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Black Mesa Cheats

Black Mesa

Cheat Codes:
------------
Submitted by: David K.

Enable the game's Cheat mode by going to the Options menu, then selecting Keyboard, 
then Advanced. Check the developer console option, then press the '~' (tilde) button
and enter SV_Cheats 1 to access the mode. Enter the '~' button again and accompany 
it with one of the phrases below to activate the corresponding effects.

Code          Effect
--------------------------
god         - God mode.
sv_gravity  - Adjusts gravity.
notarget    - Opponents ignore you.
noclip      - Clipping disabled.
impulse 101 - gives you every weapon.


You can spawn NPCs and NPC weapons, as well. In the Cheat console, enter npc_create, 
followed by a space and then the type of NPC you would like to create. Available 
options and the corresponding text are indicated below.

Code                  Effect
--------------------------
npc_human_scientist - Human scientist.
npc_human_grunt     - Human grunt.
npc_sniper          - Sniper.
npc_sentry_ground   - Ground sentry.
npc_houndeye        - Houndeye.
npc_lav             - LAV.
npc_osprey          - Osprey.
npc_alien_grunt     - Alien grunt.
npc_human_medic     - Human medic.
npc_human_commander - Human commander.

You can also enter npc_create_equipment followed by a space and then the type of 
weapon you would like to create. Available options and the corresponding text are
indicated below.

Code              Effect
--------------------------
weapon_mp5      - MP5.
weapon_9mm      - 9MM.
weapon_shotgun  - Shotgun.
weapon_crossbow - Crossbow.
weapon_grenade  - Grenade.
weapon_crowbar  - Crowbar.


Black Mesa Source CHEAT/ DEV ENABLER:
-------------------------------------
1.Create a new textfile called it "config.cfg".
2.Copy all the text between "******" into the file and save it.
3.Copy "config.cfg" in: .\BMS\cfg\ 
  Or - Defaut steam user: 
  C:\Program Files (x86)\Steam\SteamApps\sourcemods\BMS\cfg
4.On shortcut, add -dev
5.Run the game.
6.In game press: "Left [SHIFT] + [F1]" to activate Dev Mode!
7.Click "Debug Menu" button and select "AI" to activate cheat.

