Diplomacy is Not an Option Cheats |
Diplomacy is Not an Option
Cheat Codes:
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Submitted by: David K.
Gameplay Tips:
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* Secure your starting area, use your initial units to ensure your
citizens can work safely.
* Focus on housing to increase your population early as the starter
food buildings can handle the strain. (So long as you gather more
in a day than you consume, you’ll have a surplus for troops)
* Lumber Camps are free*. The first level only costs workers and
build time, don’t be afraid to build a couple and to update their
positions to bring them closer to forests.
* Efficient infrastructure increases overall resource production,
ensure you’re placing Storage near lumber/mines and granaries near
food. Only necessary when resource production ranges too far from
the Town Hall, your food production is maxing out storage, or you
need to expand available storage to be able to afford expensive
purchases.
* Always set archers to Target Strongest, so that they’ll prioritize
high threat units like Hulks who can wipe out your front line if
they’re left alive.
* Prioritize research that increases your economy over your military,
as the resultant increases will help afford said military upgrades.
* Do not research better wood walls, the wood is better put to
advancing your Town Hall and acquiring the much superior stone walls.
* Don’t forget you can pull workers from buildings if you need to,
whether it be getting an important building with the necessary pop
cost or some manpower for more military.
* Invest time in clearing the map, as the rewards of quadfold. More
territory to exploit for resources, resource carts for influxes of
extra goodies, mana crystals to cast spells, and finally less enemies
on the final wave.
* Build watch towers as you expand to find defensible spots and enemy
pathing, knowing which side of a mountain an enemy wave is coming
is paramount when your military resources are strained.
* There’s likely much more to know and learn about this game to
improve without counting potential game changing updates, so don’t
consider these tips as the pinnacle of game knowledge.
And remember the next time a filthy peasant with a stick starts
whacking your buildings, starts slaughtering your citizens, or looks
particularly offensive to your good senses.
Diplomacy is Not an Option!
Endless mode How to have unlimited resources:
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Written by TTvSlaughtered
I see A LOT of people having issues with game crashing and not having
enough resources to do anything. Well here is a simple fix:
1.Game crashing- save as soon as the wave starts, and save after the
waves are done. Helped me past some waves even though im rocking a
3090 I should NOT be crashing often as well
2.The scarce resources, utilize the merchant! Utilize the Foresters
cabin, THIS WILL BE THE ONLY WAY FOR UNLIMITED RESOURCES!!! I have
19 Foresters cabins, and 9 level 3 lumbermills within a small box
area within the base. You can trade the wood you get for other
resources.
Gameplay Tips (Endless Session):
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How Are You Starting The Session? What Are The First Steps?
First things you should do is place down a fisher, berry gatherer, lumber
jack and a porter for the fish and lumber. If you have the wood, research
faster porters. Place a house down as well. If you have a stone quarry
nearby, place that down as well. You don’t need more than one for the
entire game.
With your small army go exploring around your keep in a circle to find all
the easy to kill, small camps that have extra resource wagons. Don’t go
too crazy pushing the rebels back but continue to move in a circle to
reveal the map.
At this point you can build some more lumber jacks, each with their own
porter attached, around your explored area, but try to keep them near your
wear house so the porters don’t need to venture very far. Same for the
berry pickers, try to keep them close. If there is a good clump of berries
far away from your granary, place another one down near it with a few berry
pickers. Place a few more houses and make sure they are all near a fountain
to get the extra population bonus. This is where that early quarry comes in
handy along with allowing you to research some nice techs.
You should also get 4 outpost around your keep so that you can see what is
coming and what enemies are around you. These are very handy to have and
help your tremendously.
Get 1-2 more builders to help expand your buildings.
You can typically survive wave one with your starting army without a problem,
but if you want you can get a barracks and add in 3 or 4 more archers and
2-3 swords men. Dealing with waves two and three can be doable with an army
and a few catapults but walls, and especially towers, are your friends. If
you can find some nice choke points between the mountains, try to wall them
off early with double walls and some towers. Don’t forget at least one gate
if its a long section. If you dont have any choke points, then just place
2-4 towers in the general area that the wave will be coming from and fill
them with archers. Back them up with a catapult or two and you will be
amazed at how effective your archers will be. Use your swordsmen to push
back the wave a bit but always bring them back to your towers so that they
dont get chewed up and can be supported by the catapults and towers.
