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Medieval 2 - Total War Cheats

Medieval 2 - Total War

Cheat Codes:
------------
Submitted by: amore S.

Press ~ during game play to display the console window. Type one of the following codes. 
Note: Family member names, settlement names, and other proper names must be capitalized 
correctly.

Result                                               Code
---------------------------------------------------------------------------------------- 
Give any trait your faction can have to a 
specific general(*)                                - give_trait [character] [trait] 
                                                     [level number]  
Give ancillary to specific general                 - give_ancillary [character] [ancillary] 
                                                     [level number]
Anything in city's building queue built 
automatically                                      - process_cq [settlement name]  
Press Auto Retaliate button to automatically wins; 
enter code at the battle scroll                    - auto_win [attacker|defender]  
Move object                                        - move_character [settler or unit name] 
                                                     [x coord] [y coord]  
create_unit "[settlement or character]" 
"[unit ID]" "[amount from 1-5]" 
"[experience from 1-9]" "[armor from 1-3]" 
"[weapon from 1-3]"                                - Create unit
Give city more population                          - add_population 
                                                     [settlement name] [number]  
Reset stuck character                              - character_reset  
Show current coordinates                           - show_cursorstat  
Get indicated amount of gold                       - add_money [number]  
Toggles fog of war                                 - toggle_fow  
Elephant Artillery to selected city or unit 	   - rogan
Elephant Rocketeer to selected city or unit        - vindaloo
Elephants to selected city or unit                 - madras
Mercenary Monster Bombard to selected city or unit - istanbul
Mercenary Monster Ribault to selected city or unit - george
Mercenary Rocket Launcher to selected city or unit - houston

(*) The code does seem to work for characters with a second name. However, you can 
select the character on the campaign map, then type for example, give_trait this 
"GoodCommander" 5 or whatever desired trait. This also works for the give_ancillary code. 



Unlock All Factions:
--------------------
Submitted by: matthew

Find your way to the Medieval II Total War\data\world\maps\campaign\imperial_campaign 
directory and youll see a file called descr_strat. Cut and Paste the unlockable 
section into the playable section. 
Now just save and close and youll have all your factions unlocked.



Getting Special/Unique Retinue Items:
-------------------------------------
To get unique and very cool items for your generals' retinues you need to perform 
historically important acts. Eg. As a western faction you can send a general on 
Crusade and when they conquer the target city they will receieve a special item such
as the Holy Grail, or Mary's Veil. 
These special items add great bonuses to your generals' stats and abilities so they 
are well worth going out to get.



6 Month Turns instead of 2 Year Turns:
--------------------------------------
To change the ratio of Turns to actual time from 1 Turn = 2 Years to 1 Turn = 6 Months 
follow these steps:
1.Go to your medieval 2:total war folder, then data,world,maps,campaign,imperial_campaign.
2.Copy the file desc_strat to your desktop.
3.Make sure it is not read-only.
4.Open it using notepad.
4.Go down where it says "start_date" there look for timescale
5.Change 2.5 (ithink) to 0.50.
6.Save the file.
7.Cut the file in your desktop and paste it in "imperial_campaign" folder 
  (make sure you replace it, dont make a second copy).
8.Start the game and begin your very long campaign.

This ensures youll never run out of time if you are a slow player like me who enjoys
consolidating after each conquest. And don't worry about events as they change to fit 
into the new time frame. This means it takes a while for gunpowder to be discovered...
but hey, you have to make sacrafices!



Traits:
-------
Use the following entries with the give_trait code. Note: Some of these can be 
accompanied with a "level number", usually ranging from 1 to 5, giving additional 
bonuses (or penalties). 

