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Devastation - Resistance Breeds Revolution Cheats

Devastation - Resistance Breeds Revolution

Cheat Codes:
------------
Update by: subha_joydeep
Submitted by: conner54

Press [Tab] to display the console window during game play, then enter one of the 
following codes to activate the cheat function.

Code                    Result 
-------------------------------------------------------- 
dopefish              - All weapons, god mode, money
god                   - God mode
allammo               - 999 ammunition
ghost                 - No-clipping mode
fly                   - Fly mode
walk                  - Resume normal mode
sptravel [level name] - Level select
postal                - Al weapons and items
bigheads              - Big head mode
midgets               - Midget mode
horseheads            - Grathius with horse heads
pigheads              - Grathius with pig heads
ratheads              - Grathius with rat heads
orwell                - Grathius with horse, pig, and rat heads


Level names Hint:
-----------------
Submitted by: subha_joydeep

Use one of the following entries with the sptravel code in single player
mode. Some of the devastation files are not real so the game will stuck 
at the card board country in the teritory TAIPEI then u hav to enter this
cheat by bring down the console by pressing ` and type:

sptravel x - Level select where x might be

SP0M0-TheLab.dvs
SP0M0-TheLab2.dvs
SP0M1-SomaSunset.dvs
SP0M2-Chinatown.dvs
SP0M3-TopOTheTower.dvs
SP0M4-TheRock.dvs
SP0M5-Embarcadero.dvs
SP1M1-UrbiaSouth.dvs
SP1M2-UrbiaAsylum.dvs
SP1M3-UrbiaNorth.dvs
SP1M4-Docks.dvs
SP2M0.dvs
SP2M1-MarketMadness.dvs
SP2M2-CardboardCounty.dvs
SP2M3-TheAquifers.dvs
SP2M4-IchthyaSouth.dvs
SP2M5-IchthyaNorth.dvs
SP3M1-Chozo.dvs
SP3M2-RiversOfWaste.dvs
SP3M3-Zangai.dvs
SP3M4-Transit.dvs
SP3M5-Bukko.dvs
SP3M6-BukkoRoof.dvs


Intermission sequence names:
----------------------------
Use one of the following entries with the sptravel code in single player mode.

SP-Intro.dvs 
SP-Outro.dvs 


Weapon Hints:
-------------
Submitted by: subha_joydeep

use this notes:
Hand to hand (default button 1) All are silent btw

Fists
Fire 1 Jab
Fire 2 straight punch (hold to pick up some items)

Comments: Yyou have to be kidding this is nigh worthless even throwing 
explosive objects is iffy since a bullet in the head of the enemy is so
much faster. It is 100% worthless against robots btw.

---------------
Knife - (max 6)
Fire 1 = slash
Fire 2 = throw

Comment: Unless you can sneak on the enemy this is a very iffy weapon to use
since it has such a short range though it is surprisingly powerful , against
troopers even red ones it kills in 2 cuts , if you ever remember that news 
story about a Russian thinking his bullet proof vest was also knife proof 
this may prove the point in that trooper armour is anti bullet only and 
therefore a knife which is more powerful than a bullet due to more pressure
per square inch can go right through. You can also throw the knife but it is
 awfully slow and used only in dire emergencies! (note knives are useless 
against robots and shields)

-----------------
Bottle - (broken and unbroken)
Fire 1 = smash
Fire 2 = nothing

Comment : Fairly useful similar to the knife in terms of damage but also
worthless against bots and shields.

-----------------

2x4 (two by four)
Fire 1 = smash
Fire 2 = smash

Comment: You must be kidding , its a plank of wood do not use unless you can 
sneak on the enemy which even then takes many many whacks to knock them out 
(enemies do not wake up).

-------------------
Katana
Fire 1 = Diagonal slash
Fire 2 = vertical slash

Comment: Something to just play with when sneaking it does take up considerable
space though , when using it you can lop off limbs of enemies depending on where
you happen to be aiming ,though its pretty random if you get a chop or not.

