Caromble!
Hints and Tips:
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Submitted by: Cheatbook
3D physics brick-breaker from Crimson Owl Studios: pinball, platforming, portals,
and boss fights across interconnected playfields. Story mode has six chapters;
version 1.0 adds Daily Run leaderboards.
* Prefer mouse for paddle control; controllers work after raising sensitivity in
options.
* You start with two lives - plan routes before risky trick shots.
* Hold the fire button to charge the paddle; charging locks position but powers
through dense blocks and obstacles.
* Tap the ball slightly left or right to steer it the opposite way - use gentle
corrections.
* Clear enough breakables to open portals, then bounce into background layers for
hidden targets.
* Catch falling power-ups by moving the paddle under them; you must land on the
pickup to activate it.
* Blue pickups help (aim assist, bigger paddle, multiball, extra lives); red
pickups hinder (smaller paddle, faster ball, odd camera angles) - skip reds
when possible on tight stages.
* Arkatrons unlock after each world; bounce the ball into them mid-level for
time-slow, gravity bombs, and other rule-breaking effects.
* Boss fights need three solid hits plus a finishing blow; delay too long and the
boss can regenerate health.
* Use Arkatrons and blue pickups on bosses instead of hoarding them for the next
room.
* Mercy mode grants extra continues (up to 99 on the easiest setting) but
disables scoring, medals, and Arkatron collection - use it to finish the story,
not for leaderboard runs.
* Daily Run offers a fresh layout each day for score practice after the campaign.
* Skill Levels (post-story) are single-life challenges for mastery runs.
Power-Up Quick Reference:
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* Blue - Aim assist, grow paddle, multiball; Grab when a stage turns chaotic.
* Red - Shrink paddle, speed up, odd cam; Often worth avoiding on puzzle stages.
* Arkatron - Time slow, kinetic bomb, more; Unlocked per world; hit orb with the
ball.
* Charge - Powered paddle shot; Best for armored blocks and tight clusters.
Scoring and Medals:
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Each story level can award up to three medals: finish the stage, hit a point
threshold, and beat a time target. Mercy mode turns medals and leaderboard
scoring off - replay on standard lives for medal hunting.
Secrets:
--------
* Levels can run five minutes or longer - explore portals instead of rushing the
visible layer.
* Post-game Skill Levels test one-life trick shots and speed routes.
* Six story chapters recover stolen Arkatrons from the main villain arc.
Solutions:
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-= Stuck on a stage =-
1. Charge into the toughest block cluster first to open the playfield.
2. Open portals before chasing optional background bricks.
3. Save multiball or time-slow Arkatrons for the boss gate.
4. On controller, raise sensitivity until small paddle corrections feel precise.
-= Boss not dying =-
1. Land three clean hits, then the final strike without long pauses.
2. If health refills, repeat the three-hit cycle faster with charge shots.
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CheatBook DataBase 2026 is a freeware cheat code tracker that makes hints, tips, tricks
and cheats (for PC Cheats, Walkthroughs, PSP, Sega, iPhone, Wii U, Playstation, Playstation
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