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Roboquest Cheats

Roboquest

Cheat Codes:
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Submitted by: David K.

Viable Precision Heavy Sniper Tactic:
-------------------------------------
Written by Re_ii

This guide gives an alternative approach on how to use the heavy sniper 
rifle in Roboquest in order to make it more viable for fast pace action.

If you are the kind of player who enjoys playing sniper, but you just realized 
that it's much inferior to all other builds in Roboquest (at least as I feel 
after 5ßish hours of playing the game): Your firerate sucks and you have to 
reload sooo often.

But hey, I got you covered: If you would like to play a faster sniepr build, 
you could try combining the heavy sniper with the heavy crossbow, binding 
"last weapon" on Alt (or maybe on "Q" (if you are from the CSGO faction, this 
should be more familias) and let your ulti launch with Alt) in order to have 
a fast weapon switch on hand (at least to me it's faster than getting my 
fingers on 1 and 2 if I want to take a shot quickly).

The tactic: as soon as you shot with one weapon, switch to the other. 
This may seem simple, but it actually works like doubling your firerate of 
your big boy sniper with the also strong crossbow.

Just beat the bee robot on heroes +3 with this tactic and it's a lot of fun 
doing so instead of going for the basic assault rapid fire build.

Hope I get my message along, if you have any ideas on how to improve playing 
sniper even further or question, please let me know!



Advanced Damage Calculations Guide:
-----------------------------------
Written by ManofManyOats

-=Damage Layers/Multiplicative Damage=-
Below I have listed each bonus damage source that adds a Layer of damage multiplication, 
when damage is being calculated, each of these Layers will be multiplied by each other, 
with the end result being the damage output.

i.e. – Level 1 Raptor SMG Landing a Critical Hit, on a Marked Enemy, with 16 Focus 
Points. and 90% Bonus Damage from Items, Affixes, Gadgets, and Perks. 

(10.5 [[b]base[/b]] x 1.5 [[b]crit[/b]] x 1.5 [[b]mark[/b]] x 1.32 [[b]focus[/b]] x 1.9 
[[b]Everything Else[/b]] = 59 damage)

-=Critical Hits=-
* When landing a Critical Hit, the damage is multiplied by the listed Critical Multiplier. 
* Very simple and beautiful and I love it because it makes for less typing.

-=Mark=-
When an enemy is Marked, all damage done to that enemy is increased by 50% (both players 
in co-op can take advantage of the same mark)

-=Awareness=-
Rangers Passive, each Focus Point [Green bar on the bottom of your screen] yields 2% 
Critical Damage, this bonus adds another layer of multiplication for crit damage, very 
insanely strong, Ranger moment.

-=Burn DoT=-
Burn damage adds an extra 30% of the damage dealt, as Damage Over Time (DoT) over the 
course of 3 seconds. When a weapon innately burns, it instead does 70% extra damage as
Burn DoT.

-=Everything Else=-
Perks, Items, Gadgets, and Affixes, all get grouped together in one big pool of % Damage, 
additive of each other.

-= Damage FAQ =-
-=Chili Pepper=-
Chili Pepper gives a -20% Damage multiplier (In the “Everything Else” Layer) and a +40% 
Critical Damage multiplier (Also in the “Everything Else” Layer)

Essentially functions as such – Upon Critical Hit, Deal 20% Bonus Damage (On top of the
Critical Hit bonus damage) Upon Non-Critical Hit, Deal 20% Less Damage than you normally
would.

If you are landing Crits more than half the time, Chili Pepper will increase your overall 
Damage.

-=Multi Element Damage=-
If you have weapons or abilities that deal more than 1 element, say for example Burn and 
Shock, you will NOT gain twice the value from “Elemental Damage” bonuses such as Chemistry, 
or Chalk. HOWEVER, you ARE able to take advantage from both Burn, and Shock Damage Bonuses 
specifically. Items such as Artishock, Balloon, Sponge, Drum, etc.

P.S. Toaster does not work if the damage source has Burn and something else, it must be a 
separate source with no burn attached.

-=No Crit Multiplier on Weapon=-
If you have weapons or abilities that cannot innately crit, they have a Crit Multiplier 
of 1.25, or 25% more damage, this scales with any other crit bonus same as weapons with 
innate crit.
 
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