-------------------
Pistols (default button 2)

9mm auto (15 shots double 30 shots)

Stats
Rate of fire : 4
Accuracy : 5
Power : 2
Range : 6
Spaces : 4
Shots : 15 each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments: Not too useful but plentiful fairly fast and if you sneak on enemies 
you can head shot them easily , though becomes worthless from Taiwan onwards.
(note 2 pistols seems to have more recoil and longer reload time)

--------------------------
9mm Match

Stats
Rate of fire : 4
Accuracy : 6
Power : 3
Range : 6
Spaces : 4
Shots : 15 each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments: Same as 9mm auto , but more power not that you'd notice since enemies
get harder for the same types ie humans require 1 head shot at the start , then 2 
then up to 5.

------------------
45 auto

Stats
Rate of fire : 5
Accuracy : 6
Power : 4
Range : 6
Spaces : 6
Shots : 7 Each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments: .45 pistol much more useful than the 9mm body shots will take down troops 
much faster than the 9mm , though its 7 shots is a bad compromise since with the 15 
9mm shots you can do more damage.

--------------------------------------------------------------------
45 match

Stats
Rate of fire : 5
Accuracy : 7
Power : 5
Range : 6
Spaces : 6
Shots : 9 each

Fire 1 = 1 bullet (hold down for autoish mode)
Fire 2 = toggle between 1 and two pistols

Comments: more or less the 45 auto but more ammo and you can find them more often 
on troopers.

--------------------------------------------------------------------
Light autos/SMPs

Micro viper

Stats
Rate of fire : 7
Accuracy : 5
Power : 6
Range : 4
Spaces : 8
Shots : 50 each

Fire 1 = full auto fire
Fire 2 = toggle between single and double

Comments: Fast but quite weak I reckon they upped the firepower rating saying that its 
good because of its rof (ie there's so many weedy bullets it actually becomes powerful!),
not too bad but once you learn to control the recoil its a nice gun.

--------------------------------------------------------------------
9mm SMG

Stats
Rate of fire : 9
Accuracy : 5
Power : 5
Range : 6
Spaces : 12
Shots : 36 each

Fire 1 = Full auto fire
Fire 2 = toggle between single and double

Comments: more or less same as the micro viper as said I don't like 'em.

--------------------------------------------------------------------
TiKo SMP

Stats
Rate of fire : 5 (guess)
Accuracy : 4 (guess)
Power : 5 (guess)
Range : 6
Spaces : 12
Shots : 24 each

Fire 1 = Rapid fire
Fire 2 = toggle between single and double

Comments: I like this its like a 45 but more ammo and much faster estimated figures are
compared to the handguns , its recoil is a bit iffy sometimes its fully on often the game
is buggy enough to forget to apply it.

--------------------------------------------------------------------
Bolta

Stats
Rate of fire : 4
Accuracy : 5
Power : 6
Range : 5
Spaces : 16
Shots : 6

Fire 1 = Fire harpoon
Fire 2 = Explode harpoon

Comments: Fairly weak despite the advertised range it is way shorter than said though the
harpoon explosive bolts are pretty powerful else leave alone unless needed for a specific
task.Even if the bolt vanishes you can still detonate it (ie if it has entered an enemy).

--------------------------------------------------------------------
Nail gun

Stats
Rate of fire : 6
Accuracy : 5
Power : 5
Range : 5
Spaces : 8
Shots : 12

Fire 1 = single nail (hold for auto)
Fire 2 = 4 nail spray

Comments: A silent handgun , which isn't that useful due to low ammo availability and low
clip size though it is useful for headshots on secondary fire since you get multihit action
in one spot enough to take out most enemies which require 2-3 headshots.

--------------------------------------------------------------------
Hooverton mini

Stats
Rate of fire : 9
Accuracy : 9
Power : 8
Range : 8
Spaces :14
Shots : 60

Fire 1 = Full auto (requires warm up of 1.5 seconds
Fire 2 = Full auto (requires warm up of 1.5 seconds)

Comments: Like a SMG but way less accurate since the bullets spray everywhere be careful
since its warm up time cannot be buffered (hitman) and its non too accurate either.

