Crime Scene Cleaner Cheats |
Crime Scene Cleaner
Hints and Tips:
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Submitted by: David K.
-= Mission flow =-
Finish one room or zone before jumping around - random cleaning spreads blood on
your shoes and wastes time. Start at your spawn or nearest water tap and work
outward.
Stage full trash bags at a drop pile instead of running every bag to the van mid-
job. Hold the trash button to grab multiple pieces at once. At the end, haul all
bags, bodies, and evidence to the truck - public dumpsters do not count.
Rinse mops and sponges before the tool reticle turns fully red or you smear new
stains. Refill the power washer often; it is strong on walls and pools but
interrupts flow if you let it run dry.
-= Tools and detergents =-
Mop and power washer handle big floor and wall pools. Sponges are mandatory near
shelves, glass, carpets, and breakables - pressure or mop splashes create extra
mess and penalties.
Pour Clean and Strength detergent into a water bucket placed in a corner (spills
waste supply). Clean Detergent slows bucket fouling; Strength Detergent speeds
tough stains. Use detergents liberally early; skill upgrades can make them
unlimited later.
Blacklight reveals blood your employers missed on fabric and walls. Cleaner Sense
(Q) highlights blood, trash, furniture spots, and missing tasks - it has a
cooldown unless you invest in the No Cooldown skill.
Wrap bodies and load them on the van tarp. Collect evidence items listed in the
briefing. On some maps, conveyor belts or hatches can drop bags and corpses
straight into the truck.
-= Stealing and scoring =-
Loot cash, jewelry, and electronics for bonus XP and shop money. Stealing raises
suspicion in some scenes - too much theft can fail the job. Treasure Hunter skill
marks valuables through Cleaner Sense.
Hidden rooms outside the main crime zone often hold cash, cassette tapes, and
score boosters. Explore before you commit to a cleaning route. Perfect completion
needs every blood percentage, trash piece, furniture reset, and deception bar
filled at extraction.
-= Skill priorities =-
Early: Cleaning Speed I/II, mop/sponge resistance or range, UV Lamplighter and
Portable Flashlight for dark maps. Mid: Ozonator (weakens purple hard stains in
about a minute - get before Short Circuit), Clean/Power Detergent unlocks,
Treasure Hunter. Late branches: Soap Spray or Dual Wield sponges; Foam Cannon if
you lean on the pressure washer; No Cooldown Cleaner Sense; Careful Steps II to
stop footprint stains.
Spend all skill points in the apartment before launching a mission - you cannot
respec mid-job.
-= Hacking and CCTV =-
Door codes and PC terminals use the same timing minigame: press each digit when
the moving bar crosses it at the top. Wrong presses cost attempts - wait for the
bar to reset rather than mash keys. Delete every surveillance file when a mission
requires wiping CCTV.
Secrets:
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See Reference tables for per-mission secret counts and one-line routing hooks.
-= Modern Art TV puzzle =-
Pink top-left, orange bottom-left, clear top-center, blue bottom-center, green
top- right, clear bottom-right.
-= Circle Of Friends paintings =-
Glasses portrait, summer spear scene, gold cup with skull on red background.
Solutions:
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-= Stuck blood percentage =-
Return to the van start point and sweep room by room with Cleaner Sense and
blacklight. Move displaced furniture to a staging corner, then trial-fit pieces
once the room is clean. Check carpets and ceiling splatter last.
-= Secluded Retreat (Act 2) =-
Crouch under the right-hand bathroom door for your first bucket point. Locked
lobby doors open after you pull the mechanical override lever left of the lounge
office computer. Restaurant keycard 01 is on the front table; grab keycards 02
and 03 from upstairs body and robot VIP room. Chop disabled robots with your axe
for trash disposal. Drain the refilled pool from the maintenance switch before
bamboo-side sewer CD. Spaceship room CD panel order: top-left, diagonal-right,
bottom-right. Greenhouse secret: follow the exterior torch beam through the snow
bush east of the exit gate.
-= Amber Alert (Act 2) =-
Staff door right of spawn; cellar elevator hides behind the wet-floor sign left
of the kitchen bucket. Place four labeled barrels on basement pipes (Elder Gnome
Stout, Monastern Trappist, Iced Dwarf Pale Ale, Iced Dwarf Pilsner) for the first
CD. Stone head behind the lounge stairs goes on the balloon-arch plinth for the
final secret CD.
