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Deep Rock Galactic Cheats

Deep Rock Galactic

Cheat Codes:
------------
Submitted by: David K.

General Tips For Any Class:
---------------------------
*Inspect the starting room well.
*Toss those flares (they re-spawn quickly).
*If you are the 4th player to join, pick the class the team is missing.
*Pay attention to the number of flares on the ground and the color 
 (says a lot about who’s been there and for how long).
*Pickaxes DO NOT deal friendly fire.
*Tag Red Sugar as you see it if your teammates are wounded 
 (a friendly subliminal reminder).
*You can “grab” ledges. Tap your jump button. You can also press and hold jump.
*Don’t leave your scout behind while he/she gathers materials.
*Any number of Dwarves can join in on a press and hold action 
 (2 Dwarves can resuscitate a fallen player faster than one).
*ANY Dwarf on the team can build the engie’s turrets 
 (though some might not want you to).
*Look for the M.U.L.E before making it get up and move 3 feet.
*Use your lazer pointer regularly 
 (you might be the only one to see that resource the whole game).
*Tap your lazer pointer regularly to keep track of the team’s position.
*Use your “shout” when you want the team’s attention.
*Check with your team before ordering a supply drop!
*Turning off headlamp can make it easier to see the glow of, jadiz, 
 eggs and so on.
*Bugs fear explosions.
 


Advanced Tips For Any Class:
----------------------------
*Use the bugs’ fear of explosions against them.
*Anticipate friendly movement (walk behind, not in front).
*LISTEN to your teammates. The Dwarves have many voice prompts and unique 
 sound effects. Example: If the engie hears the scout shout “Lights up!”, 
 the engie should be checking the lit area for difficult to reach materials 
 to platform.
*Environmental hazards — electric crystals, slime, and so on — affect the 
 bugs too.
*Balance ammo consumption. Ammo drops give 50% to all, so swap weapons for
 maximum gain.
*Know when to use the terrain scanner.
*Kiting Praetorians 180 degrees is powerful and requires no ammo.



Scout Class Tips & Tricks:
--------------------------
*During extraction (when the drop pod has been called), use your grapple to go 
 a little ahead of your team to try and show them which way to go or alert of 
 dangers. Use your flaregun and place markers (control+left click) on the right 
 paths, like a hard to spot tunnel dug by a driller which leads onwards. A wrong 
 turn can quickly get everyone cornered and killed. Just be mindful not to stray 
 too far from them however, you’ll need a lot of situational awareness.
*Also during extraction, your inhibitor grenade can be dropped at your feet to 
 stop any swarms from following your team.
*The Scout and Engineer has a symbionic relationship, he places a platform under 
 an ore vein, and the Scout grapples onto it for instant access. Both players of 
 these classes should always be aware of this strategy. If either class marks a 
 vein, look at it. They may want a platform or a Scout to go on it.
*Using the Inhibitor grenade together with a Driller’s flamethrower will make 
 very short work of enemies.
*When using the flaregun try to place the flare as centered in the chamber as 
 possible, like on the large crystals if they’re present. Just remember it has 
 bullet drop.
*Use the grapple as a movement extension. Dodge enemies and explore difficult 
 terrain. Just be mindful to grapple above something to land on else you will 
 fall and may take damage. Should you mess up you can always grapple back.
*The grapple allows you to quickly reach downed teammates and get them back up 
 again.
*Nitra often spawns quite protruded from the rockface, meaning it becomes it’s 
 own platform to stand on.


Engineer Class Tips & Tricks:
-----------------------------
*When placing platforms on vertical veins for Scouts to use, try to have it land 
 between the bottom and middle of the vein. That way the Scout can reach higher 
 and still be able to mine the bottom, speeding up the mining.
*Don’t waste your platforms, you don’t have many. If you can dig instead of 
 making a wonky staircase, do that. Unless you’re extracting, then there’s no 
 need to hold on to the platforms.
*When you’re told a swarm is coming, place the turrets in an open area if 
 possible as it gives everyone more space to maneuver. It can still be viable 
 to use tunnels as chokepoints but your team would often have to be more 
 experienced. Remember that dead Praetorians release a cloud of damaging 
 gas, wouldn’t want a tunnel filled with it.


