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Ratopia Cheats

Ratopia

Cheat Codes:
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Submitted by: David K.

Some Useful Things:
-------------------
It’s dependant on RNG. If you find a jungle biome early, skip over 
the basic training ground and go straight into Temples of War.

A Temple of War need 12 jungle logs, 8 cut stone and 8 dirt. The 
temple warriors they produce absolutely floor the basic soldier, 
just be sure to set them to warriors instead of druids.

The T2 barracks needs “12 copper bars” to make one, which makes 
them incredibly expensive early game. You’ll need a military early 
game as it looks like new enemy spawners are added every prosperity 
level and it’ll minimise the damage until you can create a trap 
corridor to the new spawners.


Its are a trap. Not only are they huge (3 squares long) and require 
metalworking, their speed bonus is not nearly the same speed as 
minecarts (+500% speed on carts). Wooden ladders are cheaper, faster 
to build, gives 6x the speed bonus of grass ladders (+30% vs +5%) 
and they don’t need a station on every level. The need for the station 
on every level is due to the fact they can only use a lift from a 
station. Without it, they’ll climb the shaft ropes at +0% speed, 
which is worse than a basic grass ladder.

Lifts are amazing, once you have the economy to support building a 
bunch of them and if you built your city with lifts in mind in the 
first place when you spaced things out. Make a grid of lifts and mine 
cart rails and your rats can zoom around getting more work done.

Zombie Stones spawn one new stone on every Invasion Day, so it’s 
important to keep up with killing them so you’re not getting invaded 
by lots of stones at once.

Traps and other defenses come into play more once you get to the 
more advanced enemies but early on you have much better things to 
do with your rats’ labor and resources building up your city instead 
of trapping the weak zombie tombstones.



How to Manage Graveyard Spawns:
-------------------------------
Afaik they are like Xcom as to where they only become active once 
discovered.

Enemies will only use the teleporting tunnels if they can’t naturally 
path to you from their grave yard. So don’t block them off completely, 
instead create a defensive corridor.

So smartly build tunnels that connect all the enemy tunnels together 
if you want to fight them all in one big group. You can give yourself 
height advantage, and use blocks for cover from ranged projectiles. 
Traps and barricades help a lot, and establishing a central med bay 
type area.



How to Speed Up Gathering / Building and More:
----------------------------------------------
For players just starting off, you can speed up your gathering and 
construction actions by just timing your button presses right.

Every time your pickaxe or hammer strikes at the block you’re working 
on, you can release the button and immediately resume.

This will shave off a good portion of the animation time for swinging 
a tool.

You can gather, mine, and build almost twice as fast doing this when 
you get the hang of it.



An Easy Tax Edict (Early Game):
-------------------------------
This is how I stabilised early game taxes. Make sure you have a tax 
office to collect taxes first, of course.

* Civil tax
* Daily 1
* Standard wealth over 150
* All classes
* Taxed amount 20% of total wealth
* Activated (so that it takes effect)

This makes sure everyone always has some food and entertainment money 
whilst feeding wealth back into the system at a stable rate. It keeps 
everyone in the poor social class but happy enough to not complain. 
The only other tax law I passed was a welfare tax in case of emergencies 
but it’s not been used or needed yet.

Build and research as much as you want before starting to tweak numbers 
to raise the social classes of your ratizens. Keeps zombies to a minimum 
as well since your town doesn’t evolve quickly.



Tips for Foods:
---------------
Some food is only for middle class and up, like bread. Honey too is only 
middle class and up.

What you should do is invest in a hunter to hunt rabbits and around 4 
Butcheries. This will keep you going well into middle game + it also gives 
leather for the Tanneries and bones for the grinders to make bonemeal for 
your Forgers to make Iron.

So you also have neccesities taken care off as well as Iron forging. There 
is always a rabbit spawn near your starting base. I have never seen them 
not spawn near. Your ultimate goal is to feed your entire city with bread 
because it makes people go hungry slower.


So here’s a short list of what to do:
* Set up hunter hunting rabbits. set him and the butheries up as close to 
  the rabbit spawns as you can with a chest to maximize hunting and butchering.
* Once your population is gorging on raw meat put a ban on grain while still 
  harvesting it.
* Build Grinders between 4 and 5 to make flour and other other stuff that 
  needs grinding.
* Have a Water source. I make at least 6 Dew collectors with a watertank.
* Make 4 bakeries and have them make bread. Make sure to pass a law that 
  allows lower class to eat it.

This combined with the meat and other raw food sources can feed the full 
population of a 102 rats.



Defense Tips:
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* Get a tax agency or 3 to do your taxes for you and then get shrine of dog.
* On invasion day shrine of dog will tell you exactly where the Tombstones 
  you haven’t killed are.
* It is always easier to bring a few guards and kill a tombstone than it is 
  to defend against them.
* When you get to prosperity 5, new enemies spawn. These ones you don’t want   
  to hunt down but instead give them a direct connection to your base.
* Then put as many traps as you can between them and your base. Rat in a 
  box + gravity works wonders.
 
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