AcademyTrained 
AdoredByPope 
AgentPiety 
Anger 
Arse 
AssassinsGuildMember 
AssassinsGuildTrained 
Austere 
Authoritarian 
BadAmbusher 
BadArtilleryCommander 
BadAttacker 
BadDenouncer 
BadDiplomacy 
BadGunpowderCommander 
BadMerchant 
BadPrincess 
BadRiskyDefender 
BadSiegeDefender 
BadTaxman 
BattleChivalry 
BattleDread 
BigotWoman 
Bishop 
Bloodthirsty 
Brave 
BraveDiplomat 
BraveWoman 
CaptorChivalry 
CaptorDread 
Cardinal 
Cheapskate 
ChivalryLegacy 
ColdWoman 
ContentGeneral 
Corrupt 
Corrupted 
Coward 
CrusaderHistory 
Cuckold 
Cultured 
Cursed 
Deranged 
DesperateWoman 
Despoiler 
Disciplinarian 
DiscontentGeneral 
DivineProtection 
Divorced 
Dogmatic 
Doomsayer 
DreadLegacy 
DykeWoman 
EasternWarlord 
EducatedWoman 
Energetic 
ExRebel 
Exheir 
ExoticTastes 
ExpensiveTastes 
FactionKiller 
Factionheir 
Factionleader 
FairProsecutor 
FairWoman 
FaithfulWoman 
FamousPirate 
FathersLegacy 
Fearscatholic 
Fearsheretic 
Fearsislam 
Fearsorthodox 
Fearspagan 
Fearsslave 
Fearstimurids 
Fearsturks 
Fearsvenice 
Feck 
Fertile 
FertileWoman 
ForcedReligious 
Genocide 
Girls 
GloriousFool 
GoodAdministrator 
GoodAmbusher 
GoodAssassin 
GoodArtilleryCommander 
GoodAttacker 
GoodCommander 
GoodDefender 
GoodDenouncer 
GoodDiplomacy 
GoodGunpowderCommander 
GoodMerchant 
GoodMiner 
GoodPrincess 
GoodRiskyAttacker 
GoodRiskyDefender 
GoodSiegeAttacker 
GoodSpy 
GoodTaxman 
Gregarious 
GrowingConviction 
Haemophobic 
HaleAndHearty 
Handsome 
HarshWoman 
HasAdultress 
HashashinsGuildMember 
Hatescatholic 
Hatesheretic 
Hatesislam 
Hatesorthodox 
Hatespagan 
Hatesslave 
Hatesturks 
Hatesvenice 
HighPersonalSecurity 
HorseRacer 
HumbleWoman 
Hypochondriac 
IAmPope 
IAmPrincess 
IndecisiveAttacker 
Infertile 
InfertileWoman 
InquisitorFailure 
Insane 
InspiringSpeaker 
Intelligent 
Introvert 
JaguarWarlord 
JihadHistory 
LaxPersonalSecurity 
LegalDealer 
Lewd 
Loyal 
LoyaltyStarter 
MarriedAPrincess 
MerchantEnemies 
MerchantsGuildMember 
MerchantsGuildTrained 
Missionary 
Monopolist 
Multilingual 
NaturalAssassinSkill 
NaturalDiplomatSkill 
NaturalHereticSkill 
NaturalInquisitorSkill 
NaturalMerchantSkill 
NaturalMilitarySkill 
NaturalPriestSkill 
NaturalPrincess 
NaturalSpySkill 
NaturalWitchSkill 
NightBattleCapable 
Noctophobia 
Objective 
OpenMinded 
PassionateWoman 
Peaceful 
Perverted 
PopesEnforcer 
Pragmatic 
PretentiousWoman 
PrettyWoman 
PriestLevel 
Prim 
PublicAtheism 
Purifier 
RansomChivalry 
RansomDread 
ReligionStarter 
ReligiousActivity 
ReligiousInactivity 
ReligiousIntolerance 
ReligiousMerchant 
ReligiousTolerance 
RhetoricSkill 
Righteous 
Sane 
SecretlyFemale 
SecureMerchant 
SecurityMerchant 
Senile 
ServesSelfMerchant 
ShadyDealer 
Skill 
Slothful 
Sobriety 
SpiritedWoman 
StrategyChivalry 
StrategyDread 
StrickenSerious 
StrickenSilly 
StrongFaith 
Subjective 
Superstitious 
TheologiansGuildMember 
TheologiansGuildTrained 
ThievesGuildMember 
ThievesGuildTrained 
TimidWoman 
TolerantWoman 
TooOldToFight 
TouchedByTheGods 
TourneyKnight 
UglyWoman 
UnchasteWoman 
UnfairProsecutor 
Unwrath 
VapidWoman 
WaningConviction 
Warmonger 
WaveringFaith 
WifeIsBarren 
WifeIsBitch 
WifeIsCharming 
WifeIsFertile 
WifeIsHorrid 
WifeIsNoble 
WifeIsWise 
Woman 
WorldlyMerchant 
Wrath 
Xenophilia 


