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Anno 117: Pax Romana Cheats

Anno 117: Pax Romana

Cheat Codes:
------------
Submitted by: David K.

-= How to activate =-
* The PC release ships with pre-installed Ubisoft sandbox mods in the game install
  folder under mods/ (readme included at launch).
* If a mod does not appear in your profile yet, copy its folder from mods/.ubi/ into
  mods/, then restart once so active-profile.txt lists it.
* Open Documents/Anno 117 - Pax Romana/mods/active-profile.txt and remove the # before
  any mod you want enabled.
* Save the file and fully restart Anno 117; lines still prefixed with # stay off.

Code                    Result
--------------------------------------------------------------------------------------
infinite-money-ubi    - Grants a huge Denarii balance when you load a save.
infinite-material-ubi - Removes material bottlenecks for construction chains.
free-farmfields-ubi   - Drops farm-field upkeep limits for layout experiments.
hot-reload-ubi        - Reloads changed mod files without a full restart (dev tool).


Hints and Tips:
---------------
-= City layout and supply =-
* Warehouses link roads to your Trading Post or Governor's Villa; upgrade them after
  Warehouse Organization and Warehouse Refinement discoveries for extra ramps when
  traffic backs up.
* Production buildings (Spinner, Sandal Maker, Lavender Farm) buff nearby houses; keep
  Charcoal Burners, Pig Farms, and Renderers away from residential clusters.
* Use Relocate (G) instead of Demolish (X) when fixing layouts so citizens and
  upgrades stay intact.
* Blueprint planning is free - lay out diagonals and field rings, then pay to upgrade
  once the block looks right.
* Hold Alt while using the Upgrade tool to downgrade a building when you overshoot a
  tier.

-= Roads public services and trade =-
* Dirt, Paved, and Marble roads extend how far markets, schools, and temples reach
  along your street network.
* Press T for trade routes; assign a ship and create a loop instead of hauling goods
  manually every trip.
* Lighthouse contract quests pay far more Denarii than passive harbor sales for the
  same cargo run.
* Check the governor profile stats screen for green production vs white demand bars
  before founding another island.

-= Progression and defense =-
* Hall of Fame Accolades spend Fame on permanent technologies, specialists, and gods
  that carry into new sandboxes.
* Match production building counts to output timers (example: 1 Clay Pit + 1 Charcoal
  Burner feeds 2 Tilers) before scaling Plebeian goods.
* Park warships outside pirate dens or along trade lanes; sinking troop transports
  stops raids from ever landing.
* Dedicate islands to gods that match your chains (Ceres for food and wine lines,
  Neptune for naval bonuses).

-= Latium production ratios =-
* Concrete per 1t: 2 Limestone Quarries, 3 Sand Refineries, 6 Concrete Mixers.
* Wine per 1t: 2 Vineyards, 1 Apiary, 1 Vintner.
* Togas per 1t: 3 Flax Farms, 3 Snaileries, 4 Weavers, 4 Dye Works, 2 Loom Weaveries.
* Writing Tablets per 1t: 3 Apiaries, 6 Sandarac Nurseries, 8 Tabuli.
* Marble per 1t: 2 Marble Quarries, 3 Marble Masons.
* Cheese and Brooches need Albion fertilities or imports - plan a second island early.

-= Hall of Fame fame tiers =-
* Latium tiers unlock at 50, 160, 320, and 540 total Fame (each step only costs the
  delta since the last tier).
* Albion tiers unlock at 100 and 240 total Fame; finishing all nine Accolades in a
  category grants a 90 Fame bonus on top of individual task rewards.

-= Empire reputation =-
* Event and festival choices shift Emperor reputation; high standing discounts
  specialist rerolls at Imperial Representatives, Valeria, and Manx.
* Romanized Albion colonies lean Latium imports and Knowledge; Celtic paths favor
  local Belief bonuses but can anger imperial NPCs. 
 
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