Once you get past wave three, keep building up your army to about 50 archers,
20 swordsmen and 4 catapults. Try to wall off a nice area around you and
have plenty of towers. Since the game doesnt have all the techs, buildings
and units unlocked, you will find that your food economy will suffer quite
quickly around wave 6 or 7. You will have to expand to the other fishing
lakes in the corners of the map. This is where your army will have to come
in a slowly push back all the rebels hiding around the edges of the map.
Archers are beasts currently so try to use them to deal out the bulk of
the damage. Keep pulling your swordsmen back to your archers or use them
as bait to lure small groups of rebels back to your archer line. Don’t
send them in to die uselessly but use them to protect the archers instead.
This is what works for me in this build of the game. Try it out and see
how far you can get. Once you get the hang of the economy and using your
units effectively, it gets pretty easy.
Tips for New Endless Mode:
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Written by Sisyphus
* The map has a crazy amount of berries, and granaries no longer cost stone.
You only have to put the granaries next to the berries, not the huts. Place
the huts wherever you like. You can tell the berry pickers where to work and
even adjust their work radius. They don’t have to walk to their huts to
process the food.
* Build as many houses as you can, if you have free wood available, SPEND IT.
Either more houses, more barracks, more walls, or research.
* Extract as much wood from you surroundings as quickly as possible. Both the
storage and the lumbermill need to be close to forests. Make sure their storage
doesn’t fill up by placing more storage, or by spending the wood.
* Build multiple barracks around the map, since you cant mobilize your army
to defend every wall as fast as possible. The barracks also lets you mount
archers now. And it allows you to train a lot of archers all at once.
* Try to find a stone resource and focus your army on that. Getting stone,
you can upgrade your archers and your townhall. Get the marketplace and trade
for either gold or iron. The gold will just be for the marketplace upgrades.
The iron can be spent on crossbowmen and building farms. (At this point, the
berries aren’t enough).
* If you take too many losses in the early game, it might already be gg. Your
economy most likely wont recover because you’re given no time to grow again.
At this point, I believe its better to restart. You might be able survive a
little longer but you won’t be able to catch up (in my opinion).
Tower Ranges:
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Written by Shakajolt
Towers give a bonus to units range and units vision when stationed in them.
Unfortunately, the game doesn’t tell you these bonuses until you build one.
So for quick reference and my own sanity playing in the future:
* Watch Towers: +50%/+75%
* Guard Towers: +35%/+50%/+65%
* Massive Guard Towers: +20%/+35%/+50%
* Wood/Stone Towers: +15%/+35%/+50%
* Massive Tower: +25%/+35%
Watch Towers are mostly for vision purposes. Guard Towers and Massive Guard Towers
provide better range than their healthier counterparts, so unless you plan on enemies
attacking your towers instead of your walls, you can get more range out of the cheaper
Guard versions. All Towers can hold up to 9 troops or 1 Catapult or Ballista, and all
Massive Towers can hold 25 troops, 4 Catapults/Ballistas or 1 Trebuchet.
Guard Towers should provide more than enough range for ballista to hit any enemy
siege equipment (besides maybe Treubchet) outside your walls. Massive Guard Towers
give your trebuchet stupidly long range. Catapults and trebuchet can fire over walls
on their own, and I believe you can fit far more units crammed in a spot together
than you can on a tower, so if you plan on hitting the enemies that are against your
walls, it’s probably better to just leave them on the ground. A few trebuchet in
Massive Guard Towers do great work against hordes of enemy siege equipment, though.
Or in another format:
* Watch Tower I +50%
* Watch Tower II +75%
* Guard Tower I +35%
* Guard Tower II +50%
* Guard Tower III +65%
* Massive Guard Tower I +20%
* Massive Guard Tower II +35%
* Massive Guard Tower III +50%
* Wood Tower +15%
* Stone Tower 1 +35%
* Stone Tower II +50%
* Massive Tower I +25%
* Massive Tower II +35%
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