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Hellish Quart Cheats

Hellish Quart

Cheat Codes:
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Submitted by: David K.

Useful Tips and Tricks:
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-=What is ragdol muscle strength=-
It's how "loose" the animations are. The default standard value for it is around 9.8.

-=How to play training mode=-
It is probably planned for the future patches, by now you can try to use passive AI 
(see below) or you can do it yourself right now actually, set Damage to 0 in options 
and choose Local co-op. Also just press F2 for now to turn off the AI.

-=How to understand moveset and attack=-
Characters automatically move to try and defend any attack you perform if they're in 
a "neutral" position (not attacking). If you can time your attack to interrupt an 
action, and don't hit their weapon on the way in, you'll score a hit. If it's a clean 
enough hit on a vulnerable part of their body, they die. Sometimes if your attack comes 
from a particularly awkward angle for the opponent, their guard won't be in position in 
time and you can hit them from neutral too, but this is unreliable and risky, so 
shouldn't be assumed or expected to be the case by default.

-=How to cut hand or leg=-
It is a rare occasion and you need to hit a perfect place in a perfect time. 
Try Isabelle for heavier slashes.

-=High guard longsword cuts vs sabre=-
It's very easy trying cutting from the high guard with Isabella. It's rather too easy 
to hit the AI if the opponents has a sabre, since they can't parry the attack. Marie 
and Isabella as oppponents can counter it by thrusting, since a high thrust blocks the
 downward strike, but Gideon, Jacek and Barabasz don't do that.

-=How to attack with rapier=-
Don't see the slashes as an attack itself, you can use the slashing to get your rapier 
in position then faint and do a stab, they are highly relying on movement direction, 
with that you can get around the enemies guard, especially when they are striking and 
land killing stabs quiet easily.

-=How to fight against rapier=-
Rapier's weakness is that, well, it does rapiery things. It stabs. Which means it's 
easier to sidestep with immediate counter. But you need to be closer than you think, 
cuz her lunges have incredible range. Or Also sidestep to get in her face for a close 
range punch and cut, long guard for safety and punish her long guard lunges 
(those have the longest recovery).




Definitive Guide to Alexander:
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Written by The Mongolian Rear Charge

-=Strong points of Alexander=-
* Fantastic guard
* Arguably the best footwork in the game
* Good consistent damage thanks to his broad saber
* Allows the player more freedom than many characters as you can make your own combos 
  instead of sticking strictly to the move list
* Deceptive reach
* Fast thrust from LG (long guard)
* Good variation of speed for his limited attacks
* Can exploit pretty much all attack angles at least with regards to cutting
* HP is fantastic, same as Gideon and Isabella’s.
* He is the only character who can bob his head like a boxer leading to fantastic 
  dodges used correctly.
* Good dash attack
* Good stamina management like most characters

-=Weaknesses of Alexander=-
* His long guard still leaves parts of his body exposed and can sometimes be overcome by 
  thrusts. Therefore, it is very offensive in nature unless you catch the blade just 
  right. A cut can also really ruin his day in this position unless (as with any other 
  character’s thrust) unless you are launching a thrust as you are hit and catch the 
  blade just right.
* His neutral guard leaves his belly open and his lower openings and if he is flanked 
  it can still be surprisingly easy to hit him. Fast attacks that reach out a bit 
  further like Lazlo’s slashes can also hit him
* His footwork can make it hard to manage distance properly because of how quickly 
  he moves.
* While surprisingly versatile (which I will get into) His Long guard really only has 
  one real attack sequence that flows without the need to cancel.
* A bit slower than Gideon and Jacek in particular which can be problematic regardless
  of his guard. Isabella is also a menace to watch out for in this regard. Marie, 
  Isabella, Zera, Marta, and Kalkstein can also stab him quite easily depending on what 
  he is doing.
* His biggest sidesteps are head bobs which leave him wide open.
* He has good attacks that involve stepping forward, but his A cut lunge leaves a bit 
  to be desired.
* His feinting game is weak unless you manually feint with his cuts. His one listed 
  feint is highly telegraphed and is one of those moves that will only work once at 
  most in a fight. If it does hit though it is a powerful leg cut.


-=How do you fight as Alexander?=-
After using him for months I find there are two main styles that folks like to use. There 
is the style that takes advantage of his guard and seeks exchanges and counter-attacks 
fighting in a more linear approach, and the style that wants to use his mobility to the 
fullest extent at the expense of his guard at times.

I tend to take the former approach and fence more traditionally like a HAMA fencer. I 
feel as though trying to head bob and dash too much just leaves you too exposed but 
players such as Captain Piperanddummer have made it work even on delay so I do not think 
either approach is wrong. Experiment with the moves and use whichever style is best for 
you. But definitely keep both tactics in your repertoire as you can’t do nothing but 
dodging and expect to succeed. On the other hand, though, dodging in my experience can 
be a useful skill in certain situations.

Players also always ask whether offence or defence is superior. In a game like this, I 
do not think this is the right question as this game tries to replicate realistic fencing 
and does a decent job. In reality, I think you want to flow between the two and you 
shouldn’t see the two as separate at all as you can defend yourself simply by killing 
your opponent with many characters, Alexander included and I have found aggression and 
counter striking as well as passive styles have all worked and Alexander is no exception. 
I like to flow between aggression and counterstriking personally and apply passive 
pressure with footwork even if I choose not to engage. Someone who is too passive can 
never offend his opponent and is losing the fight but someone who abandons all defense 
is equally guaranteed to die.

Vinerd describes the way I play as being like a tiger stalking his prey and I really 
like that analogy. Everyone has their own tendencies though and as long as you do not 
get hung up on that question, I say play the way that suits your personal style the 
best. Alexander has a limited set of moves but in spite of that you get a surprising 
amount of freedom with him and in some ways more freedom to do what you like than with 
other characters as even Isabella who has tons of combos has strict button combinations 
you must adhere to or you will not do any sort of effective combo. Alex gives you more 
freedom to perform your own combos so you should make good use of that.



 
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