Dual Universe
Cheat Codes:
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Submitted by: David K.
Ship Building Starter Guide:
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It’s very basic, but should be a good place to start if you’re
interested in flight engineering.
-=Placing the Dynamic Core=-
* Select the place object tool.
(5 key. Looks like a cube with some arrows)
* Select dynamic core from your inventory (I key). Double click on
it. Place it on the ground. (take note of which way the arrow on
it points) Name the construct.
-=Make a Ship Shape (Optional)=-
* Go into build mode (B key when cursor is over the core you deployed)
* Open your inventory (I key) and select any voxel material by double
clicking it. (eg. Glossy Aluminum, Painted Carbon Fiber, etc. Looks
like a colored cube)
* Use the voxel place tool (2 key) to make whatever shape you want,
make sure you remember the arrow on the core points to the front of
the ship.
* (Optional) Play around with other voxel tools. Tool 3 let’s you
connect 2 points with voxels, tool 7 lets you copy/paste.
There’s more too.
-=Place Required Elements=-
* In build mode (B key) open your inventory (I key) and select your
control unit (hover seat, remote control, etc).
* Place your control seat on the construct.
* Place your atmospheric engines facing backwards.
(opposite of arrow on core)
* Place your atmospheric fuel tank.
* Place your hover engines facing the ground.
(press R to rotate or hold R and use mouse wheel)
* Place your adjustors around where you need leverage/control.
(the more the merrier, they don’t use fuel)
* Place your brakes, pretty much wherever. It doesn’t currently
matter which way they face.
* (Optional) Place your gyroscope and/or emergency unit on even
surface, aligned and centered.
-=Link Fuel to Engines=-
* Select Link Tool (6 key in build mode)
* Click on the fuel tank, then engine.
Repeat for each engine and hover engine. (max ~8 per tank)
-=Fuel Up=-
* Exit build mode
* Select Fuel Tool (6 key)
* Open inventory, select Nitron fuel
* Click on tank to fill
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