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Interstellar Rift Cheats

Interstellar Rift

Cheat Codes:
------------
Submitted by: David K.

Console Commands:
-----------------
Server commands can (mostly) be used from the in-game chat and the server console 
and will run on the server. When entering the commands into the in-game chat 
they need to be prefixed with a forward slash ('/'), but when entering them into 
the console they should not be. In a singleplayer game you will have Superadmin 
rights by default and you should be able to use all the commands in the list, on 
a server it depends on your rights on the server. Any command argument that can 
be either an id or name also supports partial names, the server will then request 
you to choose the one you wanted if there is more than one result.

Adds a special resource
addSpecialResource [id][text]

Set a new super admin
setSuperAdmin [player id/name]

Destroys a ship, bypassing the destruction sequence
destroyShip [system id/name] [ship id/name]

Give a resource to a crew
giveResCrew [player id/name] [resource] [amount]	

Set all resources in a fleet's vault to a specific number
giveResFleet [player id/name] [resource] [amount]

Give a resource to a ship
giveResToShip [system id/name] [ship id/name] [resource] [amount]

Moves a ship in a system to a different system
moveShipToSystem [system id/name] [ship id/name] [system id/name]

Sets a player's U-Nits to a specific number
setMoney [player id/name] [amount]
 
Spawns an asteroid field
spawnCustomAsteroidField [system id/name] [ship id/name] [index] [text]

Spawns an asteroid field
spawnCustomLargeAsteroid [system id/name] [ship id/name] [index] [text]
 
Prints all commands, and their descriptions
help | h [id]	
 
Fill a player's vault with most resources
giveAllRes [player id/name]

Fill a player's crew vault with most resources
giveAllResCrew [player id/name]	

Gives reputation for a specific faction to a player
giveReputation [player id/name] [faction] [amount]



Tips and Tricks:
----------------
Written by IgneaVentus

An organized list of helpful tips and tricks meant to aid people new to the game.

-=General-=
*Never use "wild" rifts if you don't have your own rift generator. 
*You can get stuck.
*Always keep track of your fuel. 
*There is emergency option ("Services" tab on GRIP) but it's expensive.
*If you have batteries on ship, at the start it will start to drain fuel rapidly. 
*Give it time to fill them up and refuel, then your ship will work as it should.
*On PvP server always keep looking around you. 
*Not counting cloaking device, you will see enemy faster than enemy could shoot you.
*On PvP server try to drop rare resources like gold, silver and the like to your 
 ault at first chance you get. This way you drop chances someone will attack you.
*Try to keep your ship in storage. Thanks to that, it will not burn fuel or oxygen 
 and will be safe from attacks (Both from skrill and players)
*Drop from the warp at one second remaining or earlier until you get a good feel 
 of the warping. Otherwise you could end inside some ship or station, getting fined 
 and/or losing faction standing.
*With auto warpdown disabled never point straight at a planet, lag could make you 
 unable to slow down and result in ship loss. (Thanks Johnno)
*Getting silicon is easier than you think. Just rift to T1 system and buy it from 
 any mining / scrapping / ore trading station or traveling trade emporium.
*Tier system can be easily bypassed by buying used rift cartridges. 
 Each one has 3 uses and is quite cheap. (15k for 3 jumps to T3?)
*If your ship starts counting down for destruction, you lost. So grab whatever you 
 have and run to escape pod. If you don't have escape pod, you lost everything on 
 ship and in your inventory.
*If ship is disabled, it is not dead. You can fix it with armor generators, repair 
 drones or very expensive services on GRIP. Interior though is fixable only by you 
 (repair device) or services.
*Speaking of repair drones, until you have twice the amount of iron needed to build 
 your ship, they won't be of use.
*Early on, it may be great idea to specialize ships (or, if you don't build them, 
 get specialized ships). Miner, processing, cargo hauler, fighter etc. 
 It helps you to conserve resources if you scrap ships you don't use now.
*When putting things into Vaultron or cargo container remember to put inside only  
 full stacks, because both don't stack for you.

-=Fighting=-
*If you find yourself in unwanted fight, warp. (J key)
*Sometimes you can't warp because you are under attack. In skrill case you can try
 putting your speed to the max and violently changing direction of flight to avoid
 most, if not all, skrill attacks.
*Good way to keep on Skrill tail is to press 'P' after targeting them. 
*This will make your ship go the same speed as target.
*Mounted cannons (not the gimbal ones) are most probably most powerfull (and for 
 sure most efficient) weapons in the game. 
 If you can pilot good enough to use them, that is.
*... if not, use gimbal cannons, they are second.
*Another Skrill tactic is to just go full throttle back (Skrill go up to 250m / s, 
 so don't overdo it) and just shoot the bastards beelining for you.
*If you want to make a bigger fighting ship, it may be good idea to create several 
 weapon groups specialized in certain aspects, for example lasers against shields, 
 cannons against armor/hull and missiles for far targets.
*Biggest and tankiest isn't always the best option, if you look for a fight always 
 try to prepare accordingly. For example, light fighter is more than enough for 
 grunts and hunters, but to fight players you may want something a little more tanky.

