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Warhammer: End Times - Vermintide Cheats

Warhammer: End Times - Vermintide

Cheat Codes:
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Submitted by: David K.

Easy "Domestic Disturbance" achievement:
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Objects broken in the Inn also qualify. You can use ranged attacks 
such as a Mage's fire blast to easily break bottles, bowls, lanterns,
and plates. Doors can also be broken.



Easy "The Gamester" achievement:
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Try to get three Tomes, two Grimoire, and two Cursed Die (found 
randomly) on the Easy difficulty.



How to Fight Rat Ogres:
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Written by K1llalalala

Ever wondered why some people just don’t get hit by them?

-=Introduction=-
Fighting the ogre can be tricky when you just started to play the game. 
As I originally posted this on Reddit some time ago and started to edit 
it multiple times afterwards, I thought I should post it separate here 
too so more people can see it.

The first thing I should mention are these basic rules: Keep moving. 
Don’t stop, even if that means you run backwards in circles. Don’t be 
afraid of the ogre, don’t panic. If you know how to fight it, it’s rarely 
the ogre that kills you – it’s often the rats that surround him or a special 
your teammates didn’t kill. You sometimes can even let the ogre kill the 
other rats before you kill it, but as a general rule: The one who kites the 
ogre(s) should not have to bother about the rats around him/her. 
For that you have your team.

-=Statistics=-
The ogre has 800 HP on Easy, 1000 HP on Normal, 1200 HP on Hard, 1400 HP 
on Nightmare and a whopping 2000 on Cataclysm. Just for the record: All 
heroes have a maximum of 150 HP on Easy, Normal, Hard and Nightmare and 
only a maximum of 100 HP on Cataclysm.

The ogre’s strongest regular attack is also the easiest to avoid / block, 
the Bitchslap. It does 15 damage on Easy, 20 on Normal, 30 on Hard, 40 on 
Nightmare and 60 on Cataclysm. The other 2 main attacks, both Ground Pounds, 
do 8/15/20/25/40 damage each. If a Ground Pound is blocked with a Shield, 
it’s damage is reduced to 4/5/7/9/12.

Wait: The ogre has multiple attacks? Yup, and here they are.

-=The 4 Attack Types=-
* The Bitchslap: The main attraction. The ogre only uses it when it runs 
towards you. The attack hits all rats and all heroes in it’s way, even 
Stormvermins and other specials. It does damage, but not very much. All 
targets it hits go flying. Rats fly only a few metres / feet, whereas our 
heroes can fly across half a map of Last Stand. If you hit stairs while 
flying, you will slide even further. This can kill you if you fly over a 
cliff or into the water, but it’s the easiest attack to defend against. 
Just hold block with your melee weapon. You will fly away, yes, but you 
won’t take damage at all. It always depletes your whole stamina, regardless 
if you have 2 or 7 stamina to work with. Reading the ogre: If you see one 
of his arms swinging out far, immediately hold block and dodge backwards. 
Sometimes the attack misses. You won’t fly away from the ogre then, negating 
you time to attack it with ranged weapons, but you also won’t get slammed 
into a corner or down a cliff, so there’s that.

* The two-handed Ground Pound: Welcome to the jam. This is the ogre’s main 
attack if it stands still. It uses it against heroes it trapped in a corner, 
against unconscious heroes and sometimes while turning. If you stand in 
front of it when it uses this attack, you will take damage. Simply holding 
block won’t help, although you take way less damage if you block with a 
shield – it doesn’t work with regular weapons. So you have to dodge backwards 
to avoid taking damage completely, as far away from the ogre as you can. 
Remember that you can dodge backwards to the sides too, meaning you can dodge 
even further away if you do it right. Reading the ogre: If it throws both 
arms in the air like it just doesn’t care, dodge backwards. It is the single 
reason why you want to keep moving as it’s the hardest attack to avoid, by 
far. It requires the most amount of practice and even then it sometimes gets 
you. I would guess Fatshark built it in to make sure an ogre does damage at 
all, as it’s nearly impossible to avoid with high ping.