Gunner Class Tips & Tricks:
---------------------------
*When placing satchel charges, check so there aren’t any teammates next to them. 
 This is the most common form of friendly fire. The same should be said to anyone 
 else, if you hear someone say they’re placing explosives, get out of the way.
*Think before placing ziplines. Is there another way? Is it a better option like 
 digging? See what your driller does if there is one, maybe he’s going to create 
 a tunnel instead. If it’s just a short gap that’s too far to jump, perhaps an 
 Engineer will bridge it.
*Try to keep atleast one zipline for when you extract, they often become very 
 important and can make or break a mission.


Driller Class Tips & Tricks:
----------------------------
*During extraction it can be a very viable option to drill your way to the drop 
 pod if the proper way can’t be found. Usually at around 80 meters give or take 
 is when you should consider doing it, but make sure your team knows about it as
 they would want to cover you.
*Don’t use the flamethrower nonstop, it will drain it’s fuel in vain. You can 
 tell a good Driller from a bad one by how well they use the damage overtime. 
 Be it against swarms or Praetorians.
*When drilling you should tap your mouse button instead of holding it, this 
 makes it last longer before overheating.
*It’s often a good strategy to finish enemies using your pickaxe after setting 
 them on fire, even though the Driller’s pickaxe deals less melee damage the
 fire will cover for it.
*Always consider drilling a tunnel if traversing up or down elevated areas even 
 if it’s not needed at the time. Your team may need to go back up in a hurry 
 for example and it would be nice if a path has already been made. It’s always 
 a good idea to image what it’s like going back, espacially when playing the 
 Driller. That is one of the reasons he should be played when you have some 
 experience with the game.
*Using the flamethrower together with a Scout’s Inhibitor grenade will make 
 very short work of enemies.



Barrel Ball Guide:
------------------
Written by Len Kagamine

How to be the best Barrel-Ball dwarf around.

-=Welcome=-
So, you want that sweet sweet achievement? Or did you just stumble upon this guide 
randomly? Welp, either way, im gonna teach you the ins and outs of our dwarves 
second favorite pass-time, barrel ball!

-=The Game=-
Barrel ball is a simple game, you kick a barrel into a moving hoop. 
However: There are some things some people might miss about the game.

1: The hoop will change speeds when it hits the LEFT border. 
   Moving right then back left is 1 cycle.
2: Red barrels appear every 5th barrel, they are worth more points
3: Scoring barrels in a row will net you x2,x3, and even x4 points.
4: Failing to score a barrel with a combo before the basket completes a "cycle" 
   will drop your combo.
5. The barrel bounces once upon landing, be careful, as this may throw off your aim!

-=The Achievement=-
The achievement spoken about in this guide is called "If only I got paid for this..." 
Which tasks you with getting 3000 points within 100 kicks, so lets break that down 
and give you some tips.

-=How to Do It=-
Tip 1: Every 5th barrel will net you either 15,50,100, or ?150? points. Don't miss them; 
       and try to get the barrel before in.
Tip 2: The basket will only change speed when it hits the Left side. So use that to 
       judge when you should kick the barrel.
Tip 3: At its slowest speed, you should kick just when it starts to turn around. At 
       its fastest, aim slightly left and kick when it hits the middle.
Tip 4: Its virtually impossible to get 2 baskets in a row if its moving at its fastest 
       both times, better to lose a combo then lose a kick.
Tip 5: Keep those fractions in order, if you don't have 1000 points by the 33rd kick, 
       reset. Same with 1500 and 50, as well as 2000 and 66.
Tip 6: Reset sooner rather than later, if you miss 3+ of your first 10, reset. 
       Same if you miss both of your first few red barrels.
Tip 7: Make sure that you reset on a red barrel; This will maintain that after your 
       4th kick, your next one will be red. This maximizes the amount of red barrels 
       you get, as your last shot will be a red barrel.
Tip 8: Only aim for when the hoop is moving left. That way you know its speed.
Tip 9: Keep your cool, don't take your frustration out on the barrels, take it out 
       down in the mines.
Tip 10: When in doubt, shoot early. The hoop will move to the left, so the rim will 
        catch it and the momentum will push it in.
Tip 11: There's no bonus for "swooshing" the barrel, but doing so does net you style 
        points to your friends.
Tip 12: Try and get all 10 of the first 10 in, this will net you a decent start.

