often.
* Increase chance to find rare items when digging by 30%
* Really good later in the game since gems are required for crafting harder items.
* Gems are also a good source of money.

Geology
* All rocks drop coal.
* Can be unlocked early as coal is used for crafting gold and iron which you'll 
  need a lot of.

Deposit
* Unlocks Quarry.
* Quarry is a building that spawns a lot of ore on an island.
* Really depends if you want to unlock this or not since coal, stone, gold and iron 
  are used for most crafting recipes.

Calciverous
* Can eat rock to restore energy.
* Not needed since you get so much food.
* Can be ignored.

-=Economy Skill Tree=-
Economy
* Gain 40 coins.
* First unlock to expand land and get more resources.

Coinage
* Forges produce 4 extra coins every time.
* Money is not as important at the start.
* Can be ignored.

Trade
* Unlocks market
* Good unlock after some other skills are unlocked.
* Check the skill guide path for when to unlock.

Commerce
* Throwing items away sells them instead
* Waste of skill point.
* Can be ignored.

Storage
* Unlocks Vault.
* Good later in the game as your inventory will be full most of the time.
* Collecting items that are inside a vault will transfer the item to the vault.
* Your choice if you want to unlock early on.

Banking
* Unlocks bank.
* Money wise you'll get enough from selling gems or items.
* Can be ignored.

Artistry
* Crafted items are worth 25% more coins.
* I don't think you'll be selling crafted items, as crafted items later in the game 
  will be used 100% of the time.
* Can be ignored.

Supply
* Markets more items.
* You'll be selling items most of the time.
* Can be ignored.

Optics
* Unlocks lighthouse.
* Doubles light radius.
* Waste of skill points you can unlock a lantern that has a huge light radius at the start.
* Can be ignored.

Treasury
* Banks generate coins 50% faster when near other backs.
* Selling gems and items will yield more coins.
* Can be ignored.

Bargain
* Reduces all coin costs by 15%.
* Good for when you start buying lands in mass.
* Can be ignored.

Gambling
* Unlocks slot machine.
* Good way of getting gems but requires too much investment in economy skill tree.
* Can be ignored.

Architecture
* Structures get double hp and cost fewer materials to build.
* Really good late game as buildings require items that are harder to craft and requires 
  rarer materials.

Logistics
* Double the area of effect for lighthouses, mining rods, power plants, and ballistas.
* Really good late game escpecially for minning rods as the increase is huge and can 
  cover 2 islands.

Colonization
* Lands are 30% cheaper to purchase.
* Really good later in the game since lands are very expensive.

Capitalism
* Gain XP when selling things.
* Exp gain later in the game is really hard, any passive exp gain is a good thing.
* Can be ignored.

-=Industry Skill Tree=-
Industry
* Unlocks steel.
* Unlocks glass.
* Gain XP when building structures.
* Unlock after getting mining and woodcutting skills.
* Very important as steel is an item that is used for a lot of buildings.

Sewing
* Unlocks leather.
* Sewing station works 25% faster.
* Next unlock after industry. Why? we need the skill called automation requires a lot of 
  investment in industry skill tree but its worth it.

Textiles
* Unlocks basic boots.
* Unlocks basic gloves.
* Good unlock since gloves increase attack speed.

Jewelry
* Unlocks basic amulet.
* Gems sell for 20% more coins.
* Extremely good investment, amulet gives resource drop boost and it affects all drops.
* unlock after textiles.

Carpentry
* Unlock torches.
* Structures cost 25% less wood.
* An ok investment but with woodcutting skill you'll have a lot of wood to use.
* Torches aren't that important, used for aesthetic.
* Can be ignored.

Smelting
* Furnaces and forges operate 25% faster.
* A good investment, faster crafting means less time waiting.
* It is also another route towards automation skill.

Craftmanship
* Unlocks royal steel.
* Unlocks royal clothing.
* This materials are used later in the game but needs to be unlocked later on.

Physics
* Unlocks power plants.
* Power plants speed up production of all buildings around it, so furnaces, forges, sewing stations, 
  etc. can craft items a lot faster.
* Can be ignored.

Masonry
* Unlocks braziers.
* Structures cost 25% less stone and brick.
* Good unlock since stone and brick are used a lot in buildings, but you'll have so much stone 
  and coal by the time you need this.
* Braizers is a light source.
* Can be ignored.

Machinery
* Unlocks flower press.
* Flower press lets you craft raw materials for use, like gold ores and iron ores.
* Resource spawn a lot in this game, materials required to craft resources use a lot of material.
* Can be ignored.

Automation
* Unlocks mining rods.
* Crafted items collect themselves.
* A great investment, mining rods do a lot they also auto collect materials that they destroy.
* Unlock as fast as possible very useful through out the game.

Engineering
* Unlocks EMP grenade.
* Unlocks droids.
* Structures work 25% faster.
* Good unlock but emp grenades and droids requires lots of hard materials to craft.
* The passive it gives is only the real good thing in this skill.
* Can be ignored.

