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Diplomacy is Not an Option Cheats

Diplomacy is Not an Option

Cheat Codes:
------------
Submitted by: David K.

Gameplay Tips:
--------------
* Secure your starting area, use your initial units to ensure your 
  citizens can work safely.
* Focus on housing to increase your population early as the starter 
  food buildings can handle the strain. (So long as you gather more 
  in a day than you consume, you’ll have a surplus for troops)
* Lumber Camps are free*. The first level only costs workers and 
  build time, don’t be afraid to build a couple and to update their 
  positions to bring them closer to forests.
* Efficient infrastructure increases overall resource production, 
  ensure you’re placing Storage near lumber/mines and granaries near
  food. Only necessary when resource production ranges too far from 
  the Town Hall, your food production is maxing out storage, or you 
  need to expand available storage to be able to afford expensive 
  purchases.
* Always set archers to Target Strongest, so that they’ll prioritize 
  high threat units like Hulks who can wipe out your front line if 
  they’re left alive.
* Prioritize research that increases your economy over your military, 
  as the resultant increases will help afford said military upgrades.
* Do not research better wood walls, the wood is better put to 
  advancing your Town Hall and acquiring the much superior stone walls.
* Don’t forget you can pull workers from buildings if you need to, 
  whether it be getting an important building with the necessary pop
  cost or some manpower for more military.
* Invest time in clearing the map, as the rewards of quadfold. More 
  territory to exploit for resources, resource carts for influxes of
  extra goodies, mana crystals to cast spells, and finally less enemies
  on the final wave.
* Build watch towers as you expand to find defensible spots and enemy 
  pathing, knowing which side of a mountain an enemy wave is coming 
  is paramount when your military resources are strained.
* There’s likely much more to know and learn about this game to 
  improve without counting potential game changing updates, so don’t
  consider these tips as the pinnacle of game knowledge.

And remember the next time a filthy peasant with a stick starts 
whacking your buildings, starts slaughtering your citizens, or looks 
particularly offensive to your good senses. 
Diplomacy is Not an Option!



Endless mode How to have unlimited resources:
---------------------------------------------
Written by TTvSlaughtered

I see A LOT of people having issues with game crashing and not having 
enough resources to do anything. Well here is a simple fix:

1.Game crashing- save as soon as the wave starts, and save after the 
  waves are done. Helped me past some waves even though im rocking a 
  3090 I should NOT be crashing often as well

2.The scarce resources, utilize the merchant! Utilize the Foresters 
  cabin, THIS WILL BE THE ONLY WAY FOR UNLIMITED RESOURCES!!! I have 
  19 Foresters cabins, and 9 level 3 lumbermills within a small box  
  area within the base. You can trade the wood you get for other 
  resources.




Gameplay Tips (Endless Session):
--------------------------------
How Are You Starting The Session? What Are The First Steps?
First things you should do is place down a fisher, berry gatherer, lumber 
jack and a porter for the fish and lumber. If you have the wood, research 
faster porters. Place a house down as well. If you have a stone quarry 
nearby, place that down as well. You don’t need more than one for the 
entire game.

With your small army go exploring around your keep in a circle to find all
 the easy to kill, small camps that have extra resource wagons. Don’t go 
too crazy pushing the rebels back but continue to move in a circle to 
reveal the map.

At this point you can build some more lumber jacks, each with their own 
porter attached, around your explored area, but try to keep them near your 
wear house so the porters don’t need to venture very far. Same for the 
berry pickers, try to keep them close. If there is a good clump of berries 
far away from your granary, place another one down near it with a few berry 
pickers. Place a few more houses and make sure they are all near a fountain 
to get the extra population bonus. This is where that early quarry comes in 
handy along with allowing you to research some nice techs.

You should also get 4 outpost around your keep so that you can see what is 
coming and what enemies are around you. These are very handy to have and 
help your tremendously.

Get 1-2 more builders to help expand your buildings.

You can typically survive wave one with your starting army without a problem, 
but if you want you can get a barracks and add in 3 or 4 more archers and 
2-3 swords men. Dealing with waves two and three can be doable with an army 
and a few catapults but walls, and especially towers, are your friends. If 
you can find some nice choke points between the mountains, try to wall them 
off early with double walls and some towers. Don’t forget at least one gate 
if its a long section. If you dont have any choke points, then just place 
2-4 towers in the general area that the wave will be coming from and fill 
them with archers. Back them up with a catapult or two and you will be 
amazed at how effective your archers will be. Use your swordsmen to push 
back the wave a bit but always bring them back to your towers so that they 
dont get chewed up and can be supported by the catapults and towers.