That's all, and good luck in the mines.




Gameplay tips:
--------------
If you stay in an area for an extended period of time, flatten the terrain. The gun 
works better on flat ground especially if you go for puddles. Rocks sticking our can 
break your consistency a bit.
 
Use c4 to extend the rooms you’re in if you need to. Especially with goo bomber 
special. This is a “generic” driller tip, but good to remember.
 
If you see a chokepoint, it’s your spot. Especially if you puddle. The direct shots 
also have a small “spread”, so if you shoot a bug and others were too close they will 
also get hit and now covered.
  
When you shoot something, it’s immidietly slowed. No questions asked. This makes it 
an excellent weapon against anything that’s hard to freeze.
 
1 blob is enough to kill the lone grunt. The DOT will finish it off, no need to use 
more ammo on them. Same applies to lootbugs.
 
I’ll specifically elevate armor melting again. This is a very underappriciated mod, 
that is worth picking. The base damage of the DOT is enough for most bugs, you can 
chose another utility. I don’t pick it on the example builds, because if you pick 
that then you should push yourself to hit those exposed spots.
 
If you’re a scout, and the driller covered 3+ preatorians in goo, throwing in a cryo 
grenade is a waste. Those will no longer be a threat, even with the base slow.
 
Zipline perching (when you’re up on the gunners zipline and shoot from up there) is 
also useful with this weapon. Your aim becomes more accurate from up there.
 
Be preemptive, shoot where the bugs will be when the goo lands. When you see the 
digging animation you can strike, you’ll hit them as they spawn.

-=Perks=-
I’ll only include some highlights. Basic things like Field medic and Iron will 
work of course.

Dash gives us much needed mobility when jumping around our puddle.
Born ready can save us some reloads. This is usualy a bad perk, but only because we 
can have a primary, a secondary, and a support tool that we don’t need to reload. But 
with the pump we can easily run a kit where both the primary and the secondary can make use of it.
Friendly is useful if our charged shots hit our mates. You have to watch out, it can happen a lot.
Because the sludge pump is not a “constant stream of damage” (flamethrower, cryocannon), thorns 
can help us against swarmers
Vampire is viable even without the axe (counts as meelee), 
if we make use of our drills as a weapon as well.
 
These work, the rest is going to be your personal preference.


-=Final notes=-
I repeatedly hear “use epc because the fire is good”, but the fire is not the singular 
direction for this weapon.
 
It’s not that I don’t like the epc, I considered a lot of different EPC options. But it 
always worked consistently better when I had pure burst damage in the secondary if it wasn’t 
used for some form of utility. (eg: fire) Even the non-auto fire subata can deal damage more 
quickly. The flamer or the cryocannon both deal damage faster than the subata, so it does not 
need to step in specifically for that.
 
Always attack Goo bombers. You must take your revenge!




How to Fix Black Screen in Game:
--------------------------------
Written by Pumi Tomie

Does starting Deep Rock Galactic only leads to a black screen? 
Well try these fixes!

-=Some fixes you can do!=-
1. Try updating your drivers!
2. If that does not work then go to your steam library
3. Go to Deep Rock Galactic
4. Click on manage
5. Click on Properties
6. Then add under launch options, “-disablemodding” (without quotations).
7. Boot up Deep Rock Galactic and enjoy
8. Rock and Stone!