Ballistics
* Unlocks Ballistas.
* Bows shoot triple arrows.
* Enemies aren't that hard but enemies do spawn and they don't have a limit on how many 
  spawns in an island.
* Can be ignored.

Drilling
* Unlocks Offshore Drills.
* 25% chance to find coal when digging.
* Offshore drills give oil, oil is required to make plastic which are nneeded to craft 
  other materials.
* You will have enough coal to craft almost anything due to geology.
* Can be ignored.

Manufacturing
* Unlocks factory.
* Structures have 20% chance to craft double items.
* Very good investment craft double items work for all craftable items including drones 
  and potions.

Lasers
* Mining rods and droids deal double damage.
* Another good investment more damage for mining rods means a lot faster resource gain.

-=Magic Skill Tree=-
Magic
* Allows you to find faeries.
* A lot of skills in this tree will be unlocked after getting the essentials as most 
  skill in this tree are not as important.
* Faeries give hp, energy and exp when you press E near them.
* Depends if you want to unlock early on, this is a good way to replenish health.

Inscription
* Unlocks incription table.
* Allows you to craft books, books give exp boosts.
* Can be ignored.

Novice Scrolls
* Unlocks basic level scrolls.
* Scrolls are not that good and requires materials that are hard to find/craft.
* Can be ignored.

Expert Scrolls
* Unlocks advanced level scrolls.
* Scrolls are not that good and requires materials that are hard to find/craft.
* Can be ignored.

Brilliance
* Earn 20% more XP.
* Any passive exp gain is good.
* Your choice if you want to unlock early on.

Alchemy
* Unlocks Cauldron.
* Potions are a bit more powerful than scrolls, but potions requires a lot of hard 
  to get materials.
* Can be ignored.

Novice Potions
* Unlocks basic level potions.
* Potions are a bit more powerful than scrolls, but potions requires a lot of hard 
  to get materials.
* Can be ignored.

Expert Potions
* Unlocks advanced level potions.
* Potions are a bit more powerful than scrolls, but potions requires a lot of hard to 
  get materials.
* Can be ignored.

Combat
* Unlocks basic sword.
* Increases dodge chance by 15%
* The sword is a really good replacement for pickaxe but requires the sword to be level 4.
* The sword also gain pickaxe benefits like burn resource on hit.

Faith
* Unlocks shrine.
* Shrines gives boosts to different elements of the game.
* An ok investment as well as good way to get a lot of sand real fast.

Spellbind
* Buffs last 50% longer.
* Gain XP when using potions and scrolls.
* Not the best way to gain exp and materials used is just too much when crafting potions 
  and scrolls.
* Can be Ignored.

Reagency
* Couldrons and Inscription tables work 50% faster.
* Potions and scrolls just use hard to get materials boost in speed is good but material 
  use is too big.
* Can be Ignored.

Froststrike
* Attacks have 50% chance to freeze enemies.
* Unlocks spirit crystal.
* Spirit crystal lets you craft new equipment and ways to boost your hp and energy.
* Enemies are so easy freezing them just makes it more easy.
* Can be ignored.

Renewal
* Restore energy when killing enemies.
* This skill is really good, when you have a lot of islands unlocked you won't need to eat at all 
  we to mobs spawning a lot.

Summoning
* Shrines recharge twice as fast.
* Buffs last 50% longer.
* This skill gives 50% reduce cooldown on shrines which is really good, lets you use shrines 
  for buffs a lot.

Transmutation
* Can use couldrons to transmute steel into gems.
* An ok investment but gems can easily be farmed on the other hand steel requires gold and 
  iron to craft.
* Can be ignored.

Skill Path
* Here is a skill path that you could follow to get things done quickly:

We unlock economy to quickly expand land and get resources, foraging is unlocked to get woodcutting 
and mining for more resources, industry is unlocked for steel, sewing is unlocked to unlock either 
smelting or textile, textile is unlock for either trade or craftsmanship then craftsmanship for a
utomation.

Why do we want automation? Two words mining rods. Mining rods mine resources like trees and rocks, 
Resources mined by mining rods also give exp and all resources mined are automatically placed in 
your inventory/vault. Not sure if this is true but mining rods scales with your damage/pickaxe, so 
if you level up your damage/pickaxe your mining rods will deal more damage.

Why unlock optics? Simple to get to logistics as fast as possible this upgrade increases the radius 
of mining rods and can mine 4 islands if placed right.

Why unlock textiles instead of smelting? To unlock Trade skill to build markets. Sell items for 
money, money unlocks more lands, more lands for mining rods, more mining rods for resources.

Remember this is only an example skill path to take you can do different things and still get 
things done.

-=Conclusion=-
I love the game played it for 14 hours straight had my ups and downs, when I realize some skills 
were more important than others. At one point because I didn't know mining rods were that useful, 
all the islands that I unlocked was overrun with resources, had to use bombs to clear it out then 
after a few minutes, it was chuck full of resources again. At that point I unlocked mining rods 
and my God it made my life 100 times easier. In conclusion mining rods are OP.


