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Against the Storm Cheats

Against the Storm

Cheat Codes:
------------
Submitted by: David K.

Food Tips:
----------
Here you can find some notes for food.

* Farms plant only in Drizzle. If you build a farm in Clearance, 
  farmers will do nothing.
* Farms harvest only in Clearance. So if they don’t get the whole crop 
  finished by Storm, you lose all of those crops.
* Humans get bonuses with the Farms.
* Depending on Biome and what structures you have for production, will 
  determine which Farm type is best to focus on. Mushroom forest for 
  example a Plantation is ideal as berries are produced readily and you 
  get plant fiber.
* A good building for generating food is the Ranch, but you need a healthy 
  supply of things like Grain, Plant Fiber, etc… and Lizards like it. But 
  can produce Meat, Leather and Eggs from it.
* Jerky is by far the easiest complex food to make, and makes everyone happy. 
  Just need Meat or Insects and some kind of burnable to craft. Usually can 
  convert 4-5 meat into 10 Jerky (depending on structure).
* Biscuits and Pies require a lot of resources to craft, including a Mill 
  of some sort (to create the flour), a source of Grain/Roots (for the flour) 
  and something to go into the production. Generally, I don’t bother with 
  these unless I get an early Rain Mill or Provisioner, to create the flour.
  Or it is late game and I’m trying to make everyone happy to boost their 
  resolve.
* There are plenty of Trader perks that make food production easier. Most 
  popular is Insect Traps, which grants 1 Insect per 3 or 4 mushrooms which
  is makes the mushroom forest super easy to do (as all trees have mushrooms).
* You should use the Consumption tab to modify who eats what and if they can 
  eat basic staples (that usually are used to create more complex foods). 
  Also applies to things like Clothing.
* Utilizing Trade Routes to earn Amber, can make it easier to buy perks, 
  but also food in emergencies.
* Spices cornerstone goes great with Herb Garden farms (generates roots 
  and herbs), as it grants increased production for them with every 75 
  biscuits made.
* Finally, and this is probably the most important thing:
* Read the negative effects of working glade events. Sometimes the negative 
  effects of just letting the Event trigger is less bad than working the 
  event to remove it. As an example, many produce Living Matter.
* A lot of them will either slow down food production, rot food, or makes 
  people eat more when on breaks.



Important Food Rules:
---------------------
Written by Flameraiser

-= Rules with Food =-
With food, there are three important rules:

* Once you can process base food to complex food, use consumption menu 
  to disallow your settlers from eating that base food. It is always 
  better to turn base foods to complex ones, so don’t waste your materials.
* If you don’t have stable food source secured, buy food from traders. 
  It’s better to overstock than lose the settlement.
* If you don’t already have stable food, prioritize buildings that help you 
  get there – i.e. if you can’t make Flour yet, prioritize picking one ASAP.




All Prestige Difficulty Modifier List:
--------------------------------------
Written by doomleika

* +4 Reputations to win (14->18). Simply fulfilling all orders will not win
   you the game. You will need other sources of reputation.
* Blightrot +50% corrupting power (+60 -> +90 each pop), press z to see 
  corruption overlay, by the time you see “high corruption” warning it could 
  be too late.
* Blueprint reroll starts at 10 amber (up from 0).
* Faster leave coutdown when resolve <= 0. Building costs +50%, this is where 
  can’t mass spam cutters/gathers and have to juggle between different building 
  or look out for parts. +50% chance to consume double food. +50% chance to 
  consume double luxury item. Glade event -33% speed, you are looking at 7min 
  30seconds for a typical dangerous glade event. One Living matter will cause 
  famine and you will learn to appreciate Sea Marrows Your items worth 50% less 
  to traders, This is where traderoute starts to be more effective and Traders 
  cannot be used as jail out card for free. You need specialize in trade to 
  benefit Blightrot +50% corrupting power (+90 -> +120) 6 blightrots will kill 
  your villagers.
* Orders are harder.
* -2 Blueprint choices (4 ->2).
* -2 Cornerdstone choices (4->2).
* 50% less Impatient deduction from reputation gain(1 -> 0.5), this is where +30
  second final countdown upgrade start to mean something.
* Storm lasts +100%(2 min) more (2 -> 4). this also buffs blightrot effect tho 
  you have longer time to respond.
* One less starting blueprint draws (3->2).
* +100% hunger resolve penalty.
* Sacrificing costs 50% more.
* The moment you opening any glade costs 5 amber, fail to pay you lose 2 villagers
  (and impatience penalty).
* +0.5 impatience penalty per lost villagers.




How to Beat Viceroy:
--------------------
1. Remove woodcutters during events that increase hostility, until you hit a 
hostility breakpoint. (Like the storm or glade events.) Until the problem is 
resolved, if you can handle the fuel with something else or if you have some 
stockpiled.

2. When going for dangerous glade openings, try to atleast have some tools ready, 
otherwise you might get a nasty hit. (Or build a tradepost and have the trader 
ready at the same time to match the content of the glade with the merchants goods)

3. Try to put lizards in the hearth to increase resolve during storms.

4. Try not to use crude buildings that make a LOT of pollution. (Tier 1 buildings 
are very bad, and have really bad ratio and pollution.) Having corruption too high 
can make you lose games.

5. Try not to have too many things at once that use wood. (And limiting the 
resource production in buildings to make sure you dont make too much, like Planks 
or Purge Fire)

6. Dont forget to turn off things that don’t have high stars in a building. 
(Making 3 star planks but 1 star pottery in the same building is pretty bad, 
for example)

7. Make sure to match the race to the buildings, this boosts production and 
resolve a ton. (Beavers in worker places, woodwork etc, Humans in taverns/
breweries/farms, Lizards in hot places or with meat, Harpies for making brews 
or clothing)

8. Try to get upgrades for better choices during Corner stones and blueprints, 
and maybe reroll sometimes to get the right stuff, having a dead Corner Stone 
perk for the entire game is a death sentence.

9. Pause sometimes and think about what you’re doing, dont play on higher speeds 
until you get better at the game, I only speed up when I know I’m going to win soon.

10. Try having a basic build order for maximum effeciency early game. (Box roads 
around hearth, 3-5 Houses, 2 Woodcutters right away and match the resources in the 
starting area, go for a dangerous glade right away if you got a good set of 
blueprints or cornerstone).
 
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