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Ancient Frontier Cheats

Ancient Frontier

Cheat Codes:
Submitted by: David K.

Useful Tips & Tricks:
1. If you are already familiar with TBS mechanics skip the tutorial and jump 
into the game. The tutorial covers every mechanic in the game, and is split i
nto chapters so it can be used as reference material. The tutorial is close 
to half an hour long so that it addresses every gameplay question our testerís 
had while developing the game. If you are very familiar with the genre there 
might be more information there than is useful to you.

2. After completing your first mission be sure to buy at least one more 
additional ship right away. Finishing the first story mission will start you 
in the game proper. You will have one fighter squadron to deploy on bounty 
missions. One fighter is not strong enough to complete bounty missions. 
Spend all of your Hydrium on either a capital ship or several more fighter 
squadrons before trying to take optional missions.

3. Research additional Move and Ability points early. The red and blue orb 
move and ability points are probably the most powerful items in the tech 
tree. With your starting resources you have enough to research one top 
level technology right from the start. Pick a ship type you want to focus 
on. If it is a ship that comes with 1 move and 3 action points, picking 
up a second move point right away will greatly increase the versatility of 
the ship and make missions quicker. If you want to focus on a ship that 
starts with only one or two action points and already has at least two 
moves, picking up an additional action point will greatly increase its 
options and offense.

4. When researching upgrades it is best to focus on just one or two ship 
types early on, and branch out to more types only later in the game. 
Early in the game you only get so many ships to use. A ship with the 
entire tech tree researched will give you a significant boost over the 
enemies. Try to spend your data improving the key parts of your fleet 
for the first 5 to 10 story missions.

5. Early in the game taking simulator missions with your ships and then 
immediately retreating is a fast and easy way to gain levels. Retreating 
from a mission will still award you with 25% of the main quest experience. 
Simulator missions offer considerable experience rewards, but are often 
too tough for starting fleets to be able to complete. But because they 
offer so much experience, even if you retreat immediately most of your 
fleet is likely to still gain a level or two.

6. Boosting the shield values of your ships through the tech tree or 
items in the early game can greatly increase their survivability. There 
are many different defensive and offensive options for each ship type. 
But especially in the early game nothing helps a ship that gets mobbed 
by multiple enemies survive the encounter more than additional shield 
points. The Boost Shield ability is available for most ships, and lets 
you fully recharge your shields with a single action. If you are 
struggling to stay alive, focus on shields.

7. Pay attention to terrain. Donít take shots at enemy units in cover, and 
end your ships moves in spaces where they get cover. The accuracy boosts 
and penalties of cover make a very big difference. Shooting at enemy ships 
sitting behind cover will give you very low chances to hit and you will 
miss most of your shots. Move your ships so they can attack from an angle 
where the enemy isnít protected by cover for much higher chances to hit. 
Cover works both ways. Try to end your own shipís moves into spaces where 
they have cover from as many angles as possible.

8. Utility Abilities like Thrusters, Dodge and Targeting Computers can be 
very strong. Learn to use them early. All the non damaging abilities award 
significant boosts to your ship for the current and sometimes future turns. 
Recharging shields to full, boosting your move to escape enemies, increasing 
your dodge when there is not good cover available, or boosting your accuracy 
for several turns with Targeting Computers are all very powerful options that 
will let your fleet perform at maximum effectiveness. Using all of your actions 
on attacks is sometimes not the best tactic.

9. Often if you drop an enemies shields it will run away on its next turn and 
heal. Knocking out enemy shields can sometimes keep your ships alive. Enemy 
captains want to keep their crews alive as well. An AI ship that has its shields 
removed is likely to move into cover and recharge its shields. This will at 
the very least give it one less action to attack. If you have a ship surrounded 
by several enemies, sometimes the best way to live is to drop the shields on 
each enemy ship so they all run away and heal.

10. Pay attention to your Energy stores. Running out of energy can get you in a 
no-win scenario. Making sure you have enough energy to deploy your fleet is 
vital. If you use too much energy deploying ships on easy missions you can get 
into situations where you donít have enough resources to deploy a large enough 
fleet to beat a more difficult mission. Keep an eye on your energy levels and 
donít deploy more ships than you need.

11. We hope you enjoy the game and story. If the story is not to your taste 
you can always use the ďSkip DialogueĒ button to skip the story sections and 
get back to the game.

12. Avoid ship types with only one ďactionĒ upgrade (like ranger). With 2M/3A 
actions they will fall far behind other ship types. For example the Ranger is 
so much worse than gunship wing just due to fact that he has 3 attack points 
and not 4 that it is practically useless.

13. Avoid ships with only one move point (iím looking at you, cruiser). Run 
and gun tactics Ė move out of cover, shoot, move into cover Ė are very effective 
and inability to use them stings.

14. You can use ships with no shields to chain trigger EMP mines. They will 
take negligible damage (0-2), but it can start chain reaction to other mines. 
Just mind the adjancent mine types Ė the closes oneís should be EMP too.

15. More attack points Ė the better +dmg items become.

16. Hire crews early. Their XP is not split and it seems they all get the 
same amount Ė doesnt matter how many there are on the ship.

17. Keep at least 2 hexes betwen your ships. The moment they come close to 
each other they will be attacked with missiles and torpedoes.

18. Intiative is your friend. Try to destroy ships before their turn so you 
minimize their actions within that given round.

19. Before you start playing DISABLE AUTOSAVE. I cannot stress it enough. With 
autosave on you play Ironman mode, so unless you want to, disable it.

20. Play Federation campaign first. They have overall better ships and as a result 
their campaign is slightly easier.

21. Save before a mission and try reloading it a few times Ė the number of enemies 
can sometimes vary by as many as 10.

22. When picking optional missions look at the rewards but also at what your current 
quests are. Also itís worth checking the experience reward for the mission as they 
sometimes vary. Finally, two missions with identical descriptions can actually vary 
in terms of experience rewards and even starting placement of your units.

23. In story missions you are sometimes given a choice. It leads to a slightly or 
very different story mission. If you save before, you can check both options.

24. Sell useless equipment. but donít be over enthusiastic. If you find something 
that you know you wonít use or you have access to higher tiers, sell it without 
hesitation. On the other hand, the difference between tiers can be negligible or 
sometimes itís just the energy deployment cost. Think, if it makes more sense to 
sell something and then pay much more to buy the same device with only slightly 
better stats.

25. Pay attention to superior and damaged equipment. Superior can sometimes be 
better than regular two tiers higher. Also damaged is sometimes worth keeping if 
itís higher tier than you have access to.

26. Sell shield generators of all classes immediately. In the game you take a lot 
of damage and +5 regeneration ever.
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