Blues And Bullets
Hints and Tips:
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Submitted by: David K.
-= Red Eye sweep protocol =-
Whenever the Red Eye icon appears, stop before approaching the obvious exit or story
character. Sweep the room from the outer walls toward the objective, then inspect
every highlighted object. Several scenes advance when you open a door, prepare an
item, or walk close to a character, so perform the objective last.
-= Clue mode and close inspection =-
When a hotspot opens Clue mode, move the view across the entire object until every
separate clue has been selected. Episode 2 also uses Zoom-In mode for readable
details. Rotate or pan the item and note visible numbers before leaving the
inspection.
-= Chapter replay recovery =-
After finishing an episode, use chapter replay to recover an interaction you missed.
Finish the replayed chapter completely after finding it; leaving early does not
register the new interaction.
-= Case board method =-
Collect every nearby clue before solving a Case Files board because the solution
closes the investigation. Test evidence against one question at a time. Incorrect
placements carry no penalty, while a correct placement locks into its slot.
-= On-rails gunfights =-
Keep the crosshair near head height and expose yourself only long enough to clear the
nearest armed target. When the damage vignette turns red, return to cover and remain
there until it fades before firing again.
-= Dialogue prompts =-
Some Red Eye conversations contain more than one prompt. Exhaust every visible prompt
before leaving, especially Milton in the Episode 2 submarine and the man sweeping
blood during the Episode 1 hotel sequence.
Secrets:
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-= Episode 1 early cutoffs =-
In the dungeon, inspect the tally wall and bucket before opening the cell.
Immediately after opening it, inspect the opposite cell door and the altar before the
next scene takes control. In the first diner, inspect the lounge chair and newspaper
board before preparing the hamburger. At Capone's mansion, inspect the hallway
painting and the photographs on the table before using the end door.
-= Episode 1 hotel cutoffs =-
On the first hotel visit, inspect the reception desk background, display case,
upstairs portrait, and broken vending machine before approaching Milton. On the next
visit, clear the reception area and upper hallway before taking the elevator. During
the bridge sequence, question the man sweeping blood with every prompt, then inspect
the bridge plaque and The Amazing Charla sign before speaking to the magician.
-= Episode 2 market sweep =-
Before walking down the pier, inspect the Palm Reader sign, harbor poster, Christmas
Shop, Claire's Bakery, fisherman, Fresh Juice kiosk, and restaurant maitre d'. The
walk toward the pier advances the sequence and closes those interactions.
Solutions:
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-= Compact route - Episode 1 =-
1. Dungeon: take the key, inspect the tally wall and bucket, open the cell, then turn
immediately to the opposite cell door and altar.
2. Diner and mansion: clear the first diner's back room before preparing the
hamburger, then inspect the mansion hallway before using its end door.
3. Hotel: sweep both reception areas and every upper hallway before approaching
Milton or taking the elevator; inspect the bridge area before the suite.
4. Forger's house: inspect the mailbox, broken fence, and garden gnome before the
door, then search the foyer, living room, kitchen, hall, bathroom, garage, and
bedroom in that order.
5. Docks: speak to the harmonica player, inspect the anchor plaque, check the cargo
container after passing the guard, and approach Dock 42 only after the sweep.
-= Forger's house investigation sweep =-
1. Foyer: inspect the mutilation and the impaled body, then finish every Clue mode
point on the body before moving deeper inside.
2. Living room: inspect the blood pool, desk, watch, whiskey, broken glass, and gun
before leaving the room.
3. Kitchen and hall: inspect the meal table, missing knife, locked door, blood pool,
and spoon.
4. Bathroom: inspect the hand altar and the writing in blood before returning to the
main hall.
5. Garage: inspect the car, license plate, and cigarette case inside the glovebox.
6. Bedroom: exhaust Milton's prompts, then inspect the briefcase, note, and documents
before ending the investigation.
-= Compact route - Episode 2 =-
1. Market and pier: clear the Palm Reader sign, harbor poster, Christmas Shop,
Claire's Bakery, fisherman, Fresh Juice kiosk, and restaurant maitre d' before
walking down the pier.
2. Submarine entrance: question Milton with both HELP and GUN, then inspect the
clipboard beside the Fight Club entrance and note Apollo's number.
3. Submarine search: sweep the Fight Club floor, Gambling Room, Butcher Room, prison
cells, Upper Office, showers, and cargo container before solving the Case Files
board.
4. Woods: inspect the bridge, burnt pile, bear trap, and severed arm before
approaching the Rosewood Chapel sign.
5. Chapel: inspect the birdbath, dead rats, and altar before entering the
confessional.
6. Untouchables office: answer both ringing phones, one on each side of the room,
before using the final door.
-= Episode 2 submarine safe =-
1. Inspect the clipboard beside the Fight Club entrance and read Apollo's number,
209, in Zoom-In mode.
2. Inspect the tournament board in the Gambling Room to confirm that Apollo was the
winner referenced by the safe note.
3. Enter 209 on the Upper Office safe, take the cargo key, and use it on the
container near the showers.
-= Episode 2 case board =-
1. LOCATION: place Shoe Picture with Driver's License.
2. GOT OUT: place Ivankov Register Page.
3. IS ALIVE?: place Damp Towel, Shampoo, and Children's Clothing Receipt.
4. HUMANS?: place Shackles, Toilet Bucket, and Dinner Plates.
5. CUSTOMERS: place KKK with Paid For Register Page.
6. REJECTED: place Dog Cages, Boxing Gloves, and Fights Score Board.
7. LOSERS: place Bodies with Chainsaw Table.
Reference:
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-= Episodes and investigation systems =-
* Episode 1 - The End of Peace (dungeon, diners, hotel, forger's house, docks).
* Episode 2 - Shaking the Hive (market, submarine, woods, chapel, office).
* Red Eye - interaction marker for clues, objects, and optional conversations.
* Clue mode - multi-point inspection inside a selected scene object.
* Zoom-In mode - close inspection used to read small details and numbers.
* Case Files - evidence board that accepts the correct clue pairings.
* Chapter replay - recovery route for missed interactions after an episode.
* Railed shooting - scripted combat that alternates aiming and cover.
Achievements:
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Complete the following Tasks to earn the listed achievement. To view your
achievements and stats in Steam, select "Community", then search for the
game hub that corresponds to [Blues And Bullets]. Select the "View Stats"
drop down option, then choose the option for your username's achievements.
Achievement How to unlock
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Blood and dust - Complete the fourth chapter of episode 1.
Captive - Complete the first chapter of episode 1.
Determined - Complete the first episode.
Old enemy - Complete the third chapter of episode 1.
The past catches up - Complete the second chapter of episode 1.
Tying up the loose ends - Complete the fifth chapter of episode 1.
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