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Star Wars - Rebellion Cheats

Star Wars - Rebellion

Submitted by: warrenchen
warrenchen@single.url.com.tw

Build Ships Without Losing Energy:
----------------------------------
If you need more fleets, but your systems read low or slots are out of 
available energy, change the location of the construction to a neutral 
system (it can be inhabited or uninhabited). The ship will still have a
cost in maintenance and refined points, but it will save energy.


See What They See:
------------------
While in a battle, highlight any ship and hit Tab to get first person view 
point of that ship.


How to keep Captured Characters From Escaping:
----------------------------------------------
When capturing enemies, it's always best to gang up on them with several 
good "name" characters, like Han, Luke, Madine, etc. Use a decoy. Have some
(usually 2-3) Infiltrators or Death Commandos standing by at your return 
base. When you're successful, transfer the prisoner with the Infiltrators/
Commandos to the FURTHEST POSSIBLE BASE from where you are. Try picking a 
base with a big allotment of troop training facilities. 

Once the troops arrive (R2 will announce because the prisoner is a "character"), 
send them to another base you've set up on the opposite side of the galaxy. Try 
shooting for a base with similar qualities at least 100 days away. If you nab 
the Emperor or Vader, it might be worth your while to put at least 12 
Infiltrators with them. 


Here's the trick: 
-----------------
unless the destination is taken over by the enemy, the secret mission is out 
of touch until it reaches it's destination. With enough troops and SpecOps 
at the other end, and with an immediate launch back to where they just came
from, they'll never escape. I've played games where I've had 24 of the 
enemy's 30 characters "in transit" and unable to escape (with 5 dead and
only Vader eluding capture).


First person view:
------------------
Highlight a ship during a battle and press [Tab]. 


Easy Fighter Killing: 
---------------------
This is for places like Coruscant where there are a lot of fighters. Get a 
fleet really close to the enemy system. This fleet should have 2 Corellian 
Corvettes and 1 Escort Frigate (Nebulon B's if you have them) but NO FIGHTERS.

Jump into the enemy system and unpause. When the enemy fighters start moving, 
pause and jump into hyperspace. The fighters will have reached you and exchanged
shots. If you were quick enough they won't damage you but their squad size will 
be reduced. Repeat as needed. 


Fast start for the rebels: 
--------------------------
The empire allways begins with a planet that supports the rebellion, but is 
subjugated by a big garrison of ground troops. if you gather a large fleet 
with several fighter squadrons and put a commander with high leadership and
combat (Han Solo or Wedge Antilles) you can easily blockade the planet. Then
promote the commander to admiral status. Then bombard the imperial miltary 
units. Once you have destroyed all imperial units the planet automatically 
joins the rebellion. Liberating the planet will cause the rebellions popularity
to skyrocket often causing several neutral systems to join and imperial systems
to uprise. 

Then you can liberate the imperial system which are pro rebels and soon you 
control the whole sector. I once conquered an entire sector (sluissi) by day 
34 using 2 corvette`s, and a fleet carrier carrying 4 Y-wing`s & 2 X-wing`s, 
commanded by Han Solo. P.S. You can prepare for planetary shields by having a
good spy, like Chewbacca tagging along. 


Take a planet:
-------------- 
First target an enemy system and bulid 8 either bulwark battlecruisers or 8 
super star deystroyers and commence a planetary bombardment (which will deystroy
all their defenses) then invade the system with 12 or more regiments (this 
should elimanate all chances of a uprising) then continue to run diplomacy 
missions until the planet is loyal to you. 

 
Take a planet...the easy way: 
-----------------------------
Chose a planet you wish to take over. Invade with a fleet large enough to hold
the system. Once you have a blockade of the system bring a strong force 
character (jedi Luke or vader) onto one of the ships. Send them to take out 
whatever generals they have controlling ground forces. Once thats done you 
can send them to take out the shields and defenses as many times as necessary
with very little risk to themselves. 

After defenses are down you can incite uprising until they turn to your side 
without losing any ground forces or wasting time with diplomacy.


Hints:
------
Submitted by: lkaratas

While playing the rebels send Luke via a correlian corvette to a neutral 
planet and sabotage whatever there is, mines, shields...after luke reachs 
combat value of 230-250 send spys to imperial planets and find darth vader.
after finding him send luke to the same planet, the mission doesent matter. 
both of them will engage into combat and most case luke fails, but his values 
increase immidiatly to +10 combat +5 espionage as well as diplomacy.  try 
to blockade the planet which is vader on, so you prevant him escape to another 
planet. it would be wise to eliminat ground troops and enemy generals so you 
can decrease the chance luke gets injured. you can either keep some other 
characters in your fleet in case luke gets captured. special troops will 
do well either. anyway, after while luke reachs combat value of 800 espionage 
500 and diplomacy 300. and i mean before he goes to dagoba. after returning 
from dagoba his attributes will much higher. when luke reach status jedi kni!

ght and is in the same place with leia, she learns to use the force, because 
she is as well a skywalker. her stats will increase nearly as quik as luke 
with the same method. in the end i got luke skywalker with these stats
combat 2000 espionage 1400 diplomacy 550. leia: combat 800 espionage 400 
diplomacy 900.
with these high stats every jedi training is a 100% succes as well increase 
the stats of the jedi student attributes very high. after a couple of training 
every of my student got over 400 combat 400 espionage as well high diplomacy 
ratings. after this luke is invincible, nothing can stop him, nearly every 
mission, dont matter how hard it is he will prevail, even if send alone to 
a heavily defended planet.
the same method will work with the emporer to, but in the earliyer stage 
it is hard to infiltrate courascant and the emporer hardly leaves his home 
planet but sometimes is just happened. so keep your eyes open.


 
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