City Game Studio
Cheat Codes:
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Submitted by: David K.
Tips and Tricks:
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Written by Bruce Banner
1.Mitigate Team Level (Design, Developement, Polish)
2.Do not buy early others company, you can stole them worker, the goal
is to stole the worker with the maximum potential (The max stars he can
have, not what he do have at the time you’re watching it.)
3.Only 1 worker is required to cross-platform game, so a good idea is to
have 1 up to 15 additionnal studio with only one worker in to Cross-platform
at maximum and earn the best money.
4.The % efficiency from items are stackable. For a studio designed for a
“Big” Games (10Desk) i put 15 desk and the entire room is stacked up with
print & coffee machine wich able me to reach 400-600% efficiency.
5.Always perform Post-Mortem task, it is with that task you will be able
to see what score is required in each part of a game type.
6.Check your game history Often, a big game score will attract more people
if you do a sequel some years after, with a bigger studio or a bigger engine.
7.In Normal ++ if you know the RPG spec, do not release RPG over RPG over
RPG, people will get bored and even with perfect stat the game won’t be good.
8.The Upcost of Online Server is very High, be carrefull if you are planning
to do it.
9.When you purchase a company, you purchase All the fan, All the Worker,
All the building (You can sell them for between 20Million to 250 Million)
10.Always go bigger team than required for a team. Ex : Big Game require
10 worker, i use 15, AAA require 25, i use up to 60, etc etc.
11.When discovering a game with Post-Mortem Task, use the Indie game team,
its faster, and remember, indie can be done alone, so if you follow my advice
and have 5+ cross-platform solo studio, you can do 6 Indie Game in one time,
wich mean you will discover 100% of the score required for that game type.
12.Use and Abuse Marketing only if your game is above 75. This will make
you rich in no times.
Guide to Steal Slider Tips from Smaller Studios:
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Collecting development slider tips can be challenging, or time-consuming at
best. But I’ve noticed that the ‘History’ panel have slider values of all
the released games, including ones from smaller studios which signed a
publishing contract.
As far as I have seen, they always manage to pick the right values for any
given genre(s). Therefore, you can get the whole set of working slider values
by issuing a single contract. If you can run dozens of them, which you most
definitely can at the time you’ve unlocked the publishing feature, you can
‘learn’ all the slider values in less than a year in game.
Not sure if this is still valid at higher difficulties. Mine is the 3rd one.
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