Detective Worden
Hints and Tips:
---------------
Submitted by: David K.
Wordle-style guesses advance a murder case; Story Mode, customizable Free Mode,
and a global Daily Challenge.
-= Game modes =-
* Story Mode - Linear case; each solved word unlocks the next.
* Free Mode - Custom length, difficulty, attempts, timer.
* Daily Challenge - One shared puzzle per day; leaderboard speed.
* Story Mode+ - Post-credits ciphers in the evidence notes.
* Stats and My Notes track past guesses and case progress.
* Listen to case tapes when they appear; some beats need them for full context.
-= Word puzzle basics =-
* Each guess must be a valid dictionary word of the required length.
* Feedback marks letters in the correct spot vs present but misplaced (Wordle
rules).
* Open with vowel-heavy starters (audio, trace, crane-style) to map the alphabet
fast.
* Reuse confirmed letters and shift confirmed wrong positions on later guesses.
* Story prompts sometimes accept multiple synonyms (see Solutions for early
examples).
* Strict difficulty in Free Mode limits attempts for a harder run.
-= Story Mode+ ciphers =-
* After the main ending, check Evidence (top right) for coded informant notes.
* Caesar shift: short words like gb often mean to (shift -1).
* Atbash: A<->Z mirror alphabet.
* Multi-tap: phone keypad numbers; dot count = press count on that key (2 = A, 2.
= B).
* Polybius square: 5x5 grid with rows a-e and columns 1-5 (I/J share a cell).
Secrets:
--------
* First story puzzle accepts WORD, FILE, or CLUE interchangeably.
* Case Notes achievement: open My Notes from the menu once.
* On Air: play a case tape when the story offers one.
* Hardboiled Detective: beat a puzzle in Free Mode on Strict difficulty.
* Letter Hunter: win at least one puzzle each at 4, 5, 6, and 7 letters
(Free/Daily).
Solutions:
----------
-= Story Mode answers - spoiler =-
* Starting puzzle: CLUE / FILE / WORD (any works).
* Story Mode+ reuses the same case words; only post-credits cipher steps differ.
-= Crimson Beginning =-
* 85-E02 - POSE / BODY.
* 85-E03 - LOCK / DOOR.
* 85-E04 - NAME / CARD.
* 85-E05 - DATE / MARK.
* 85-E06 - SHOT / DOSE.
* 85-E07 - STAB / GRIP.
* 85-E08 - MASK / SWAP.
* 85-E09 - LINK / BOND.
-= Shrouded in Mist =-
* 85-E10 - BOOK / LIST.
* 85-E11 - AWARE / KNOWN.
* 85-E12 - VOICE / SMELL.
* 85-E13 - THEFT / THIEF.
* 85-E14 - LYING / ACTOR.
* 85-E15 - STAGE / SETUP.
* 85-E16 - CAUSE / REPAY.
* 85-E17 - CHAIN / CYCLE.
* 85-E18 - GUILT / BLAME.
* 85-E19 - ALIBI.
-= Shadow Deal =-
* 85-E20 - RECAP.
* 85-E21 - FRAME / PLANT.
* 85-E22 - SNEAK / SHADY.
* 85-E23 - TRACE / PROBE.
* 85-E24 - PURGE / ERASE.
* 85-E25 - CRACK / SHAKE.
* 85-E26 - PIVOT / TWIST.
-= Final Verdict =-
* 85-E27 - EXPOSE / HIDDEN.
* 85-E28 - PUNISH / AVENGE.
* 85-E29 - FINALE.
* 85-E30 - COVERT / UNSEEN.
* 85-E31 - SCHEME / ABSURD.
* 85-E32 - CABINET / ARCHIVE.
* 85-E33 - DISCERN / UNCOVER.
* Some logs accept two synonyms; either unlocks the beat.
-= Story Mode+ decryption actions =-
1. Note 1 (Caesar): Case Log 9 - enter five invalid words (typo five times).
Answer WORD, FILE, or CLUE when prompted. Cycle restarts at the hotel body
photo.
2. Note 2 (Atbash): Case Log 19 - wait idle 60 seconds, then continue.
3. Note 3 (multi-tap): Case Log 30 - type arcana.
-= 4. Note 4 (Polybius grid for reading only) =-
* a - A; B; C; D; E.
* b - F; G; H; I/J; K.
* c - L; M; N; O; P.
* d - Q; R; S; T; U.
* e - V; W; X; Y; Z. Reveals lore on CV / chessboard killer / sheriff Clifford;
follow in-game prompts after decoding.
 |
|
|
CheatBook DataBase 2026 is a freeware cheat code tracker that makes hints, tips, tricks
and cheats (for PC Cheats, Walkthroughs, PSP, Sega, iPhone, Wii U, Playstation, Playstation
2, XBox, Playstation 3, Nintendo 64, DVD, Gameboy Advance, Gameboy Color,
N-Gage, Nintendo DS, gamecube, XBox 360, Dreamcast, Super Nintendo) easily
accessible from one central location. (Release date January 10, 2026)
- All Cheats and Codes inside from the first CHEATBOOK January 1998 until today.
More Infos |
| | |
|