-= Call In Dead power puzzle =-
Never energize more than three warehouse panels at once or power trips - reset at
the bottom generator. Crane keycard sequence: hatch panel off, crane panel on,
Unknown Key door in Sorting Room for the fifth secret.
Reference:
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* Mop - Large floor/wall blood pools.
* Sponge - Shelves, carpet, tight spots, fragile clutter.
* Bucket - Rinse dirty tools; mix detergent here.
* Power washer - Wide stains, outdoor areas, high walls.
* Blacklight - Invisible missed blood.
* Cleaner Sense - Remaining tasks, trash, placement hints.
* Ozonator - Passive soften on clustered hard (purple) stains.
* Trash bin / bags - Broken glass, plates, general refuse.
Missions are larger (hotel, security locks, optional patrol hazards) - power
washer and Ozonator pay off on outdoor snow and big lobbies. Nightmare Mode
replays levels with music-box collectibles after normal campaign completion.
-= Act 1 secret rooms (normal) =-
* Bad Call - 3; Window ledge; Apt 23 shelf key chain.
* Trial By Blood - 2; W024/M034/VIP locker spa puzzle.
* Toxic Love - 1; Framed painting safe by fuse box.
* Short Circuit - 2; Upper-floor lamp wall; kitchen crawl.
* Italian Job - 3; Trapdoor gambling room; alley concert.
* Affair With Dead - 3; Drain pool workshop; basement crawl.
* Friendly Fire - 2; Washer vent; lamp-side hidden box.
* Party's Over - 2; Smash cabin door; balloon-bush proposal.
* Modern Art - 2; Glass-maze TV colors; golden cassette.
* Call In Dead - 5; Warehouse crane + three keycard chain.
* Development Hell - 3; Shelf climb; arcade 50k score; green scr.
* Alter Ego - 3; Power cell bridge; fuse CEO door. Cassette tapes sit inside most
secret rooms. Treasure Hunter + Cleaner Sense help hunt cash and CDs without
full walkthrough routing.
-= Act 2 CDs and secrets (2026) =-
* Amber Alert - 4; 3; Barrel cellar (4 beer labels); dart board exactly 301;
painting cat room.
* Secluded Retreat - 4; 3; Power lever in lounge office; drain pool bamboo
sewers; yoga monkey pose.
* Circle Of Friends - 4; 2; Three-painting puzzle; five black ducks open son's
coffin.
* Town Too Small - 4; 1; Party/bowling CDs; kitchen grate room.
-= Nightmare music disks (one per Act 1 map) =-
Bad Call: four Polaroid photo spots unlock attic darkroom. Trial By Blood: W018
locker (M034 key on steam-room plant). Toxic Love: red-door drop into locked PC
room. Short Circuit: office window rock-hop to astronaut. Italian Job: reorder
alley museum paintings. Affair With Dead: sixteen duck cubes at basketball wall.
-= Friendly Fire =-
bathroom bell then cloud taxi sequence. Party's Over: pink-lit cabin crawl.
-= Modern Art =-
red-door duck maze hidden corridor. Call In Dead: conveyor vent before Hall Six.
-= Achievement hunt (65 total) =-
Perfect all ten Act 1 missions for Clean Record. Collect every Act 1 cassette
(Music To My Ears), every Nightmare disk (Nightmare DJ), and every Act 2 CD DVD
(Disc Jockey). Steal $50,000 lifetime for Treasure. Pop thirty balloons in
Party's Over. Flush a toilet on every map (Royal Flush - replay missions if
needed). Pet Dexter fifteen times at home after any mission. Act 2 story flags:
complete Amber Alert, Secluded Retreat, Circle Of Friends, Town Too Small (plus
nightmare variants where listed).
-= Missable or easy-to-skip trophies =-
* Basket Case - Bad Call: shoot basketball after Apt 23 ladder.
* Call Me Maybe - Trial By Blood: ignore elevator radio about one minute.
* Gold On The Ceiling - Trial By Blood: W024/M034 VIP locker chain to spa room.
* Strawberry Fields - Bad Call: fertilizer in hidden apt past red gate.
* Pictures of You - Bad Call: beat map on Nightmare Mode.
* Music To My Ears - All Act 1: every normal-mode cassette tape.
* Nightmare DJ - All Act 1: every Nightmare music disk.
* Disc Jockey - All Act 2: every Act 2 secret CD.
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