Ancillaries:
------------
Use the following entries with the give_ancillary code. Note: Some of these can be 
accompanied with a "level number", usually ranging from 1 to 5, giving additional 
bonuses (or penalties). 

academic_advisor 
accomplice 
adultress 
architect 
chastity_belt 
diplomatic_escort 
explosives 
femme_fatale 
fine_cosmetics 
herald 
mercenary_captain 
secret_love 
witch_hunter 
zealous_disciple 
amerigo_vespucci 
marco_polo 
martin_luther 
jan_zizka 
raphael 
niels_ebbesen 
arnold_von_winkelried 
geoffrey_chaucer 
john_wycliffe 
bertrand_du_guesclin 
aldus_manutius 
michaelangelo 
hair_from_mohammeds_beard 
doctor 
tutor 
bard 
catamite 
apothecary 
drillmaster 
quartermaster 
biographer 
mentor 
taticius 
brilliant_inventor 
foodtaster 
librarian 
magician 
mathematician 
poisoner 
shieldbearer 
bodyguard 
monk


Create a Unit:
-------------- 
Use the console to enter the following
create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" 
"armor (1-3)" "weapon (1-3)"

Example -
----------
creat_unit "London" Longbowmen 2 9 3 3

The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 
armor and Level 3 weapon 

create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" 
"armor (1-3)" "weapon (1-3)" Creates Unit at any settlement/general you like 


Adding Units to Stacks:
----------------------- 
Just pick a city or any unit as if moving it and just open console and simple type george
or any of those on this list and hit enter to get the following units.

Cheat                Effect 
-------------------------------------
george Mercenary   - Monster Ribault
houston Mercenary  - Rocket Launcher
istanbul Mercenary - Monster Bombard
madras             - Elephants
rogan              - Elephant Artillery
vindaloo           - Elephant Rocketeer


Billion florins at start of grand campaign:
-------------------------------------------
I know there is a cheat: add_money 40000, its a good cheat but there is an easier way. 
Go to programfiles/SEGA/data/world/imperialcampaign/descr_strats, then find the faction
you want to play then look for their starting florins then change it to 9999999999, if 
you want to be really brutal you can change your enemies starting money low.


Resource Manipulation:
---------------------- 
Go into the game root folder ie: 
C:\Programme Files\Sega\Medieval II Total War\data\world\maps\campaign\Imperial Campaign\
descr_strat
This is a read only file so remember to remove the check next to read only in order to 
alter the file. Here you can alter any of the resources, money, start and end of campaign
time etc. Remember to back up the file before altering any inputs


Maximizing the Balista:
-----------------------
The use of the Balista siege unit has become more so compared to Rome: Total War  as now 
it is dangerously more accurate and packs more ammunition. Although the Balista can snipe
shot any unit from a distance with amazing accuracy, it is best to place them (actually 
move them) to the right or left flanks of a target unit, compared to placing them in front
or behind the target.
This way the Balista will kill more units with its bolts (a good kill is at least 3-4 units
per shot, 2 rounds per shot). It also ignores armor, thus makes hard to kill units such as 
heavy cavalry easy pickings if positioned correctly. Thus, this is unit an extremely important
ranged/siege unit early in the game until gun powder units arrive.


A "Geographical" Way to Kill Enemy Agents:
----------
There is an alternative way to kill enemy agents (Assassins, Diplomats, Inquisitors, Priests
(Imams & Cardinals), Princess, Merchants and Spies) without the use of a friendly Assassin. 
This tactic is especially useful against agents that are difficult to kill and give you a 
rough time such as assassins, inquisitors and spies.
Apparently when you move a non-agent unit (troops or your general) to a tile where the agent
is, the agent will be moved to another tile. If you surround the agent with units or force 
him/her to a geographical corner and then place a unit there, the agent will automatically 
"die". Probably being trampled to death.
Also note that units have trouble automatically passing through 2 tiles (in a row) that already
have units on them. This means you have to manually move (merge) them to one tile (already 
containing a unit), then to the next tile. 