How to reduce early drop pod calls:
-----------------------------------
Written by Rex

Ever had a leaf lover or an elf join your game and b lining to the call drop 
pod button as soon as possible without any communication when the secondary 
objective, helmet, cargo crate or events are still undone on the level?
 
I have tested this 50+ games and this simple trick reduces the possibility of 
an unwanted early drop pod call to under 2%

The Trick
-=Step 1=- 
* Paint and right click and select copy or paint and press Ctrl + c the following text:
* Please ask your team if ready before calling a drop pod by entering “r” to the chat.
 
-=Step 2=-
* When hosting a game, when someone joins.
* Press enter to open the chat.
* Ctrl + v.
* Then enter.
* Simple, Works.
  
-=Results=-
Since i started playing i have always hosted my own games and about 1 in 4 
games got elfed by a leaf lover. That is 25%

ROCK AND STONE!



How to Get Out of Bounds as Scout:
----------------------------------
Written by javapengweng

This is a very simple guide on how to get out of bounds as a scout in 
Deep Rock Galactic.

-=How-To=-
1.Start a hazard 1 point extraction mission as scout with a special powder 
  boomstick and hoverclock m1k.

2.Collect all the aquarqs and at least 80 nitra, then trigger the rocket launch, 
  grapple hook onto the top of the rocket, and shoot a flare straight up so you 
  can see when to jump off.

3.Jump off of the rocket as close to the top of the tunnel as you can and do a 
  power attack on the wall to make a ledge to stand on.

4.Dig into the wall a few metres and order a resupply, then back up so you don’t 
  get flattened.

5.When the supply pod arrives, top up your ammo and shotgun jump straight up 
  until you are in an open space.

6.Enjoy flying around and taking screenshots until the drop pod is about to leave, 
  and then fall/ shotgun jump towards the drop pod and use hoverclock to stop yourself 
  from dying of fall damage before getting into the drop pod. Or you could fall forever
  and try to find karl, but this will result in a pay dock for wasting company time 
  and also probably dying.




How to Go Out of Bounds (The Easy Way):
---------------------------------------
Written by Sarijus *Don'tUberMe*

Since there are many ways to go out of bounds, I wanted to share the simplest 
one (by far) to do.

-=Requirements=-
My recommendation is to use the salvage operation mission type since it makes the 
whole thing much easier to do.

* Azure Weald biome
* Mobula Cave Angels spawning

-=How to Do It=-
1.Find a hole in the ceiling. Sadly resupply pod made holes or the ones made from 
  lithophage warnings do not work – that’s where the already dropped down rescue pod 
  in salvage operations work.

  Also, the opening above the rescue pod has no ceiling collision – you won’t get stuck 
  when going up for a long while (I got up to 500 meters above the drop pod got bored 
  since nothing was changing at that point).

2.Catch a Mobula Cave Angel.

3.Fly in circles up the cave opening upwards till you magically appear out of bounds. 
  Do not just fly up. Since the Cave Angels don’t fly only upwards they will hit a wall. 
  If you hit a wall or brush against one for too long – you will fall down and have to 
  repeat the whole process.

4.Success.

5.Press "h" for long to disable hud and make some pretty screenshots for yourself.

-=Things to Note=-
Please, don’t do this in a multiplayer game with random people unless you all agree 
to that – otherwise it can ruin the fun (First your assignment, only then your 
excitement – don’t be a douche).




Tips to Find Morkite in the Tutorial:
-------------------------------------
* Keep working your way down the tunnel and into the other room(s). Look for brown
  dirt to dig through, it says ‘compressed dirt’ if you hold Ctrl and aim your laser
  pointer at it.

* And hold TAB for your map. Press space to orient yourself in the direction your 
  holding the map.

