Master of Orion 3
Cheat Codes:
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Updates by: Aduh
Submitted by: conner54
Hex Cheat:
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Open your saved game file with a hex editor. Find the start offset of your game name
(empire name) in the file.
Add this offset + 27. This 4 byte equals the money.
for example, your money is
(00) 00 00 d7 = $215
change into ->
(00) 0f 42 40 = $1,000,000
keep the left bit '(00)' unchanged.
Special messages:
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Submitted by: Benzschwagel
Enter one of the following words in the search feature of the encyclopedia to view
programmer messages and other special messages in the following topic titles:
Bumper Stickers
Feudal Sakkra Culture
Feudal Sakkra Culture 2
Give a man a fish...
Haiku by Hans
Kiss me, I'm Irish
Light Bulbs: New, Old, and Silly
MOO3 Underwear - Order Today!
Rantz and the Mrrshans
Special Thanks
SURVIVOR MoO!
The Hitchhikers Guide to Orion
The MMORPG We All Want
The Rantz Song
Untitled
Wacky Credits!
Welcome to the Forums
War rocks:
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There are about fifty races and 500 possible names. However, if there is a
Silicoid empire named Chanmmos it will declare war once every three turns like this:
Turn 1: Declare War
Turn 2: War
Turn 3: End War
Turn 1: Declare War
Turn 2: War
Turn 3: End War
etc.
Cheat Codes:
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The following procedure will allow you to increase the number of race points you get
when customizing a race at the beginning of a game and requires a program such as
WinZip or WinRAR. Open the "Common" folder in the game directory.
Example: "c:\program files\infogrames interactive\master of orion 3\gamedatasets\
classic_01\gamedata\common". Make a back up of the "spreadsheets.mob" file.
Open "spreadsheets.mob" with a .ZIP utility such as WinZip or WinRAR. Find and
extract the "racemodifiers.txt" file from the list. Right click the unzipped file,
select "Properties", and uncheck the read only box. Open the file with a text editor.
Scroll down to the second table named "RacePickPoints". You will see a list of races
followed by three columns. Avoid changing the first two columns, as they determine
species and race. The third column is the number of pick points you originally have
to available during the customization of your race at the beginning of the game.
Changing the value from whatever it is set at to 1000 gives you more than enough to
get whatever you want. After editing the values, save the file and recheck the read
only box under preferences.
Create a folder titled "spreadsheets" where the "spreadsheets.mob" file is located,
and put the "racemodifiers.txt" there. You can now run the game and your changes
will take effect. Also, certain races cannot have certain skill levels. For example,
Humans cannot have "Superior Toughness".
You can however scroll down to "RaceToughness" in the "racemodifiers.txt" file and
replace the "X" in the Superior column, Human row with a value.
Now during race customization, you can change "Human Toughness" to "Superior".
You can change any value in these tables.
Extra Encyclopedia Entries:
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There are A TON of hidden easter eggs in the encyclopedia.
To access them, you can type in one of the keywords into the "Topic Search" box. Or,
you could open the wStrings.mob file (with an unzip program) and simply read the
"wsEncyclopedia.txt" file.
The search strings are...
Special Thanks
Deleted by Rantz
StormWraith
Forums
Hitchhiker
underwear
The topics are...
"Special Thanks"
"Rantz and the Mrrshans"
"Feudal Sakkra Culture 2"
"SURVIVOR MoO!"
"Kiss me, I'm Irish"
"Bumper Stickers"
"The MMORPG We All Want"
"Feudal Sakkra Culture"
"Give a man a fish..."
"LightBulbs: New, Old, and Silly"
"Untitled"
"The Rantz Song"
"Welcome to the Forums"
"The Hitchhiker's Guide to Orion"
"Wacky Credits!"
"MOO3 Underwear - Order Today!"
"Haiku by Hans"
Currency hex cheat:
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Submitted by: Russell Sutkowski
Money after the 3rd appearance of Word "H U M A N" (48 00 55 00 4d 00 41 00 4e)
Assuming of course you picked human as your player.
You can copy the search parameters from the beginning of file.
Must enter hex code (48 00 55 00 4d 00 41 00 4e)
Modify bytes from right to left example: 00 00 00 ff 00 becomes 4f ff ff ff 00
00 06 00 48 00 55 00 4d 00 41 00 4e 00 20 00 05
00 06 05 00 00 00 00 04 00 00 00 00 05 00 00 00
06 00 4f ff ff ff 00 00 00 00 00 00 19 fb 00 00 (current font messes with byte alignment)
* Making the number any higher will result in a negitive AU amount.
* When money is about to run out just save your game and edit the amount again placement
never changes.
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