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Resonance of Fate - End of Eternity 4K HD Edition Cheats

Resonance of Fate - End of Eternity 4K HD Edition

Cheat Codes:
------------
Submitted by: David K.

Chapter 14 Dungeon Mystery:
---------------------------
In Chapter 14, when you head to the dungeon to fight the boss, nothing seems 
to happen. Run through the bottom section, go back to the dungeon map and run
 around to the top entrance. Go all the way south through the dungeon again 
and there will be a switch sitting in the corner, look for it and flip it.
 When you flip it a gate opens allowing you to return to the initial area. 
Go all the way southeast (backtracking through previous areas) and the boss 
will appear.


Infinite Money:
---------------
Chapter six or later required Combat Scope Betas cost 3000 gold, one glass 
shard, and one scrap of iron to make. The wandering merchant sells glass 
shards and iron scraps for 200 and 150 gold respectively. Combat Scope Betas 
sell for 4100. Profit is 750 per scope, multiplied by 999, is 749250. The 
best time to do this is chapter 6~7, before the merchant starts wandering 
she is always at the Waterless Bridge. In chapter 8 plus, she can be at 
Forsaken, the Waterless Bridge, or the Righteous Tower. Your best bet then 
is to get into an enemy counter, run away, and check the location to see if 
she is there. Time phase changes also change her position. Repeat as necessary.


Basic Beginner Guide:
---------------------
Written by Erickdesu

The goal of this guide is to explain the basics of the game and help new players 
get a better understanding of the core mechanics of Resonance of Faith.

-=Basics=-
1. Movement:

When in combat you can move freely as long as you dont deplete your action 
bar(blue bar right where your character's name is). 
While standing still, time is 'frozen' for everyone, but when you start moving, 
enemies can move as well or attack you. 
Keep in mind that it take half a second to stop time again even if you alreadty 
stopped moving. 
If you get hit while moving, your character might flinch or even get knocked 
down depending on the type of attack you recieve or from it's damage. 

2. Type of Damages:
Direct Damage:
Direct damage is the ONLY way to 'remove' hp from the enemy. 
Only pistols and grenades can deal Direct damage (see grenades for more info). 
Barehanded attacks also count as Direct damage even though they deal 
insignificant damage(useful only for Iron Fist Achievement). 

-=Scratch Damage:=-
Scratch damage converts the enemy's hp into a Blue hp bar that you can then 
'detonate' or 'convert' with Direct Damage. 
Only SMGs can deal Scratch Damage. Some grenades can deal some scratch damage 
(see grenades for more info). 
Scratch Damage is temporary only. Meaning that the enemy might recover it back 
to green hp if you dont 'detonate'/'convert' it right away. 

3. Shields:
They are shown as extra hp bars around the enemy. 
The longer a shield, the more hp it has. 
They can 'absorb' all incoming damage from their angle, until you destroy them. 
They can be broken in more pieces to make large one easier to destroy. 
They are 'physical' objects/equipment on the enemy. 
You can also destroy them to make an enemy drop certian items. 

4. Attacks:
Charge meter and distance:

When attacking in any way, you will always have a charging animation, which increases 
the damage of the attack based on how much you did charge it before attacking. The 
longer the charge, the higher the multiplier and different the effects (skills, see 
skills). 
Your distance between you and your enemy matters, infact, the farther the enemy, the 
longer it will take you to charge attacks. 
The speed of charge, is also affected by your weapon stats. 
Upgrading a weapon Speed charge and Acceleration, can help reduce the time needed 
to performa a single charge. 

-=Normal attacks:=-
Normal attacks can be performed by standing still and pressing the attack button. 
This will start draining your Action Bar and you will start the charge animation. 
You can press the attack button once again after your first charge to launch the 
attack with the corrisponding multiplier shown on the right side of the screen. 
Normal attack like movement, makes time flow, so enemies can still attack you and 
stop your attack. 
If you dont press the attack button a second time before your action bar depletes, 
you will not attack, and loose the turn. 
You can cancel the attack at any given time by pressing the cancel button, allowing 
you to move or attack again if you still have some Action Bar left.
 
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