--------------------------------------------------------------------
Heavy weapons

Assault rifle

Stats
Rate of fire : 7
Accuracy : 7
Power : 7
Range : 7
Spaces : 20
Shots : 24

Fire 1 = full auto
Fire 2 = 3 shot burst

Comments: The meat of the weapons looks like an M-16 but isn't its useful close and long
range though the small clip is its weakness , don't leave home without one (in game!) Also
I'd get use to 3 shot bursts aimed at troopers heads they die instantly when with handguns
they can evade the 2nd and 3rd bullet.

--------------------------------------------------------------------
D4 sniper

Stats
Rate of fire : 8
Accuracy : 7
Power : 7
Range : 8
Spaces : 23
Shots : 15

Fire 1 = auto fire
Fire 2 = sniper scope

Comments: A fair gun though its actually quite weak requiring multiple headshots for kills,
though its recoilless which is interesting well maybe not.Its non zoom mode is pretty 
accurate also.

--------------------------------------------------------------------
Klum OU shotgun

Stats
Rate of fire : 5
Accuracy : 5
Power : 9
Range : 3
Spaces : 19
Shots : 6

Fire 1 = single shot (semi auto)
Fire 2 = 2 shell burst

Comments: Meat and potatoes of the shotgun its ok but has a horribly long reload time
though its semi auto mode can spit out lead pretty darned quick shame most enemies have
them then.Something to note though is that the reload can be interrupted after a shell 
has gone in so you are not 100% vulnerable during reload.Also close up head blasts are 
100% lethal through the game except with shields so aim high.

--------------------------------------------------------------------
Riot shotgun

Stats
Rate of fire : 3
Accuracy : 6
Power : 8
Range : 5
Spaces : 15
Shots : 8

Fire 1 = single shot
Fire 2 = single shot

Comments: Good in corridors only though being so close is dangerous.

--------------------------------------------------------------------
Springbok rifle

Stats
Rate of fire : 4
Accuracy : 9
Power : 7
Range : 10
Spaces : 23
Shots : 6

Fire 1 = auto fire
Fire 2 = zoom

Comments: Beefed up sniper rifle still pretty weak though , and also it has alot of 
recoil when used in scope mode though its still pretty good.Just for interest you can
shoot limbs off enemies with this weapon (heads and arms) , its nearly 100% lethality
also makes it a good belly gun (to shoot without the scope when enemies are very close).

--------------------------------------------------------------------
Military sniper rifle

Stats
Rate of fire : 2
Accuracy : 10
Power : 9
Range : 10
Spaces : 26
Shots : 1

Fire 1 = fire
Fire 2 = zoom

Comments: Rifle that needs a reload after each shot taking you out of the zoom which
makes it incredibly slow to fire at many targets best use the assault rifle.Just of 
interest you can shoot limbs off enemies with this weapon (heads and arms), its nearly
100% lethality also makes it a good belly gun (to shoot without the scope when enemies
are very close).

--------------------------------------------------------------------
P*Laser

Stats
Rate of fire : 3
Accuracy : 10
Power : 10+++*
Range : 10
Spaces : 27
Shots : 5

Fire 1 = Shoot 1 bolt
Fire 2 = zoom in

Comments: beware the huge shooting delay and snipe with it rather as an assault weapon,
go for enemies with these first.There is huge damage potential , though it doesn't work
well against shields and often bounces off (well its their technology to begin with so 
they know its weaknesses and make their own stuff invulnerable to it , makes sense eh?

*strictly speaking 10 = 2.5 times more lethal than a pistol but this gun is many many 
many more times more lethal than hand guns rated at 2-4, infact thinking about it it has
this power:

helicopter = 250 assault rifle bullets
helicopter = 3 P*laser blasts

hence 250/3 = 83.3 assault rifle bullets which means its lethality is much much more 
than 10.

