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Songs of Conquest Cheats

Songs of Conquest

Cheat Codes:
Submitted by: David K.

General Guide for Beginners:
Written by Icebreaker

For beginners of Songs of Conquest,  this is a general guide for 
beginners, follow this guide and you’ll have a better gaming experience.

-= 1.Savegames=-
Savegames win this game – if you wanna try something wierd, or you‘re not 
sure about a battle outcome. Save from time to time if you think you’re 
doing well and maybe use that point of the game to try an other way.

I also recommend writing down the task you were going to perform in case 
you play over multiple days and want to remember

-=2.No Autofight=-
If you want to keep your losses to a minimum – do not Autofight! The AI has 
flaws and only works well if you have an OP-Army against Peasant-Troops – 
in that Case Autofight is allowed to save time.

-=3.Max Out the Command Skill at first=-
Command skill means how much troop slots you get – means it’s easier to pick 
up different kind of troops and beyond that, you can split troops into lets 
say 3 times 1 Militia and use them for kiting strong enemies and taking their 
counterattacks away, so they can‘t harm your higher valued Troops.

-=4.Push and Progress=-
Don’t sleep on your turns – try to be as efficient as possible!
The Campaign is designed to have a slow start and get you to know the game, 
but the 4th Mission (Death to Diplomacy) will be challenging, and will sort 
out the capable of the incompetent.

-=5.Raze your Settlements=-
If a enemy wielder is going to take over your settlement (because you cant 
defend or hold it)
sell all buildings the round before he takes control of it (unless you have 
the chance to take it back immediatly) so at least you will get back gold 
and ressources from that.

-=6.Raze enemy Settlemets=-
Same thing goes to enemy settlements – when you take it over us the raze 
option to decimate his buildings so he has to rebuild and wont get troops
(everything else does no harm to the enemy)
if you see him recapturing it – flee your wielder into another direction 
and save your troops.

How to Edit the Save File (Stats, Skills/Powers, Levels):
Written by 500KG

-=Editing Hero Skills=-
* Find your save file, usually at:
* x:\Users****\AppData\LocalLow\Lavapotion\SongsOfConquest\Savegames
* Open the file in Notepad++
* Search for your hero name. E.g. "Gnaw".
* Scroll along to the right a bit until you see the following: 
* This is your 'Skill' Section. 
  Skill 12 is your 'Command' skill, it is at level 3 when you start.

There are two [] brackets to show the whole section. 
With { , } to separate each skill.

So if you wanted to have Level 1 Arcana Magic, Level 1 Chaos Magic 
and Level 3 Command:


Important: You can break the file easily here, make sure you use the format:

[skill 1, skill 2, skill 3, skill 4, skill 5, skill 6]

Skill 1: Melee
Skill 2: Archery
Skill 3: Cunning
Skill 4: Guard
Skill 5: Combat Training
Skill 6: Breaks the game (do not use)
Skill 7: Arcana Magic
Skill 8: Chaos Magic
Skill 9: Creation Magic
Skill 10: Random Skills and Powers

-=Editing Hero Stats=-
Keep scrolling right past the Skills section and find the following:

Simply change the values. Enjoy!

-=Editing Hero Level=-
Edit the following line directly after your hero name:

Replace with whichever number you want.

Battle Tips (Death to Diplomacy Mission):
* Stay out of melee as much longer as possible.
* Use the militia to focus on rats first as they will die quick then ghost. 
  Don’t focus oathbounds if they have shields.
* Knight are very strong, especially when charging. They should rip off the 
  ghost since you have same number of units in the stack.
* Don’t forget to use you spells to mitigate damage as much as possible.
* Also when you start put you militia back and wait for the rats to be close 
  enough to deal full damage.
* Ranged units have 2 ranges. One is max range and one is ideal range. In 
  ideal range, and if the unit didn’t move this turn, it will deal double damage!.
* Note: Since they will have to reload for one turn it is better to wait for the 
  double damage shot.

How to Beat the AI:
Even if the ai rushes you, you should have around the same amount of units they 
come at you with. Build those small unit buildings early. Stack up the militia, 
the dreaths, whatever your faction has. They seem weak but 20 of them pack a punch. 
Even the rats are useful.

There are also little camps where you can find 10-15 free units, often close to 
your starting town. Useful early but you shouldn’t even need them. The ai can 
probably use them too, so if they have more units than you that could be why.

Then figure out how to battle. Which enemies to focus first, which ones to kite, 
which ones to save for last (those singing support ones) The same exact battle 
can have drastically different outcomes. You can mess up and lose 20 units to 3 
brutes because you let them get close and strike first.

Strategy Basic Guide (+Stack Size):
Written by barrackar

Why you should focus on only a few unit types in any faction. Discusses stack sizes, 
research upgrades, and resource efficiency in a manner applicable to every faction.

TLDR: Focusing on only a few unit types allows you to (1) Reach the maximum stack 
size sooner; (2) Leverage the skills of your heroes; (3) Spend research upgrades 
efficiently; and (4) prioritize resource collection.

-=Advantages of Few Unit Types=-
Why you should only build a few unit types for any faction. In particular, focusing 
on only three unit types is likely best.

-=Reach the maximum stack size sooner=-
Songs of Conquest introduces a stack size limit and command size limits. Stack size 
is very important. An incomplete stack is likely to be one-shot by enemy attacks or 
spells while a full stack size is much more likely to one-shot enemy stacks and more 
likely to survive to retaliate themselves.

Because most unit dwellings have limited rates of unit production, building multiple 
of the same dwelling accelerates how quickly your heroes can reach maximum stack 
sizes for their armies. It also helps you re-max your armies after difficult fights.