Training Assassins:
-------------------
Without an Assassin's Guild, it is extremely difficult to use them to start killing of rivals,
as they do not start with bonus traits the guild provides for new recruits. The easiest way 
to level up your assassins are to sabotage rival religious buildings (churches, mosques, etc.)
which are easier to sabotage than other buildings (usually above 60% success rate). 
Continue sabotaging religious buildings until your assassin gains the trait "Grand Saboteur."
The hierarchy of the saboteur traits are: Plotter, Schemer and Grand Saboteur. Your agent 
will have a level 4 agent skill after this.
At this point, it will be easier for you to kill other enemy agents, but not the experienced
one. Princess are the primary target, followed by Diplomats with 0 ability. Killing enemy 
captains (units with no generals) also help increase murder traits, if the former mentioned
agents are not available. Unit captains with less stacked units are easier to murder than 
dense stacked units. Continue killing until the highest level "Master Assassin."
Note: After the "Gun Power" discovery, your Assassin will come equiped with a "Prototype Gun",
which besides increasing your agent skill, also lowers squalor effects in your cities!


Getting Your Generals to "Breed.":
----------------------------------
Apparently, there is a way to get your generals to have children faster than usual. If you've
noticed why you have a happily married general, still with no children (even though the wife 
is drop dead gorgeous), there's usually a reason...and surprisingly it doesn't have to do 
with his sperm count.
Generals seem to start having babies when all of their siblings are married. So if you have 
5 generals, 4 of them are wed but the last has yet to find a wife, then they usually don't 
start having children, until Junior there gets married. So to have that big family tree, 
try to get them all of them married as soon as possible.
Also, if you haven't noticed...princesses that successfully marry and enemy general (not a 
heir or king) will disappear from the family tree but the sons and daughters will still 
show up under your service.



Bonus retinue items:
--------------------
To get unique bonus items for your generals' retinues, you must perform historically important
acts. For example, as a western faction you can send a general on Crusade. When they conquer 
the target city they will receive a special item such as the Holy Grail or Mary's Veil. These
special items add bonuses to your generals' stats and abilities. 



Change time scale:
------------------
Use a text editor to edit the "descr_strat" file in the "medieval ii total war\data\world\maps\
campaign\imperial_campaign" directory. Look under the "start_date" heading and change the 
"timescale" value to "0.50". By doing this, turns will be six months instead of two years.



Unlimited money:
----------------
Use a text editor to edit the "descr_strat" file in the "medieval ii total war\data\world\maps\
campaign\imperial_campaign" directory. Locate your faction, then change the value of their 
starting Florins to "9999999999". You can compound this effect by reducing the starting money
of your opponents to a very low value. 



Ballista:
---------
Although the Ballista can snipe any unit from a distance with accuracy, it is best to move 
them to the right or left flanks of a target unit instead of placing them in front or behind
the target. By doing this, the Ballista will kill more units with its bolts. A good kill is 
at least three or four units per shot, with two rounds per shot. The Ballista also ignores 
armor, thus allowing it to hit units such as heavy cavalry with ease if positioned correctly.
This is an extremely important ranged/siege unit early in the game until gun powder units 
arrive. 



Getting your generals to have children:
---------------------------------------
There is a way to get your generals to have children faster than usual. Generals seem to
start having babies when all their siblings are married. If you have five generals and 
four of them are wed but the last has yet to find a wife, then they usually will not 
start having children until the last general gets married. To have a big family tree, 
try to get them all of them married as soon as possible. Note: Princesses that successfully
marry an enemy general (not a heir or king) will disappear from the family tree, but the 
sons and daughters will still show up under your service.



Set resources:
--------------
Use a text editor to edit the "descr_strat" file in the "medieval ii total war\data\world\
maps\campaign\imperial_campaign" directory. You can edit any of the resources as desired.



Riots:
------
Riots usually do not occur out of nowhere. If you're responsible with the kingdom, then
it's not going to happen. Responsible means keeping everything active in All of the castles
and towns, such as keeping guards there (to make them comfortable) and keeping buildings 
recent. If a riot does occur, just make more buildings. You can also cheat by using the 
console and hiring several Peasant militia to the place. (you'd still want some regular 
guards)



Win every fights:
-----------------
If you are in a tough spot or if you made a silly little mistake (like how I managed to send 
in an important general into enemy territory without the rest of his army), you may end up in
an important fight with impossible odds. When situations like this occur there is a very simple
cheat that makes sure the enemy will always lose.

Hit the ~ on your keyboard and it will open a text menu. Type: "auto_win" without the
quotes and then what side you want to win (attacker or defender) and hit enter. If you
typed in the code correctly it should show the code and you can then click auto-battle
(DO NOT FIGHT YOURSELF). The first few times you may want to save right before typing 
the code because a mistake is easily made.
 
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