Door Kickers: Action Squad Cheats |
Door Kickers: Action Squad
Cheat Codes:
------------
Submitted by: David K.
STARS CHEAT for the Early Access version:
-----------------------------------------
While playing a level press the following keys in a rapid sequence:
Left Left Right Right Down Up Down Melee.
Tips:
-----
Written by Sluggy
Some of these may be obvious, but you never know who it will benefit!
* Breaching charges are basically c4s. You can use them to kill a charging machete,
or use it like frags from a 2nd floor balcony. You can also breach, move far away,
detonate the room, then use aimed shots to slowly whittle away the enemies.
* Smoke grenades are incredibly powerful, especially for characters that lack DPS.
if there is smoke between you and the enemies, they will act like you’re not there,
allowing you to shoot them without getting return fire.
* If there are too many enemies in breaching a room with slow motion, go in and go
out. It will lure some end game enemies out. Same way with elevators.
* Use cam balls to get critical bonus damage versus the big topless boss. That w
ill chew through his green healing potions. Cam ball or spy camera can also be used
to pierce through armor of shield bosses.
* You can use the breaching charge and detonate behind the shield boss’s back.
3 will do the job.
* You can use breaching charge detonation to cancel the big topless boss’s health
potion drinking.
Tips and Tricks:
----------------
Written by Jäger
* Shooting snitches to get them to stop. (use a weak weapon).
* Explosive barrels can open locked doors.
* Dogs move the fastest out of any enemy and will bark when alerted.
* Breacher is the best class for “clear hostiles” missions as there are 0 hostages.
No risk of collateral damage!
* You can jump over the bullet from the HP Rifle enemy before it reaches you. This
requires good timing though! As soon as you see the green laser sight, jump up!
* In order to make an enemy drop a human – shield, simply move back and they will
drop them in order to pursue you. Seems a bit dumb if you ask me!
* Suicide-Bombers can damage other enemies and will blow up from other explosive
sources.
* Detonator dudes have a chance to stay alive once they have been shot enough. They
will lie on their stomach with their finger on the trigger still, keep an eye on
these enemies!
* If your strategy bar is maxed out and you dont need anything immediately, place a
medkit somewhere in the level that you are likely to revisit. You never know when
you might need some extra HP!
* The armoured enemies will follow you if you go through a door that leads up or down.
You can use this to gain the advantage on your opponent and even lead them into a trap!
* If you die but come back to life via the extra life powerup, you will still lose the
3 star rating.
* You can walk over glass to look down into the room below, same goes for looking
horizontally through a window pane. This can provide vital info.
* The “Year – old Twinkie” Gear Item that the Off Duty Guy can bring is incredibly
useful, albiet situational. It provides you with a 5 second window of invulnerability.
(You can also get 2 Twinkies instead of just 1 by upgrading ODG’s “Gear Bag” Perk tree.
* You can use the sniper to effectively eliminate enemies that are behind locked doors,
floors below or above you, next to hostages, or even taking cover!
* There are often at least 2 ways into a tricky room. If the enemy is alerted to the
front door, then enter through the back!
* Taking cover behind objects is a very underrated mechanic which i often forget to do.
When fighting armoured enemies without a boomstick or other powerful guns, taking
cover is highly recommended. Be aware that the armoured enemy types (In Chapter 4
and onwards) will also take cover!
* Cheesy as it is, entering a room via a door only to leave half a second later will
provide valuable information for that room. AKA enemy types and quantity, hostages
and if any bombs are present. If you leave the room too late, you risk being detected
and shot by the enemies!
* Recon, Shield and Agent Fergie are NOT very viable for any chapter after 3 – Red
Alert. Armoured enemies simply take too long to kill and the perks of the 3
aforementioned classes are more beneficial in Coop. (In my opinion) Breacher is
the go to class for any level which features little to no hostages.
* It takes approximately 10 seconds to Defuse a bomb, however it is much faster with
another player helping!
* If you approach a snitch from the left, he will run right. If you approach him from
the right, he will run left. Use this knowledge to approach him safely as he may
run into a room full of enemies!
|
|
CheatBook DataBase 2024 is a freeware cheat code tracker that makes hints, tips, tricks
and cheats (for PC Cheats, Walkthroughs, PSP, Sega, iPhone, Wii U, Playstation, Playstation
2, XBox, Playstation 3, Nintendo 64, DVD, Gameboy Advance, Gameboy Color,
N-Gage, Nintendo DS, gamecube, XBox 360, Dreamcast, Super Nintendo) easily
accessible from one central location. (Release date January 07, 2024)
- All Cheats and Codes inside from the first CHEATBOOK January 1998 until today.
More Infos |
| | |
|