Xenonauts 2 (2026) Cheats |
Xenonauts 2 (2026)
Cheat Codes:
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Submitted by: David K.
-= How to activate =-
* Steam: right-click Xenonauts 2 in your library, open Properties, and add -cheatmode
to Launch Options. Restart the game.
* GOG: create a shortcut to the game .exe, open shortcut Properties, and append
-cheatmode to the end of the Target field. Launch through that shortcut.
* Cheats work in ground tactical missions after cheat mode is enabled. Air-combat
missions do not use these hotkeys.
Code Result
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T - Replenish Time Units (TU) on the selected unit.
Y - Teleport the selected unit to the cursor location.
R - Replenish ammo on the selected weapon.
U - Fully heal the selected soldier (can revive after
mission).
K - Kill the unit or destroy cover at the cursor.
M - Apply a medikit effect to the unit under the cursor.
N - Reduce HP of the unit under the cursor to 25 percent.
; - Take control of the enemy at the cursor location.
Shift+T - Set the selected soldier's TU to 1000.
Shift+U - Set the selected soldier's HP to 1000.
Ctrl+Shift+M - Kill all enemies on the map.
Ctrl+Alt+V - Instantly win the current tactical mission.
Hints and Tips:
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-= Before your first mission =-
* Play the tutorial. It teaches core movement, TU costs, kneeling, and shooting modes.
* Always open the equipment screen before deploying. Forgetting weapons or ammo ends
missions fast.
* Kneel when you have enough TU left; it shrinks your target profile and improves
accuracy.
-= Time Units and combat =-
* Every action spends TU, including turning, crouching, and changing fire mode. Do not
spend your last TU unless the soldier is safe behind cover.
* Keep TU in reserve for reaction fire during the alien turn.
* Use multiple fire modes (snap, aimed, burst) instead of always firing snap shots.
* Soldier facing matters for reaction fire and flanking. Clear one angle at a time
instead of rushing into crossfires.
* Flashbangs and suppression are core tools. Suppression from nearby hits can pin
aliens down for safer pushes.
* Riot shields help scouts survive the first contact on open maps.
* Automated weapon platforms replace the old scout vehicle. They recon cheaply, pack
missiles for groups, and are easier to repair than soldiers, but draw heavy fire.
-= UFO and base missions =-
* Terrain and UFO hulls are fully destructible. Do not spam explosives inside a UFO
you want to recover; blown wreckage means lost alien tech loot.
* Many missions have alternate win conditions so you are not stuck hunting the last
sectoid in a wardrobe.
* After you recover a UFO type twice, repeat captures of that class cost Operations
Points, which reduces grind on familiar crash sites.
-= Strategy layer =-
* Watch the Geoscape constantly. Shoot down scouts before they complete missions.
* Research keeps pace with new alien types; prioritize weapons, armor, and aircraft
upgrades early.
* Tail landed UFOs or supply ships to find alien bases. Interceptors can stumble on
landed craft if routed over the right region.
* Air combat is a manual minigame: keep interceptors outside enemy firing arcs while
staying in your own cones. Auto-resolve is fine for lopsided fights, but manual
control saves damaged planes.
* Expect casualties on higher difficulties. Train replacements and specialize roles
(scout, shield bearer, grenadier, machine gunner) instead of making every soldier
identical.
-= Version 1.0 notes =-
* Full 1.0 launch hit Steam, GOG, and Epic Games Store on April 2, 2026 with mod
support groundwork and performance fixes. Check equipment and save before major
updates if you rely on -cheatmode testing.
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