Once you get past wave three, keep building up your army to about 50 archers, 
20 swordsmen and 4 catapults. Try to wall off a nice area around you and 
have plenty of towers. Since the game doesnt have all the techs, buildings 
and units unlocked, you will find that your food economy will suffer quite 
quickly around wave 6 or 7. You will have to expand to the other fishing 
lakes in the corners of the map. This is where your army will have to come 
in a slowly push back all the rebels hiding around the edges of the map. 
Archers are beasts currently so try to use them to deal out the bulk of 
the damage. Keep pulling your swordsmen back to your archers or use them 
as bait to lure small groups of rebels back to your archer line. Don’t 
send them in to die uselessly but use them to protect the archers instead.

This is what works for me in this build of the game. Try it out and see 
how far you can get. Once you get the hang of the economy and using your 
units effectively, it gets pretty easy.




Tips for New Endless Mode:
--------------------------
Written by Sisyphus

* The map has a crazy amount of berries, and granaries no longer cost stone. 
You only have to put the granaries next to the berries, not the huts. Place 
the huts wherever you like. You can tell the berry pickers where to work and 
even adjust their work radius. They don’t have to walk to their huts to 
process the food.

* Build as many houses as you can, if you have free wood available, SPEND IT. 
Either more houses, more barracks, more walls, or research.

* Extract as much wood from you surroundings as quickly as possible. Both the 
storage and the lumbermill need to be close to forests. Make sure their storage 
doesn’t fill up by placing more storage, or by spending the wood.

* Build multiple barracks around the map, since you cant mobilize your army 
to defend every wall as fast as possible. The barracks also lets you mount 
archers now. And it allows you to train a lot of archers all at once.

* Try to find a stone resource and focus your army on that. Getting stone, 
you can upgrade your archers and your townhall. Get the marketplace and trade 
for either gold or iron. The gold will just be for the marketplace upgrades. 
The iron can be spent on crossbowmen and building farms. (At this point, the 
berries aren’t enough).

* If you take too many losses in the early game, it might already be gg. Your 
economy most likely wont recover because you’re given no time to grow again. 
At this point, I believe its better to restart. You might be able survive a 
little longer but you won’t be able to catch up (in my opinion).



Tower Ranges:
-------------
Written by Shakajolt

Towers give a bonus to units range and units vision when stationed in them. 
Unfortunately, the game doesn’t tell you these bonuses until you build one. 
So for quick reference and my own sanity playing in the future:
* Watch Towers: +50%/+75%
* Guard Towers: +35%/+50%/+65%
* Massive Guard Towers: +20%/+35%/+50%
* Wood/Stone Towers: +15%/+35%/+50%
* Massive Tower: +25%/+35%

Watch Towers are mostly for vision purposes. Guard Towers and Massive Guard Towers 
provide better range than their healthier counterparts, so unless you plan on enemies 
attacking your towers instead of your walls, you can get more range out of the cheaper 
Guard versions. All Towers can hold up to 9 troops or 1 Catapult or Ballista, and all 
Massive Towers can hold 25 troops, 4 Catapults/Ballistas or 1 Trebuchet.

Guard Towers should provide more than enough range for ballista to hit any enemy 
siege equipment (besides maybe Treubchet) outside your walls. Massive Guard Towers 
give your trebuchet stupidly long range. Catapults and trebuchet can fire over walls 
on their own, and I believe you can fit far more units crammed in a spot together 
than you can on a tower, so if you plan on hitting the enemies that are against your 
walls, it’s probably better to just leave them on the ground. A few trebuchet in 
Massive Guard Towers do great work against hordes of enemy siege equipment, though.

Or in another format:
* Watch Tower I +50%
* Watch Tower II +75%
* Guard Tower I +35%
* Guard Tower II +50%
* Guard Tower III +65%
* Massive Guard Tower I +20%
* Massive Guard Tower II +35%
* Massive Guard Tower III +50%
* Wood Tower +15%
* Stone Tower 1 +35%
* Stone Tower II +50%
* Massive Tower I +25%
* Massive Tower II +35%
 
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