Farever
Hints and Tips:
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Submitted by: David K.
* Create one character per class if unsure; class changes are not available mid-
game in EA.
* Prioritize Obelisks, then clear each dungeon thoroughly the first time - Secret
Orbs and codex entries are easy to miss if you rush.
* Fight or scan every enemy in a dungeon run; codex progress and XP detours pay
off before bosses.
* Enemy spawns are zone-typed - if the local level range outlevels you, route
around instead of charging groups on sight.
* Solo play is fully supported (content scales down), but self-sustain builds and
recommended dungeon levels matter more without a party.
* Hard dungeons target level 20; Heroic mode is listed but not available in
current EA.
* No dungeon matchmaking - use in-game chat or the official Discord to find
groups.
* Weapon skills change your rotation as much as class skills; swap weapons at the
training dummy before investing gear.
* Claim free Early Access shop rewards (mount, glider, companion, Farseeker
cosmetics) from the main menu shop while they remain listed.
* Read gear passives before equipping - synergies beat raw item level in the
first hours.
* Learn one crafting profession that matches your role; all professions share hub
Crafting Stations (talk to Job Welldon at hub Obelisks to start).
Classes (Early Access):
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Four launch classes with no mid-game respec yet - roll alts to test builds.
* Warrior - Tank / melee DPS; Rage for Raging Smash; swords, axes, maces, spears.
* Rogue - Single-target DPS; Combo Points + Finisher; daggers and bows excel.
* Mage - Magic DPS; Spark system; strong solo option; staves and grimoires.
* Priest - Healer / support; Prayer combos via Judgement; vital in full parties.
Weapons are class-locked and add their own weapon skills - try every weapon type
your class can wield before committing hours to one character.
Co-op Party Setup:
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* 4 players - 2 damage, 1 Priest/support, 1 Warrior/tank.
* 3 players - 1 damage, 1 support, 1 tank (drop second DPS).
* 2 players - 1 damage + 1 support, or damage + flexible hybrid.
Do not run three damage dealers and skip support in a full party - healing falls
off fast in longer dungeon pushes.
Crafting and Jobs:
------------------
Gathering plus one specialized job (blacksmith, alchemist, cook, enchanter,
outfitter, jeweler) feeds the shared Crafting Station in town hubs. You can learn
every profession over time with gold, but focus one tree early for usable gear.
Exploration and Movement:
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Online action RPG in Siagarta (Shiro Games, Early Access): climb cliffs, glide,
dive underwater, and tackle scaled solo or co-op dungeons.
Once you have climbed a route once (floating rocks and similar vertical paths), a
small interactable at the base unlocks a repeat teleport straight back to the
top.
Flower Cannons scattered across the map launch you upward so you can glide off in
any direction - use them to skip climbs or reach ledges.
Touch every Obelisk in a new sub-region first; each one reveals the local map
like a map fragment and enables fast travel between hubs.
Secrets:
--------
* Achievement hunting requires 100 percent region completion (chests, tasks,
codex) in Skyover Island and Valley of Eternal Autumn.
* Listen for collectible chimes while exploring sub-regions after the map is
unlocked.
Solutions:
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-= Stuck on vertical terrain =-
1. Climb once to register the summit teleport, then use the base interactable on
return trips.
2. Look for a nearby Flower Cannon, launch, and glide to the target ledge.
-= Undergeared for a dungeon =-
1. Check the listed recommended level at the entrance.
2. Finish side tasks and codex scans in the current zone before re-entering.
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