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Legend of Grimrock II Cheats

Legend of Grimrock II

Cheat Codes:
------------
Submitted by: David K.

Alter your game files at your own risk and ALWAYS make backups!
1.Open your Grimrock 2 folder, usually located at 
  Documents\Almost Human\Legend of Grimrock 2
2.Using Notepad or similar, open "grimrock.cfg"
3.Update the lines below, so that they read as indicated:

   console = true
   consolekey = 192

4.Begin playing the game and press ~ (the key above TAB) to produce the 
cheat console. Now you can enter the codes indicated below to access 
the corresponding effects.

Result                                    Cheat Code
-----------------------------------------------------------------------
+1 all stats                            - spawn("tome_leadership")
+1 food                                 - spawn("turtle_steak")
+1 dexterity                            - spawn("potion_dexterity")
+1 fvitality                            - spawn("potion_vitality")
+1 skill point                          - spawn("tome_wisdom")
+1 strength                             - spawn("potion_strength")
+1 willpower                            - spawn("potion_willpower")
+20 fire resist                         - spawn("tome_fire")
+20 ice resist                          - spawn("tome_water")
+20 poison resist                       - spawn("tome_earth")
+20 shock resist                        - spawn("tome_air")
+25 energy                              - spawn("tome_energy")
+25 HP                                  - spawn("tome_health")
Antidote                                - spawn("potion_cure_disease")
Anti-venom                              - spawn("potion_cure_poison")
Big energy potion                       - spawn("potion_greater_energy")
Big HP potion                           - spawn("potion_greater_healing")
Full plate cuirass                      - spawn("plate_cuirass")
Full plate cuisse                       - spawn("plate_cuisse")
Full plate gauntlets                    - spawn("plate_gauntlets")
Full plate greaves                      - spawn("plate_greaves")
Gear key                                - spawn("gear_key")
Gold key                                - spawn("gold_key")
Iron key                                - spawn("iron_key")
Key that will opens any lock 
except treasure chests                  - spawn ("master_key")
Lockpick to open closed chests          - spawn("lock_pick")
Magic bridge that covers one square 
in front of the party                   - spawn ("magic_bridge")
Mine key                                - spawn("mine_key")
Resurrect dead comrades                 - spawn("potion_resurrection")
Round key                               - spawn("round_key")
Timepiece that tells time while resting - spawn ("timepiece")
Crystal shard that fully heals party, 
removes bad statuses, including death   - spawn ("crystal_shard_healing")
Get 1 Etherweed                         - spawn("etherweed")
Get 1 Falconskyre                       - spawn("falconskyre")



Solution for Strange Hub Key:
-----------------------------
What to Do with the Strange Hub Key?

-=Small Hint=-
The location is somewhere you have accessed before. 
Think of an association with a key specifically.

-=Big Hint=-
It will not fit into a keyhole, it must be placed on a special pedestal.

-=Solution=-
Put it into the keyseller’s pedestal in the rootling hollows and a portal 
to the secret will open nearby.



How to respec a character:
--------------------------
Written by Haze System

Here I will show you how you can change your character's name, race, sex, 
and class, as well as alter skills.

-=Enabling Console=-
First, you will need to find the configuration file.

* Navigate to Documents/Almost Human/Legend of Grimrock 2
* Open "grimrock.cfg" in a text editor of your choice.
* Search for "console" (lines 27 and 28) and edit the two lines to look as follows:

console = true
consoleKey = 192

Alternatively, "consoleKey" can be left at the value 220, which is the \ | key.

Now when you are in-game or in the dungeon editor you will be able to open the 
console by hitting the ` ~ key on your keyboard.

For a list of other possible keys to put the console key on, check out this page:

http://www.indigorose.com/webhelp/tu/Program_Reference/Misc/Virtual_Key_Codes.htm

Find the key you want in the character column on the right, and use the corresponding 
number in the decimal column.

In choosing a key for the in-game console, be sure to avoid any conflicting usages
of a key, i.e. you don't want to put it on the W key, as it would open and close 
every time you try to move forward in the game.

-=Editing the Character=-
To be able to edit your characters you must be in game. Find a safe place that you 
can sit and not worry about being attacked.

First, you will need to determine which character you would like to change. 
The characters are laid out in the UI as below:

1	2
3	4

Note which number corresponds to the character you wish to alter. Now, you will want 
to open the in-game console with the ~ or \ key as you defined in the config file. 
In the commands below, replace the capital X with the number of your character 
(e.g. getChampion(3) will use your 3rd character).