* The one-handed Ground Pound: It’s a different version of the regular ground 
pound. The ogre mainly uses it while running slowly. Again blocking doesn’t 
work – you only take less damage, and only if you’re using a shield. You have 
to dodge this attack too. Try to dodge backwards to the side that gets you 
further away, as usual. Reading the ogre: If you see the ogre swinging it’s 
one arm behind and then up in the air, dodge. It’s much easier to avoid if 
you keep moving. Also, it’s area of effect seems to be smaller than that of 
the two-handed version, but it’s the same radius. So the same things apply 
here: Much easier to avoid if you don’t have lag or are the host.

* The Jumpslam: Here the ogre leaps at you to bridge big distances. It’s a 
variant of the Bitchslap, meaning it’s possible to just block it and not take 
any damage. You will be often sent flying a bit though, but you won’t take 
damage. This attack only breaks your stamina or damages you if the ogre lands 
right on top of you – otherwise you just fly away, as it’s effect radius is 
quite big. So it’s highly possible to not get damaged even without blocking 
if he lands right near you. Because you should see it coming, it’s easy to 
avoid. Just block with your melee weapon and move away from it or dodge to 
be sure. Don’t stand near ledges. Reading the ogre: It jumps. Not hard to 
see. There’s a new bug in version 1.5: Killing an ogre while it’s in the air 
causes the corpse to trigger the ogre landing sound in a fast loop until the 
ogre corpse disappears. It’s ear-breakingly annoying, but don’t lose your 
concentration.

-=What Is Best in Life?=-
Face the ogre, hold block and dodge backwards simultaneously if the ogre 
launches any attack, as that helps in 95% of the situations you will find 
yourself in. Try to remember the place you’re in: Never run backwards into
a wall! Remember: All ogre attacks are possible to avoid if you don’t get 
stuck at objects while running backwards (this is the reason some people 
like to fight the ogre while running mostly sideways) and most important, 
if you can read the ogre.

Fighting even multiple ogres without taking damage at all is possible, but 
you’ll need a lot of practice. Last Stand is known for throwing multiple ogres 
simultaneously at you (3+) so practice there. Practice, practice, practice.


-=General Tips=-
* An ogre can spawn in every map except Man the Ramparts (there used to be 
a possible ogre spawn, but it was removed because of balancing reasons), so 
be sure to prepare for it. A total of 6 maps have a fix ogre spawn, and in 
pretty much every other map there are only a few spots where the ogre will 
spawn. Play all maps often – you will eventually learn where ogre spawns are 
common. Always save strength potions and bombs for the ogre fight, don’t 
waste them on patrols if you don’t have to use them or even don’t have to 
engage the patrol. It’s possible that there is no ogre fight at all, yes (for 
example on Garden of Morr & Engines of War no ogre spawn is quite common in 
fact), but you shouldn’t count on that. Let a possibly incoming ogre fight 
influence the decision whether to take grims with you or not. If it’s possible 
you’ll run into an ogre soon, maybe you want to leave that second grim where 
it is for now or altogether. A slightly worse chance for good loot is better 
than no loot.

* Kill other rats first, especially Gas Rats and Packmasters. They will wreck 
you. It’s rarely the ogre that kills you, it’s often the horde that it brings 
along. The ogre just puts the final nail in the coffin. I know an ogre is big 
and it catches your eye, but it’s not that hard to deal with if you have more 
space to maneuver. So kill the other rats first – except for the guy/girl that 
has the ogre aggro of course. He or she has to try to not take any damage but 
keep the ogre’s aggro while doing so.

* I had to remove this whole paragraph here, because due to the medkit nerf 
with 1.5, medkit ogre kiting is no longer possible. Since 1.5 you get only 
half a shield of stamina (instead of 2) and reduced run speed when you block 
with a medkit. So now you have to use your regular weapons to block and kite. 
Here I recommend 1H weapons like 1H Swords, 1H Axes or pretty much all Elven 
weapons. The dodging distance is bigger with some 1H weapons, so use that to 
your advantage.