-=Boarding & Hacking=-
*Remember to always have some firewall repair chipsets. More or less, one such chipset 
 can block one hacking chipset.
*Repair chipsets, different to hacking ones, don't drain untill you are under attack
 so you can leave them online.
*There are three types of chipsets, standard (drains the same amount all the time), 
 pulse (drains in pulses) and precentage (drains % of CURRENT firewall strength)
*Remember that boarding party is at disadvantage. If they made mistake in leaving their 
 ship alone, run with them on board.
*If you have engineering console nearby, you can cut off power to rooms with and near 
 teleporter during enemy boarding. This way you will slow them down.
*Also, with engineering console you can cut off life support in any room you are not in
 currently.
*Remember that GRIP can show you stats of any ship you're on. Use this to keep track of
 access firewall on ships you board.
*Don't randomly hack people. They will get big fat notification and more often than not,
 treat this as an attack.
*When boarding, you can use molecular assembler on your own ship as backup option for
 return.
*When boarding derelicts, you may want to grab some oxygen with you. If you repair their
 life support, you will have a lot less to worry about.

-=Shipbuilding=-
*If it's your first encounter with editor, take your time to more-or-less learn where
 is what. Look into every category, get a feel of moving around.
*Building your own ships can be daunting at first, so try playing game with faction
 ships first. Look how everything works, what is needed for ship to function etc.
*Either place batteries last, or during building put them in temporary power group.
 This would allow you to see real ship power usage. If you want to go a tad further,
 do the same to extractors, refineries and everything that needs to be activated to
 drain power.
*Until your ship is having tons of power generation, you may want to put escape pod
 off the main grid and assign it Power Transfer Box. This way, it won't paralyze your
 ship during charging, as it needs lots of power.
*Don't use power groups until you know what are you doing (ex. Escape pod). They are
 great tool, but useless for smaller ships because of built-in proritization.
*Batteries are very useful tool. Not only they can gather power for later use, they
 can extend power output of your ship. For example, ship with two generators and two
 batteries will have power output of 600 (2x 300 output of batteries) instead of 300
 (2x 150 output of small gen)
*Always put at least one solar panel on your ship. This way you won't have to fight
 with doors when first time boarding, and will be able to teleport away even if your
 ship gens are dead. Or run transponder.
*Even if you don't plan on fighting, keep every system accessible. If you can't reach
 something with repair gun, it is useless. Random lucky shot from a skrill can render
 that part broken, and only throu services you would be able to fix it.
*When building a hauler, remember to put way more engines than needed. When your ship
 mass grow, it gets slower. If your engines are way more powerfull than needed, you
 won't feel this.
*Try to avoid putting too many doors between cockpit/bridge and escape pod. They will
 more often than not badly damaged during attack and thus inhibit ability to use
 escape pod quickly.
*Especially on smaller ships, you may try and avoid putting doors at all. Thanks to
 that, user will be able to move more efficiently around, but at the same time ship
 will be more prone to enemy boarding.
*Keep in mind purpose of your ship. There's no much reason in mining vessel having
 more firepower than battleship, but trading vessel with huge amount of shields to
 allow it time to run would make sense, right?
*Keep in mind you can stack some of the ship components. This allows you to create
 nice looking things. Or cheat, if you preffer it that way.
*Always check up on your weapon groups to avoid exceeding your CPU power.
*Always check your ships before using them on normal server. To do so, create server
 with creative mode on and take a small flight around, test every machine, do your
 standard routine.

-=Trading & Mining=-
*For basic resources it may be wise to build a station-like mining sattelite near
 one of the asteroid field spawning starter stations. You can mass produce iron,
 copper, steel and water this way.
*If you really think about being space hauler, get yourself a ship with data core
 (the server-like one) and buy trade data cartridge. It will, when enabled, collect
 data about prices in visited systems making your life so much easier.
*If you have rafinery or really big cargo space, you can buy cheap scrap and remake
 it into ingots wchich are sometimes even five times more expensive.
*If you want really quick money, get on any station with excavators and refineries,
 check their shop and if there's any demand for Deuterium, fill it.
*You can sell basic resources in bulk if you know where to look. GT Traveling Trade
 Emporium buys bulks of metals, whereas HydroPex Fuel Trader buys bulk of Hydrogen.
*Learn to use ACTR. It's especially useful in mining and processing, but can also
 help you move your cargo to teleporter in bulk.
*You can set whatever amount of final product you want in rafineries or assemblers.
 They will stop working once they lack resources or meet that quota. This, with
 ACTRs, allows for primitive automation.
*Learn to use scanners. They will help you with looking for threats and help you
 hunt with rare resources.
*Try to refine your goods before selling them, this way you will most likely boost
 their price greatly.
*Don't bother trying to get gas clouds to what you want them be, rather collect 
 gasses and let them out in proportions you want.
*When mining gasses you want a ship with as many collectors as you can use
because gasses continuously dissipate on their own with time.



 
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