* In the tutorial and outside, there is always one room at the end of mining 
  expeditions (lowest point in the cave usually) that should have more than enough 
  morkite to finish the mission.

* Keep working your way lower and you’ll find it.




Tips to Find Resources:
-----------------------
Eggs are kind of easy they show up on the scanner. Sometimes they get obscured so 
you can jiggle the rotation or spam open the scanner to make their orange outline 
more visible.

50% of the Morkite you need will be at the end of the cave, but it sparkles in the 
dark also. So if you have a Scout and the caved is always bright you may want to 
look again once the flares go out.

Same goes for allot of secondary items, they glow. Making them easier to spot in 
the dark.

-=In Details=-
Some times, secondary objectives such as Boloo caps and Fossils may be partially 
obscured by map elements (like rocks, or biome-specific flora), so I’d recommend 
to check around the rooms without rushing, until you get comfortable with this 
process.

Eggs show up on the Terrain Scanner, your map (think the default key for it is 
"Tab"), which you can zoom in/out of and also rotate around.

On the scanner, eggs will appear as small, orange ovals, and will be always 
visible that way (before and after you pull one out of their original spot).

Even without the scanner, eggs do emit a faint, purplish glow, so that might 
also be something worth looking for, especially if there’s a lack of lights in 
the cave.

If you have trouble finding an egg, make sure to rotate your scanner around 
and zoom in or out, since that way you might notice a secluded tunnel leading 
to the needed resource that was harder to spot than the rest.

The scanner can come in handy in multiple scenarios, such as in complex caves 
with many obstructive elements and paths, or in Point Extraction, when looking 
for a side room containing the remaining aquarqs.


Car Pool Achievement Tips:
--------------------------
Written by Mr. Iron

-=Requirements=-
Car Pool: Kill 5 enemies each while riding a silicate harvester with 4 dwarves.

-=Explanation=-
* To any of my fellow achievement hunters out there, this is not true.
* Simply ride a silicate harverster with 4 dwarves, and kill 5 enemies by yourself!
* Your fellow dwarven teammates do NOT need to kill anything, simply them standing 
  on the silicate harvester is all that you need.
* Silicate harvesters spawn in the following biomes (this includes deep dives): 
  Dense Biozone, Radioactive Exclusion Zone, and Fungus Bogs.
* Hope this helps someone.



Season Progress Tips:
---------------------
Written by Frisky

Honestly just play missions you enjoy, longer missions have higher odds of 
granting plaguehearts but also take more time, shorter missions have smaller 
chances but don’t take as long so either one will give you a pretty similar xp 
progression, and the pass will feel less overall time consuming if you have fun 
on the way, plus as others said theres tons and tons of time left so you aren’t 
in any hurry necessarily

Now with that manditory “play the game normally and have fun” out of the way I 
do actually have some tips when it comes to meteors/plaguehearts atleast with 
my experience.

Firstly avoid lithophage outbreak missions, not only do these make missions take 
longer to complete you also can’t get large meteors or corruptors on them making 
them way worse for pass xp speed.

Small or big your first meteor will ALWAYS arrive within the first 10 minutes 
of the mission, if you reach the 10 minute mark and haven’t gotten one then it’s 
safe to leave because you will never get a second meteor unless you got the first 
one within that time frame (the second meteor will also always arrive within 10 
minutes after the first one, so if you get one meteor at 5:00 into the mission 
the second will arrive or telegraph it’s arrival before 15:00 into the mission.

Make sure to cover the whole map in case a corruptor spawned in since those are 
also 3 free plaguehearts, they also count as a meteor in the sense that you won’t 
get 2 meteors in that mission AFAIK, i’ve only ever gotten 1-0 meteors if a 
corruptor was spawned as well.

Point extraction, egg hunt, refinery, and salvage are all pretty good choices 
for meteor farming since they all have a pretty consistent completion time but 
also don’t take 2 minutes (except egg hunt but you can safely wait around on 
there if you wanna play it safe since egg hunt spawns are minimal).