* The best weapons against an ogre are Hagbane Swiftbow, Volley Crossbow, 
Trueflight Longbow, 1H Axe & Falchion with Backstabbery, Brace of Pistols, 
Repeater Pistol, Beamstaff, Drakefire Pistols, Grudge Raker, Repeater Handgun 
and the OG Handgun. Always aim for the head, it’s hitbox is pretty easy to hit. 
Regular bombs work too – try to aim for the ground the ogre is on and not for 
the ogre itself so you won’t miss your throw. Regular bombs stun the ogre for 
2-3 seconds and push it a bit back, so it’s possible to bomb an ogre into an 
abyss or a river on maps like Enemy Below, White Rat, Black Powder, The Fall, 
etc. This may sometimes require multiple bombs. Don’t consider it cheating, 
just embrace the cheese. Ogres just can’t swim. Incendiary Bombs don’t push 
the ogre though and only stun them half a second or so. And because the ogre 
is often right between your team members and won’t take much damage from 
Incendiary Bombs anyway, they are way worse on NM and Cata against ogres. So 
please only use firebombs for trash rats and hordes on NM and Cata. Remember 
that strength potions work with bombs and ranged weapons! Strength potion + 
Hagbane Swiftbow or Volley Crossbow will kill an ogre very fast. Also, the Rack 
of Vials (potion share) trinket helps tremendously against ogres in general.

* There’s a bug with ogres and regular bombs in Vermintide, even in version 1.5 
on PC: Ogres can die instantly if a regular bomb pushes them too hard into a 
wall while they are in tight corridors. The ogre overlaps with the wall, so it 
just dies. There will not always be a “X killed a Rat Ogre” notice, but the ogre 
always counts as killed for a contract. It’s exploitable, but this bug is 
extremely hard to abuse as the ogre spawn is random and even when it’s not, the 
bug not always works. I saw it happen on Summoner’s Peak, Enemy Below, White 
Rat (the tight space down the stairs near the first chain), Wizard’s Tower, 
Horn of Magnus, Smuggler’s Run, Castle Drachenfels, Chain of Fire (right 
before the bridge) and other maps. But don’t count on it. When it happens, 
you probably just got lucky. It’s possible to get somewhat consistent with 
this exploit, but it will be fixed in the upcoming version 1.6.

* Play as a team. The ogre rarely attacks one player until he or she is 
completely dead, but often switches targets. This depends on which player 
did how much damage to it. It only keeps the same target if no other hero is 
in range. So one or two players kite the ogre(s), the other players kill the 
normal rats and then attack the ogre(s) with melee from behind or simply with 
ranged weapons. Kill other specials first, as they can mess up your plan. 
Don’t feel stupid if you don’t attack the ogre immediately when it spawns! 
Every killed normal rat helps fighting the ogre, especially on Cata & Heroic. 
I fought a lot of ogres where I didn’t even attack the ogre once. Always be 
aware who has the aggro, even during hordes. Help your mates up if someone’s 
on the floor if you don’t have the aggro. Make it your top priority. It’s 
rarely possible to pick up your teammates if you have the ogre’s aggro, as it 
will often kill you in the process. It is possible though to help up downed 
players while the ogre attacks them, as long as you don’t stand in the ground 
pound area. The Bone Saw of the Medicus (faster reviving) trinket is very 
helpful here.

* Killing the ogre is important to proceed in the level, but don’t risk a 
teamwipe while killing it. On a few maps it’s possible to outrun the ogre 
and finish the level without killing it (Waterfront is the best example, 
but it’s also doable on Engines of War, Black Powder, Chain of Fire and 
White Rat). It’s also possible to de-spawn the ogre if you’re too far away 
from it. Chain of Fire is a good example for that.

* Fighting multiple ogres alone is hard. Try to focus 1-3 on one player 
anyway. For this player it’s all about running away from them while keeping 
the aggro (stay in their attack range). Do your best to not sync them. 
If 2+ ogres do a bitchslap simultaneously, you can’t block that.
 
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