* Copy and paste the commands into the console in-game and edit them as needed. 
* Replace the italicized text at the end with one of the options listed.

Note: Commands and options are case sensitive. If you get an error saying something 
about "nil value" check all case, make sure options that should be in quotes are in 
quotes, and make sure you have the proper characters in the right place, such as the 
colons.

-=Set enabled=-
party.party:getChampion(X):setEnabled(enabled)

Definition:
Disables a character completely. The character will appear as an empty slot, but can 
be re-enabled at any time. Can also be used to create a new character if a slot was 
left empty at character creation.

Options:
false - Will disable an existing character.
true - Will re-enable a character or create a blank level 1 Human Fighter if used
on an empty slot.

Example: party.party:getChampion(2):setEnabled(true)

-=Set name=-
party.party:getChampion(X):setName("name")

Definition:
Sets the name of a character. Note that the enclosing quotation marks are required.

Options:
Any text string. Limit of 20 characters.

Example: party.party:getChampion(4):setName("Lauren")

-=Set race=-
party.party:getChampion(X):setRace("race")

Definition:
Sets the race of the character.

Options:
"human", "minotaur", "lizardman", "insectoid", or "ratling"

Example: party.party:getChampion(3):setRace("ratling")

-=Set class=-
party.party:getChampion(X):setClass("class")

Definition:
Sets the class of the character. Note: Does not change stats or skills.

Options:
"alchemist", "barbarian", "battle_mage", "fighter", "knight", "rogue", or "wizard"

Example: party.party:getChampion(1):setClass("battle_mage")

-=Set Sex=-
party.party:getChampion(X):setSex("sex")

Definition:
Sets the sex of the character. Note: Only changes the voice of the sounds the characters 
make in-game.

Options:
"male" or "female"

Example: party.party:getChampion(2):setSex("female")

-=Set Portrait=-
party.party:getChampion(x):setPortrait("assets/textures/portraits/race_gender_xx.tga")

Options:
race: human, minotaur, insectoid, lizardman or ratling
gender: male, or female
xx: 01 to 07 for all humans, 01 to 06 for male ratlings, 01 to 04 for everything else

NOTE: choosing a portrait that did not exist crashed my game. Always be sure to save 
before making changes, and choose only portraits that exist.

I have not tested it yet, but I believe that you can create a custom portrait, drop it 
in the appropriate folder, and name it whatever you want. Then instead of using the 
file name as I've described here, simply use your custom one.

Example:
party.party:getChampion(1):setPortrait("assets/textures/portraits/minotaur_male_02.tga")

* Credit for how to change your portrait is given to Dr.Disaster

That covers all of the relevant commands for changing the character itself.

-=Changing skills / Change stats=-
party.party:getChampion(character number):setBaseStat("attribute",number)

Example: party.party:getChampion(2):setBaseStat("willpower",18)

-=Level up=-
party.party:getChampion(X):levelUp()

Definition:
Gives just enough experience points to get to the next level.

Options: No options.

Example: party.party:getChampion(3):levelUp()

-=Give skill points=-
party.party:getChampion(X):addSkillPoints(amount)

Definition:
Gives the character the indicated number of skill points.

Options:
Any number. Only 80 skill points are needed to level every skill from 0 to 5.

Example: party.party:getChampion(3):addSkillPoints(420)

-=Train skill=-
party.party:getChampion(3):trainSkill("skill", levels, dontSpendPoints)

Definition:
This command increases or decreases a given skill by a certain number of points.

Options:
skill: "accuracy", "air_magic", "alchemy", "armors", "athletics", "critical", 
"concentration", "dodge", "earth_magic", "fire_magic", "firearms", "heavy_weapons", 
"light_weapons", "missile_weapons", "throwing", "water_magic"

levels: Number in levels to increase or decrease skill. If a negative number is used, 
the skill level will be decreased, and a positive number will increase the skill level.
If decreasing, leave out the final option or make it false to refund the skill points used.

dontSpendPoints (optional):
true - Doesn't use character's skill points.
false - Removes from skill points the number of levels indicated in command.
Defaults to false.

Example:
Increase level
party.party:getChampion(4):trainSkill("light_weapons", 3, true)
Decrease level
party.party:getChampion(4):trainSkill("light_weapons", -3)

-=Traits / Add trait=-
party.party:getChampion(X):addTrait("trait_name")

Example: party.party:getChampion(2):addTrait("head_hunter")

-=Remove trait=-
party.party:getChampion(X):removeTrait("trait_name")

Example: party.party:getChampion(2):removeTrait("head_hunter")
 
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