----------------
Antique machine gun

Stats
Rate of fire : 8
Accuracy : 6
Power : 8
Range : 6
Spaces : 28
Shots : 34

Fire 1 = Auto fire
Fire 2 = nothing

Comments: This is a fair gun but it has a weakness it can only be reloaded when it is 
spent completely so with its max ammo at 36 shots having 1 bullet left in it means you
have to use it before reload .If you find yourself in such a situation just fire off 
the extra bullet and then reload. Reloading can also take a life time with this gun 
though so be careful!.

---------------
Cobra assault cannon

Stats
Rate of fire : 10
Accuracy : 4
Power : 10
Range : 6
Spaces : 28
Shots : 100

Fire 1 = Full auto
Fire 2 = Full auto

Comments: Nice but not that nice you should give it to your team mates since they can 
use it much better than you beware the 2 second warm up time though and its horrible 
accuracy makes it worse than the assault rifle. 
Though crouched next to a spawner its great.

-------------------
Frag grenade

Stats
Rate of fire : 1
Accuracy : 6
Power : 8
Range : 8
Spaces : 3
Shots : 1

Fire 1 = throw
Fire 2 = throw

Comments: You will never use it has long delay btw and bullets are much faster anyhow
so this is kind of defunct.

--------------
Gas grenade

Stats
Rate of fire : 1
Accuracy : 6
Power : 8
Range : 8
Spaces : 3
Shots : 1

Fire 1 = throw
Fire 2 = throw

Comments :

-------------------------
Smoke grenade

Stats
Rate of fire : 1
Accuracy : 6
Power : 0
Range : 8
Spaces : 3
Shots : 1

Fire 1 = throw
Fire 2 = throw


Comments: worthless

--------------------
Rat bomb

Stats
Rate of fire : 1
Accuracy : 10
Power : 8
Range : 10
Spaces : 6 (per rat)
Shots : 1

Fire 1 = (hold activate rat)
Fire 2 = nothing

Comments: highly useful weapon for getting past laser fences and destroying the 
spawning devices past them keep at least one handy at all times.Though beware of
going too near foot soldiers as they can step on you and you have to start the rat
run again.I'd recommend that you start missions with this weapon use the rat to 
scout around and use it to destroy any spawners first then go out on the offensive.


Cheat:
------
SUBMITTED BY GAUTAM DEY  gautam_dey66@yahoo.com OR gdey@ymail.com 
(FOR ANY GAMING HELP PLEASE CONTACT)  

1.WHEN U INSTALL DEVASTATION U WILL UNABLE TO LAUNCH IT BECAUSE THE GAME WILL ASK 
FOR ITS ORIGINAL CD, AFTER IT IS BEING INSERTED AT UR CD/DVD DRIVE IT WILL STILL ASK
FOR IT, AT THAT TIME U CAN GO TO  'C:\Program Files\Digitalo Studios\Devastation\System' 
THERE U WILL FIND A FILE CALLED 'Devastaion'  COPY/CUT THAT FILE AND PASTE THAT FILE TO
UR INSTALLED PATH EXAMPLE 'G:\DEVASTATION FORCE\System',  NOW WHEN U OPEN IT U WILL BE 
ASKED TO ENTER UR CD KEY, INZERT UR CD KEY AND ENJOY.  

2.IF U DONT HAVE THE CD KEY U CAN ALSO PLAY THE GAME, JUST GO TO UR INSTALLED FOLDER
GO TO "System" AND OPEN udb.exe BY THIS U CAN ALSO PLAY THE GAME WITHOUT ANY CD KEY 
OR ANY CD.  

3.DURING GAMEPLAY PRESS '~' A COMMAND PROMT WILL OPEN ENTER 'ALLAMMO' FOR 999/999 
AMMUNATION/ITEMS.  NOTE: THIS MUST BE ENTER FOR EVERY GUN/ITEM.  

4.DURING GAMEPLAY PRESS '~' A COMMAND PROMT WILL OPEN ENTER 'GOD' TO FREEZZ YOUR HEALTH
BAR.  

NOTE: THIS MUST BE ENTER AFTER EVERY LEVEL.
 
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