Also if you don’t care for the cosmetic tree or prefer the stuff on the seasonal 
pass reroll all your lithophage outbreak scrip assignments for more pass XP, 
playing in lithophage missions is way worse for earning plaguehearts anyways.

Personally when I was working on the pass I also only played solo with the 
occasional game with friends. I just went through solo missions at whatever 
speed was needed depending on meteor spawns and listened to youtube videos 
in the background, it’s actually pretty relaxing for grinding.



Hazard 4 Missions Tips:
-----------------------
Hazard 4 (and eventually 5) are perfectly doable as solo or two players, but 
completing it will be harder than doing it as a full group. Probably one of the 
biggest causes for wipes is when waves of bugs spawn without warning, or if you 
take the fight in a spot with no easily accesible escape paths or clear line of 
fire.

For Driller and Engineer, you should avoid splitting up during fights – Engineer 
is at their best when they can build sentries and shoot enemies without being 
threatened from up close, and Driller is very good at clearing enemies up close 
with either of their primaries, so have the Driller keep the Engineer protected 
from trash mobs, while the Engineer can focus on shooting HVTs like Praetorians 
and Spitters.

If you’re playing a defence mission like Salvage, make sure to terraform your 
position so that as few things get in the way of your sightlines as possible, 
and have sentries cover your immediate area so they don’t waste bullets on 
enemies that would die to your guns anyway.

When fighting a swarm of bugs, ideally, you should fight where you have a clear 
line of sight to shoot them and open space so you can move around more freely, 
or you’ll get cornered.

Tunnel is also a good place to fight swarms because it forces the bugs to move 
in single direction and you will have a clear line of sight to mow them down. 
However, this tactic can be ineffective when there is an Oppressor so you might 
want to deal with that.




Driller Tips:
-------------
Kills shouldn’t really be your top priority as Driller. He’s mostly a crowd-
control class who often gets kills “stolen” because he’s really good at just 
softening bugs up for the rest of the team. If you’re seeing a Drillers with 
hundreds of kills it likely just means a mission had a ton of Swarmers, of 
which he’s the best at killing.

“Drilling tunnels and blowing things up” is the Driller’s role, and your team 
is always really thankful for a good Driller! Obviously you’re good at digging 
through the mandatory dirt tunnels, but you can also connect 2 caves if they’re 
near each other, make a tunnel to the escape pod, or make tunnels to other rooms 
on missions like Point Extract to speed up the mission.

One thing you’ve gotta learn (or un-learn) is to not use his flamethrower like 
most other flamethrowers in video games. You’re not supposed to w+m1 the bugs, 
instead the flamethrower lays down burning napalm on the terrain. That is your 
main source of damage and cc. Enemies that walk through it take tons of damage,
and get slowed/lit on fire. You can make a circle, or a squiggly S-shape, or a 
straight line. Whatever makes the most bugs walk through it. Practice doing that.

Also, you’re second-best next to Scout at reaching hard-to-access areas. I know 
it doesn’t seem like it, but Driller has insane mobility. You can drill up walls 
to reach minerals near the ceiling, or safely drill down huge pits to help your 
team with vertical mobility. Basically, you’re slower than Scout, but you can 
essentially get your entire team to everywhere a Scout could get, with a bit 
of work.

Lastly, you’re the best class for terrain prep. You’re especially valuable on 
missions where you can start a fight that forces you to stay in a limited space 
(Salvage, Elimination, and Sabotage come to mind). Make sure the terrain is 
flat and traversable for your team. If you can’t flatten everything, at least 
clear a lot of space and make tunnels between different elevations. 

For example, if the terrain around the Caretaker looks like this:

|-----|__|-----|_,

You want to make it look like this:
/---___O|__|O
(The O’s are a tunnel).

…or something like that. Sorry if this doesn’t make a lot of sense right now. 
You’ll get a feel for him eventually.
 
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