Easy Droids, or Anything Really!:
---------------------------------
Written by iMorgx

You know how droids get progressively more expensive? Well this Overpowered strategy will help 
you get as many droids (or really anything else)!

Markets Are Broken

When you break a market and place it back down, it automatically restocks. This can be used heavily 
to your advantage. Place as many markets as possible, buy whatever you want/can, done. It is really 
just that simple. 

Patience + Money = Infinite Items. Also if you need money, use the skills banking and treasury, 
(banks and better banks) place loads of banks next to each other and leave it, eat, do chores, 
go to work/school, sleep - anything really. So. Much. Money. Very. 
Fast. Banking + Treasury + AFK = Lots of money


All Item ID's:
--------------

I am not 100% sure if these are actually the right item ID's but i'm 90% sure that they are, 
the reason why i'm not 100% sure is because some of the ID's are different and give the same 
item. Maybe because there are different ways of obtaining them and that might be the reason 
why they have two or more different ID'S.

-=Item ID's=-
1 - Stone
2 - Iron Ore
3 - Gold Ore
4 - Coal
5 - Coal (again)
6 - Flower
7 - Fiber
8 - Poop
9 - Bone
10 - Jelly
11 - Bottled Torchbug
12 - Bottle Beetle
13 - Nightshade
14 - Bottled Butterfly
15 - Lavender
16 - Crystal
17 - Bottled Deathmoth
18 - Cinderbloom
19 - Demon Horn
20 - Thread
21 - Hide
22 - Sand
23 - Brick
24 - Iron Ingot
25 - Gold Ingot
26 - Paper
27 - Leather
28 - Steel
29 - Steel (again)
30 - Glass
31 - Ruby
32 - Emerald
33 - Topaz
34 - Amethyst
35 - Bottled Oil
36 - Wheat
37 - Flour
38 - Plastic
39 - Royal Steel
40 - Royal Clothing
41 - Fiberglass
42 - Electronics
43 - Any random gem (Maybe from the Cauldron drop where you can make gems from steel)
44 - Green Pigment
45 - Purple Pigment
46 - Fossil
47 - Sphynx
48 - Kapala
49 - Frozen Relic
50 - Anchor
51 - Sunken Ankh
52 - Golden Egg
53 - Bottled Water
54 - Berry
55 - Citrus
56 - Beet
57 - Sugar
58 - Cheese
59 - Mayo
60 - Egg
61 - Bottled Milk
62 - Meat
63 - Bottled Fairy
64 - Cactus Fruit
65 - Hot Pepper
66 - Pumpkin
67 - Fish
68 - Seaweed
69 - Bread
70 - Pizza
71 - Cookie
72 - Sushi
73 - Soup
74 - Sandwich
75 - Fruit Salad
76 - Ice Cream
77 - Meat Skewer
78 - Dino Egg
79 - Skeleton Fish
80 - Frozen Squid
81 - Lava Eel
82 - Cooked Fish
83 - Cooked Meat
84 - Arrow
85 - Bomb
86 - EMP Grenade
87 - Animal Feed
88 - Healing Potion
89 - Thunderstrike
90 - Ana's Delight
91 - Liquid Luck
92 - Wisdom Draught
93 - Mandragora
94 - Bloodfury Cocktail
95 - Dragon Philtre
96 - Greedy Mixutre
97 - Sage Scroll
98 - Builder Scroll
99 - Druid Scroll
100 - Wizard Scroll
101 - Miner Scroll
102 - Demon Scroll
103 - Tree Sapling
104 - Cotton Seeds
105 - Beet Seeds
106 - Wheat Seeds
107 - Pepper Seeds
108 - Pumpkin Seeds
109 - Bottled Rainbow
110 - Key
111 - ???
112 - Bottle
113 - Droid
114 - Basic Pickaxe
115 - Slimy Pickaxe
116 - Bone Pickaxe
117 - Fiery Pickaxe
118 - Crystal Pickaxe
119 - Demon Pickaxe
120 - Shovel
121 - Bone sword
122 - Golden Sword
123 - Druid Sword
124 - Crystal Sword
125 - Demon Sword
126 - Short Bow
127 - Skull Bow
128 - Crystal Bow
129 - Demon Bow
130 - Basic Amulet
131 - Slimy Amulet
132 - Bone Amulet
133 - Crystal Amulet
134 - Demon Amulet
135 - Basic Boots
136 - Metal Boots
137 - Master Boots
138 - Robotic Boots
139 - Basic Gloves
140 - Metal Gloves
141 - Master Gloves
142 - Robotic Gloves
143 - Moldy Book
144 - Slimy Book
145 - Necronomicon
146 - Glacial Scriptures
147 - Hellfire Glyphs
148 - Basic Backpack
149 - Small Backpack
150 - Medium Backpack
 
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