-=Leverage the skills of your heroes=-
The different hero skills make each hero better with different sets of unit types. 
If your hero has archery and gives all ranged units extra range then they will be much 
better with more ranged units. Heroes with lost of magic skills may be better with 
units which generate more magic. Focusing on only a few unit types allows you to focus 
only the units which will benefit the most from your heroes skillset.

Similarly, if you only have a few unit types it becomes easier to choose which skills 
will benefit your armies the most as your heroes level up.

-=Spend research upgrades efficiently=-
Every faction has tier-3 research buildings that allow you to increase the maximum 
stack size of certain units. Getting every upgrade is incredibly expensive. However, 
if your armies only consist of a few unit types then you only need upgrades for 
those units in order to maximize your armies. Focusing only on a few unit types 
allows you to reach the end-game sooner with max upgraded units.

-=Prioritize resource collection=-
When you are only building a few types of dwellings you only need a few types of 
resources. It becomes easier to bypass resources you don’t need to focus on the 
resources which will help expand your empire. Each mine or overland resource is more 
easily quantified in terms of which army units it will help you make more of. If you 
only have one unit type for each of the rarer resource types (glimmerweave, ancient 
amber, celestial ore) then you won’t have to choose between what to spend your 
resources on as you expand.

-=Example with Loth=-
As an example, consider the Barony of Loth. You could choose : rats, necromancers, 
and High Legions.

* Upgrading rat barrens (Small) takes 2 glimmerweave.
* Buying necromancers (Medium) takes celestial ore.
* Buying high legions (Large) takes ancient amber.

If you are on a map with a lot of any particular resource then build more of those 
unit types allowing you to optimize whatever resources you have available.

For stack size comparisons, rats start at 100, and can be upgraded to 160 for a 60% 
increase. Necromancers start at 10 and can be upgraded to 20 for a 100% increase 
stack size. These upgrades are a massive boost to your army strength.

Killing Spree Achievement Guide:
The Solution: Map – The Plateau
Location: North of north-east village near portal there are six neutral armies close enough 
to accomplish requirements if you got move boost and plan your movement corectly.

-=Possible bugs?=-
* If army flee (and you get exp for that) it doesn’t count.
* If you reload between fights it won’t popup.

Additional Tip: you may need another wielder to adjust army size, there is strong army in 
the middle but earlier you need to kill weaker armies which may flee if your army is too 

Guide to Defeat Doctor Marjatta:
This wielder is insane. Constantly smashing my troops with the best destruction/creation/
arcana magic.

I finally beat it after 3 tries and like 6+ hours. Doctor M never stops coming from their 
massive base through the portals. It’s 2 turns before they’re back in your face. I let 
them clear the path to the glimmerweave mine and only used the turtle wielder because he 
has better magic skills and magic resist. This helped a ton. Then I stacked the ravagers, 
shamans, lil froggies and giant turtles. Eventually I was able to fend her off with losing 
only a few troops.

Because the map is all portals I had no idea I could get to the dragon egg without taking 
their base. But by the time I realized that I had already destroyed Dr M. But again with 
them invading every 2 turns there was really only two ways to beat this map.

* Use turtle to defend constantly while frog wielder gets egg. Which probably takes longer 
  or unlikely unless you know the map inside and out or…
* Use turtle hero to eventually destroy Dr M. settlement and then chill and stomp your way
  to the egg.

I just didn’t find the mission very fun overall as there wasn’t really much flexibility 
in how to win. Maybe it’s because I’m so used to playing HOMM. But if you didn’t use the 
turtle hero to fend off the boss and didn’t stack ravagers and ranged units then I bet 
there is no way you can win.

This seems like a game where you have to counter whatever your enemies strategy is but I’m 
not sure that’s something you can just change on the fly once you’ve committed to it for 
20-40 turns.

Here’s the thing, just don’t fight him, bounce through portals and get the dragon egg. You 
then have a free army of dragons to kill the main enemy. If you do happen to aggro him, it 
is possible to confuse the a.i. into taking a longer path, or if you move far away enough 
they might start attacking your town instead.

Yep, dont fight him…Its not hard to kill, but he will come back in 3 turns with 200 rats 
and 80 toxicologist. Its scripted sadly. Just build big army to win all fights up to the 
egg and then push.

xplanation of Faey Queen’s Ability (Faey Fire):
When you do not move and use the ability the Faey Queen fires off 4 bolts at random 
enemies. When you move and use the ability then Faey Queen fires off 2 bolts at random 
enemies. The damage is always the same – the only thing that changes is the number of 
bolts. The damage from Faey Fire is based off your damage.

Therefore, to do more damage you can increase the number of Faey Queens in the battalion, 
do the Faey Research “Natures Blessing”, and get items/skills that increase damage (not 
increase offense – must increase damage).

This ability does not take into account deadly range or being in another units zone of 
control. Faey Queen does full damage with Faey Fire to all units it hits with a bolt no 
matter where they are on the battlefield. It also does not do reduced damage when using 
the ability in the zone of control of another unit.

This is an ability – not a spell – so it does full damage to Magic Resistance units. 
However, because this is a ranged ability – units who have the Shielded ability (50% 
Ranged Resistance) will take reduced damage.

This ability does take into account any high ground bonus. The enemy being on the high 
ground does reduce the damage they receive from this ability and you being on a high 
ground does increase the damage output.

Note: Faey Queens are better than Faey Nobles. You can get a Faey Queen in two ways:
* Recruit one from an upgraded Faey Court.
* Upgrade a Faey Noble you already have for 900 gold and 1 glimmerweave.
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