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Bastard Bonds Cheats

Bastard Bonds

Cheat Codes:
Submitted by: David K.

How to Recruit More Party Members:
* Manpower -Stronghold Upkeep = Surplus 
  (hire extra services like merchants, blacksmith, etc.)
* Stronghold capacity - 
  (band members + extra services) = Vacancy 
  (tent icon next to your gold).
* You can only recruit new party members if you have enough vacancy.
* Recruit people by reducing their hp and make them hesitate.

Note: If you leave a map after triggering special events like Kirilo’s , 
Moria, etc. you’ll skip those events and special characters.

Reduce their hp to 1 and 0.5 heart, then wait till they hesitate.
* I suggest recruiting some monsters with poisonous trait like Saurian 
  Lizardman (Coast), or ransom an Onyx from the Ash Lord (Burnt homestead).
  Poison will reduce monsters’ Hp to 1 without killing them.
* Always have a tank (Guard/Ward) in your party.
* You can completely void magic damage by equipping magic ring (Blacksmith: 
  Gems + Lucky ring) with respectable colors. Ex: Emerald ring for warding 
  Rex (green magic).
* Equip party member(Fight/Hunt) with Overwhelming trait (Paul, Galka 
  gladiator, Matsutaka mushroom) with a Ruby ring for Pain strike curse.
* Ransom the 2 archer centaurs on the Tiny Forest Clearing, craft a soul, 
  and then clear the Raptor gate (Onyx ring for the dark magic casters) 
  for the best Bow in the game.

Console command tips:
Written by Alex Sparrow

If you press the (tilde ( ` )) key while in a dungeon, a text box will appear.
so far the only commands I found out is:

addexp (if you type 10 in the box, it will give you 1000 exp)

spawnitem (exact spelling of item ex. soggy sandwich)

forgetmap mapname (map name ex. "Abandoned Barricade" should all be in in 
LOWER CASE (ex. abandoned barricade) and you shouldn't be on the map you are resetting.)

Manpower Guide:
Written by Vertani

-=Get Labour to 120=-
This is absolutely essential. When your Labour skill is at least 120, you get the 
ability Stamina, which doubles your manpower. It does this doubling after any other
modifiers to manpower, so it is huge and absolutely essential. Basically every 
character should have at least 120 Labour.

-=Chaotic: Build to Fight=-
Chaotic characters get their second-highest skill score as manpower.

This means that they will never be the absolute best at manpower—because they can’t 
put everything into manpower. But in practice they are often the most useful, because 
you don’t need to focus so much on manpower; other than getting Labour to 120, all 
you need to do to make a chaotic character good at manpower is give them two strong 
skills, which you probably were going to do anyway: Perhaps Fight and Guard for a 
fighter type, or Hunt and Dodge for a rogue type, or Blast and Ward for a wizard type.

As long as you don’t put everything into one skill—which is generally a bad build, 
even though the AI does it a lot—you’ll be fine.

-=Lawful: Get Some Utility=-
Lawful characters contribute their highest Utility skill (i.e. Labour, Thwart, or 
Weave) as manpower.

This means that you can build a lawful character with a decent combat build and 
skill get a lot of manpower as long as you put some skill points into Utility. E.g. 
if you’ve been building a tank by putting a lot into Guard and some into Fight, 
just put some into Labour; or if you’ve been building a DPS wizard by putting a lot 
into Blast and some into Ward, put some into Weave.

Bato’s default build is a good example of how to do this.

-=Neutral: Start from Scratch=-
Neutral characters contribute their Utility stat squared. It doesn’t matter what 
their Labour, Thwart, or Weave skill is; it only matters what their Utility stat is.

Theoretically, this means that neutral characters can have the most manpower, 
because they can split between Labour, Thwart, and Weave and get all the high-level 
skills that boost manpower.

In practice, it means that almost every neutral character you find will have a 
pathetic amount of manpower.

Why? Because the AI builds characters for combat, not manpower. So typically they 
will sink almost none of their skill points into Utility. Sometimes literally none: 
I have gotten several neutral characters who were like level 20 and still only had 
1 Utility—which means they only produce 1 manpower.

This makes neutral characters (ironically) wildly unbalanced; they will either be 
useless at manpower, or amazing at it. This is how you get them to be amazing.

Take your neutral characters to the Fundaments Shrine, separate them from your party, 
and have them each touch the altar in the back that talks about “Renewing yourself”. 
Pay 1000 gp and that will reset the character back to level 1.

From there, go level the character (it’ll happen fast as long as they don’t go down), 
and put lots and lots of points into Utility skills. In practice what I generally 
do is give them a few points of Attack and Defend on the same row (e.g. Fight and 
Guard, or Blast and Ward), and then from then on, put everything—everything—into 
the corresponding Utility skill (e.g. Labour and Weave respectively). The result 
will be a character who is lousy at combat, but truly outstanding at manpower.
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