******** [text]*********************************************
unbindall
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "a" "+moveleft"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "q" "+melee"
bind "r" "+reload"
bind "s" "+back"
bind "w" "+forward"
bind "z" "+zoom"
bind "`" "toggleconsole"
bind "SPACE" "+jump"
bind "TAB" "+policeradio"
bind "ESCAPE" "cancelselect"
bind "PAUSE" "pause"
bind "SHIFT" "+speed"
bind "F1" "toggleconsole"
bind "F3" "askconnect_accept"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F9" "load quick"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+reload"
bind "MOUSE4" "+grenade"
bind "MWHEELUP" "invnext"
bind "MWHEELDOWN" "invprev"
cl_battery_dlights "1"
cl_dlight_manager_max_fps "45"
cl_dlight_manager_min_fps "30"
cl_dlight_manager_enable "1"
hud_postprocess "1"
hud_bloomscale "6"
cl_mdldetailfx_enable "1"
cl_mdldetailfx_universal_hands "1"
cl_mdldetailfx_enable_hands "1"
cl_mdldetailfx_blood_time "60"
cl_mdldetailfx_slime_time "10"
cl_post_process_chromatic_enable "1"
cl_post_process_noise_enable "1"
cl_post_process_geiger_noise "1"
cl_tram_units "1"
cl_rumblescale "1.0"
cl_debugrumble "0"
cl_team "default"
cl_class "default"
hud_takesshots "0"
cl_showhelp "1"
cam_snapto "0"
cam_ideallag "4.0"
cam_idealdelta "4.0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
cam_collision "1"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"
joy_name "joystick"
joy_advanced "0"
joy_advaxisx "0"
joy_advaxisy "0"
joy_advaxisz "0"
joy_advaxisr "0"
joy_advaxisu "0"
joy_advaxisv "0"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_accelmax "1.0"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
joy_inverty "0"
joy_movement_stick "0"
joy_xcontroller_cfg_loaded "0"
lookspring "0"
lookstrafe "0"
joystick "0"
m_pitch "0.022"
m_filter "0"
sensitivity "4.840000"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"
cl_mouselook "1"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"
cl_idealpitchscale "0.8"
spec_scoreboard "0"
cl_spec_mode "1"
voice_modenable "1"
net_scale "5"
net_graphpos "1"
net_graphsolid "1"
net_graphtext "1"
net_graphmsecs "400"
net_graphshowlatency "1"
net_graphshowinterp "1"
net_graph "0"
net_graphheight "64"
net_graphproportionalfont "1"
hud_draw_fixed_reticle "0"
cl_chatfilters "31"
cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "1"
cc_lang ""
g15_update_msec "250"
mat_software_aa_strength "0.000000"
mat_software_aa_quality "0"
mat_software_aa_edge_threshold "1.0"
mat_software_aa_blur_one_pixel_lines "0.5"
mat_software_aa_tap_offset "1.0"
mat_software_aa_strength_vgui "1.000000"
cl_playerspraydisable "0"
muzzleflash_light "1"
cl_npc_speedmod_intime "0.25"
cl_npc_speedmod_outtime "1.5"
fov_desired "75"
cc_pickup_enable "1"
cl_bob_disable "0"
cl_bobcycle "0.45"
cl_bobup "0.5"
cl_bob "0.005"
cl_bob_vertical_scale "0.2"
cl_bob_lateral_scale "0.8"
cl_bob_angle_pitch_scale "0.4"
cl_bob_angle_yaw_scale "0.3"
cl_bob_angle_roll_scale "0.5"
cl_gluon_burn_trail "1"
cl_gluon_threading "0"
crosshair "1"
cl_observercrosshair "1"
crosshair_color_red "255"
crosshair_color_green "170"
crosshair_color_blue "0"
crosshair_color_alpha "255"
hud_fastswitch "1"
vgui_message_dialog_modal "1"
commentary_firstrun "0"
sv_gib_system_allow_tau_fx "1"
npc_height_adjust "1"
sv_pvsskipanimation "1"
scene_showlook "0"
scene_showmoveto "0"
scene_showunlock "0"
sv_tram_allow_mouse_input "0"
sv_always_run "0"
xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
suitvolume "0.25"
xc_uncrouch_on_jump "1"
option_duck_method "1"
sk_autoaim_mode "1"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "bm_sky_underground_00"
sv_backspeed "0.6"
func_break_max_pieces "15"
commentary "0"
scene_showfaceto "0"
ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"
sv_stickysprint "0"
xc_crouch_range "0.85"
xc_use_crouch_limiter "0"
sv_gib_system_allow_vort_fx "1"
sv_houndeye_tinnitus "0"
gib_ragdoll_blast_chance "0.75"
gib_ragdoll_energy_chance "0.075"
sv_gib_system_allow_gluon_fx "1"
sv_ironsight_sticky "1"
sv_gib_system_enabled "1"
sv_gib_system_fade "60"
sv_gib_system_max "100"
sv_gib_system_scale_damage "0.25"
sv_gib_system_scale_force "0.3"
sv_ironsight "1"
sv_crossbow_force_bolt_reload "0"
bugreporter_uploadasync "0"
cl_cmdrate "30"
cl_updaterate "20"
closecaption "1"
skill "1"
net_maxroutable "1260"
cl_allowupload "1"
name "Ced"
password ""
sv_unlockedchapters "3"
tv_nochat "0"
cl_showpluginmessages "1"
cl_timeout "30"
cl_logofile "materials/decals/spraylogo.vtf"
cl_soundfile "sound/player/jingle.wav"
cl_forcepreload "0"
cl_allowdownload "1"
cl_downloadfilter "all"
con_enable "1"
r_eyemove "1"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyesize "0"
r_ambientboost "1"
r_ambientmin "0.3"
r_ambientfactor "5"
r_drawmodelstatsoverlaymin "0.1"
r_drawmodelstatsoverlaymax "1.5"
mp_decals "200"
sv_logsdir "logs"
sv_logfile "1"
sv_logflush "0"
sv_logecho "1"
sv_log_onefile "0"
sv_logbans "0"
sv_voiceenable "1"
sv_forcepreload "0"
snd_legacy_surround "0"
snd_pitchquality "1"
volume "1.0"
snd_musicvolume "1.0"
snd_mixahead "0.1"
adsp_debug "0"
snd_ducktovolume "0.55"
snd_duckerattacktime "0.5"
snd_duckerreleasetime "2.5"
snd_duckerthreshold "0.15"
dsp_slow_cpu "0"
dsp_volume "1.0"
dsp_enhance_stereo "0"
voice_scale "1"
voice_enable "1"
voice_forcemicrecord "1"
budget_bargraph_background_alpha "128"
budget_peaks_window "30"
budget_averages_window "30"
budget_show_peaks "1"
budget_show_averages "0"
budget_show_history "1"
budget_history_numsamplesvisible "100"
budget_history_range_ms "66.666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_bargraph_range_ms "16.6666666667"
budget_background_alpha "128"
budget_panel_x "0"
budget_panel_y "50"
budget_panel_width "512"
budget_panel_height "384"
texture_budget_panel_x "0"
texture_budget_panel_y "450"
texture_budget_panel_width "512"
texture_budget_panel_height "284"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_background_alpha "128"
vprof_graphwidth "512"
vprof_graphheight "256"
vprof_verbose "1"
vprof_unaccounted_limit "0.3"
vprof_warningmsec "10"
mat_monitorgamma_tv_enabled "0"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"

******** [text]*********************************************



Long Jump Script:
-----------------
Written by macII

A script for long jumping so you don't have to double tap space bar which, for me,
is a bit annoying to do after a while. Also a script to swap space bar between 
jumping and long jumping, and a script to use the original crouch + jump to long jump
 

(REQUIRED) Long Jump Script
// replace LONG JUMP KEY with a key you would like to use to long jump
// Don't do what the above says if you wish to use the optional methods and not 
have a key to long jump
bind "LONG JUMP KEY" "jump"
alias "jump" "+jump; wait 2; -jump; wait 2; +jump; wait 2; -jump"

(OPTIONAL) Original Long Jump
// replace DUCK KEY with your key used to duck
// replace JUMP KEY with your key used to jump
bind "DUCK KEY" "+crouch"
alias "+crouch" "+duck; bind JUMP KEY jump"
alias "-crouch" "-duck; bind JUMP KEY +jump"

(OPTIONAL) Swap Jump Key
// replace SWAP KEY with the key you would like to use to swap your jump key with the long jump
// replace LONG JUMP KEY with the key you would like to use to jump/long jump
bind "SWAP KEY" "ljon"
alias "ljon" "bind LONG JUMP KEY jump; bind SWAP KEY ljoff"
alias "ljoff" "bind LONG JUMP KEY +jump; bind SWAP KEY ljon"
 
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